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churika
04-10-2008, 07:56 PM
they should make magic crits only 2x damage if they're gonna increase unbuffed rate...ganking they'll just go around one shoting people o.O

Diego Vargas
04-10-2008, 07:57 PM
L eobiseu Walker: rueo

Just a vague guess, but that sounds like "Lure"




thats what i thought but figured id wait till I heard back from a buddy of mine.

ekaj
04-10-2008, 08:01 PM
they should make magic crits only 2x damage if they're gonna increase unbuffed rate...ganking they'll just go around one shoting people o.O

that's all they needed to do from the beginning :(

Spes
04-10-2008, 08:01 PM
Damnit, why the hell would they increase MP consumption of Gaurd Stance!?!?
As it is damn thing sucks more mp than sitting regens mp. I seriously hope that's some kind of joke.....

Face
04-10-2008, 08:01 PM
lol anyone noticed 2x effect on armor stones means you can hit 150+ for 2 elements pretty easily?

Sylvart
04-10-2008, 08:06 PM
4. Monster regular compensation changes l 상점에서 판매되는 각 종 마법서는 더 이상 몬스터가 드랍하지 않습니다 .
L sold in the shop for each species should no longer magic Drop is not a monster.
l 일반 몬스터가 신규 아이템 ( 무기 / 방어구 / 액세서리 ) 을 드랍 합니다 .
L Monster's new general items (Weapons / Armor / accessories) to drop.

They are making fundamental changes to drops from mobs? Mobs drop "general items", i guess maybe they want to make drops more "logical" (i.e. a mob wielding a sword will drop that sword). The changes in the "item-related changes" section also fit into this - they talk about "rare" and "exceptional" items. Sounds very much like WoW again >.<

LiquidDream
04-10-2008, 08:21 PM
This is a very rough translation and there are many points that were not translated but here is a quick read.

Some of this is undoubtedly wrong but below is the CT2 korean patch notes if you want to give it a try!

[Vitality system]

1. A system that adds bonus experience was added depending on the vitality level of the character.
2. Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, A player is participating in siege or raid.
3. Vitality points are transferred to subclasses when a character change occurs.



loll2

Goldshlager
04-10-2008, 08:25 PM
:dwf_luv: Yes Yes dual sword should be able to block and deflect back projectal attack:dwf_luv::dwf_luv: dreaming of counter projectal skill,, spam that skill and ranged attacker has a chane to get hit with thier own attack - what a happy dream :dwf_luv: plz plz more info..

Dual swords are not lightsabers. Well unless you have +16 or higher duals.

bladequeen
04-10-2008, 08:25 PM
Dual swords are not lightsabers. Well unless you have +16 or higher duals.

scorpion king

Diego Vargas
04-10-2008, 08:28 PM
pvp and attribute updates.

Brei
04-10-2008, 08:48 PM
this game is changing into an entirely new animal. we'll see if it ends up being good or bad =/

X2Sagat
04-10-2008, 08:53 PM
It s going the retarded way since they added this elemental shit....

langlang
04-10-2008, 08:55 PM
imo archers are getting hit the worst with this
also... summoner with nuke?
wtf are they thinking? Haven't they learned the error of their ways with necros already?

Summoners should of had a primary nuke to fall back on all this time. We got nuke skills pre-second class change and it compliments the summon nicely. 40-75, there is absolutely no reason to use the mp regen summon AT ALL.

besides, summoners also get mass surrender to fire/wind/water and only es's actually have a summon with an elementally related skill/spell.

Although I think it's odd if they only give one summoner type a nuke...

Diego Vargas
04-10-2008, 09:03 PM
More updates!

Nizzikef
04-10-2008, 09:11 PM
Goldy status Deigo yet theres a long road ahead before you even reach HellRose status.

chris.
04-10-2008, 09:16 PM
its a new game!

Tsukyiomy
04-10-2008, 09:19 PM
revamp'd O.o

Goldshlager
04-10-2008, 09:22 PM
Crafting Adjustments

Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
Rare items can be damaged through use but that damage can be repaired at the blacksmith.

I hope a lvl 80 Maestro will have a higher chance to make 2 items or a rare item than a lvl 70 warsmith and so on down the lvls. (thinking of you xalya).

Blauw
04-10-2008, 09:35 PM
wow o.O;

eseck
04-10-2008, 11:06 PM
7) Changes to Kamael Spirit Consumption
Skills that use charged souls to enhance the skill have been changed.

This means that kamaels get some skills (or old skills work differently) which can be overcharged? Like glads and tyrants skills?

Lori
04-10-2008, 11:27 PM
Find Japanese patch notes and I will translate them (if I'm not too lazy).

Gosciu
04-10-2008, 11:28 PM
They finally show love for WS but where is love for BH... ><

Sagittarius
04-10-2008, 11:30 PM
Phantom Summoner: Death Spike, Summon Cursed Bone, Curse: Poison

....better give warlock fricken nuke too NCsoft....

Xabaras
04-10-2008, 11:46 PM
Summoners should of had a primary nuke to fall back on all this time. We got nuke skills pre-second class change and it compliments the summon nicely. 40-75, there is absolutely no reason to use the mp regen summon AT ALL.

besides, summoners also get mass surrender to fire/wind/water and only es's actually have a summon with an elementally related skill/spell.

Although I think it's odd if they only give one summoner type a nuke...

Honestly, what would be the point of picking a nuker if you had a main nuke?

Sure later on you'd get more versatility as a pure nuker, but one could argue a summoner has far more versatility even now then a pure nuker, even though they dont have a nuke!

I dont know what the reason would be frakly to pick SH over PS. PS will level faster now unless your CDL'ing. PS dosent even lose exp to the summons very long.

Moandor
04-11-2008, 01:39 AM
PvP Reputation Points

Nobless characters who participate in fortