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LogOut
04-20-2008, 01:14 PM
Now let's have a closer look on what I'm saying:

http://img181.imageshack.us/img181/5716/szczala2xu3.jpg

1st - the arrow is given an acceleration due to energy given from our hand to the bow string and eventually into the arrow, gravity acceleration is nullified since we hold the arrow. Speed is 0 (at the given moment), so is the kinetic energy, although the arrow has a certain passive energy.

2nd - arrow straight after shooting, there is no forward acceleration from the bow, but the arrow is affected by gravity acceleration (aimed down to the ground), and backward acceleration of the air. The arrow moves with a certain speed cause of the forward acceleration from part 1. The arrow's passive energy is now 0, it all converted into kinetic energy adding to the energy given by the bow.

3rd - the arrow is ascending, yet the speed lowers in time, due to both gravity downward and air backward acceleration. Kinetic energy is dropping, while passive energy rises. Kinetic energy + passive energy = kinetic energy from part 2

4th - the arrow reached it's maximum height. Speed = 0, kinetic energy = 0, passive energy = kinetic energy from part 2

5th - the arrow started descending due to forward (since now) acceleration of gravity. Passive energy drops, while kinetic energy rises, yet again kinetic + passive = kinetic from 2nd point.

6th - the moment of impact, speed = speed from 2nd point, passive energy = 0, kinetic energy = kinetic energy from part 2

Conclusion: Jonne is right, and I'm a dumbass in terms of basic dynamics >.< OFC the 6th point about kinetic energy isn't 100% correct, there are some energy loses due to the fact air (like any material in which the object moves) gives a backward acceleration.

Gravity acceleration also drops some of the kinetic power while the arrow is ascending along the curve, but it gives it back during the descent. It doesn't have to give back exactly 100% of what it took, but it all depends on the shape of the curve.

So basicly: long range shooters should suffer from a decrease in accuracy, but none or very little decrease in damage, while short range should suffer from a damage penalty, cause of the difficulty of shooting an arrow at all (lower chance to give the arrow enought kinetic energy).

Jonne
04-20-2008, 01:23 PM
Blue = arrow fired at 35 degree angle
Green = arrow fired at 45 degree angle
red = arrow fired at 55 degree angle

Ignoring air resistance:
The flightpaths:
http://www.students.tut.fi/~makine98/lentoradat.jpg

The velocities of the arrows:
http://www.students.tut.fi/~makine98/nopeude.jpg


So ignoring air resistance, no matter what the angle is the velocity at the end will be the same as in the beginning. The angle only effects how far the arrow goes with 45 degrees being the optimal angle for distance

Ant0n1z
04-20-2008, 01:32 PM
Blue = arrow fired at 35 degree angle
Green = arrow fired at 45 degree angle
red = arrow fired at 55 degree angle

Ignoring air resistance:
The flightpaths:
http://www.students.tut.fi/~makine98/lentoradat.jpg

The velocities of the arrows:
http://www.students.tut.fi/~makine98/nopeude.jpg


So ignoring air resistance, no matter what the angle is the velocity at the end will be the same as in the beginning. The angle only effects how far the arrow goes with 45 degrees being the optimal angle for distance

Diego's brother?

Jonne
04-20-2008, 01:38 PM
Diego's brother?

Diego likes L2physics, I like real physics

Choco
04-20-2008, 01:58 PM
Agree with LogOut. Velocity change is a non-factor here. The main problem is accuracy at long distance and being able to shoot at close distance.

SandsOftime
04-20-2008, 02:00 PM
Diego likes L2physics, I like real physics

If you didn't noticed yet L2 is a game, not a real world, so stop comparing stuff between l2 and real world.

Jonne
04-20-2008, 02:04 PM
If you didn't noticed yet L2 is a game, not a real world, so stop comparing stuff between l2 and real world.

I wasn't comparing to L2

LogOut
04-20-2008, 02:52 PM
If you didn't noticed yet L2 is a game, not a real world, so stop comparing stuff between l2 and real world.

Neighter did I. It was a talk about what range modifiers should be applied to match reality

bats
04-20-2008, 03:01 PM
want to go back to just update info, these diagrams ...

Doogie
04-20-2008, 03:10 PM
"Magic damage now applies a random variance between minimum and maximum damage."

So our hits as of now are classified as Medium damage im guessing?If they are classified as max damage as of now, looks like a huge nerf.

UglyOrgan
04-20-2008, 04:29 PM
"Magic damage now applies a random variance between minimum and maximum damage."

So our hits as of now are classified as Medium damage im guessing?If they are classified as max damage as of now, looks like a huge nerf.

what that actually means is that instead of being fixed damage to a target(say 1200 dmg nuke) it will be within a range of damage (like 1000-1200 dmg same nuke).

looks to me like a solo nuker pve nerf but that remains to be seen.

ZeroUno
04-20-2008, 04:48 PM
what that actually means is that instead of being fixed damage to a target(say 1200 dmg nuke) it will be within a range of damage (like 1000-1200 dmg same nuke).

looks to me like a solo nuker pve nerf but that remains to be seen.

If current damage is taken as maximum ct2 damage is a nerf, if is taken as middle point in the varation (1000dmg nuke now, 900-1100 nuke ct2) is more intresting...

Maya
04-20-2008, 04:58 PM
At the risk of sounding like a retard if I'm wrong, don't Soultakers get Mass Warrior/Mage Bane? Do you know how effective that is?

Very good skills but hard to use... you have to find a way to get to 300 range to your enemies. Party ud, cellestia shield, clan ud or hero UD is a good way, but not that easy to get. Another way is to use the choke points. There is a small problem... mass banes as the most AoE debuffs to be used they recuire flagged players and it can debuff friendly clans which is the next problem.

boo
04-20-2008, 09:05 PM
it will just make the difference between a mob being certain 2shot or maybe 2-3shot

gonna rly piss nukers off

Doogie
04-21-2008, 11:39 AM
what that actually means is that instead of being fixed damage to a target(say 1200 dmg nuke) it will be within a range of damage (like 1000-1200 dmg same nuke).

looks to me like a solo nuker pve nerf but that remains to be seen.

Yeah this is what I was getting at.

Craylon
04-21-2008, 01:28 PM
it will just make the difference between a mob being certain 2shot or maybe 2-3shot

gonna rly piss nukers off

yeah
instead of 2 shotting deep red theyll 2 shot light red or heaven forbid party a recharger

davidemo
04-21-2008, 03:35 PM
Guys, we have screenshots of new continent Gracia? O.o
korean PTS ct2 is up and no one screenshot? O.o

Victis
04-21-2008, 03:37 PM
Look up "Muzzle velocity"

:P

dave2041
04-21-2008, 04:12 PM
Look up "Muzzle velocity"

:P

there are no guns in l2 :S (and no one plays a kamael ~)

boo
04-21-2008, 06:47 PM
yeah
instead of 2 shotting deep red theyll 2 shot light red or heaven forbid party a recharger

not gonna happen

Communism
04-21-2008, 07:50 PM
there are no guns in l2 :S (and no one plays a kamael ~)

It holds on bows too, since the force is being applied in the same way, just with different means

Vina
04-21-2008, 08:41 PM
Neighter did I. It was a talk about what range modifiers should be applied to match reality

talking about reality, just how well would one be able to fire an arrow with a drac bow irl?

Diego Vargas
04-21-2008, 08:47 PM
Neighter

wat?

Sagittarius
04-21-2008, 10:00 PM
Using a scroll of courage on a siege field will now perform a ressurection effect upon death.

Oh -_- scrolls of courage actually do something now!

Goldshlager
04-21-2008, 10:11 PM
Neighter did I. It was a talk about what range modifiers should be applied to match reality

Then I assume you want them to make it so you can throw an ax, dagger, and sword? Cause in reality I can do all that and it will fuck up a person too.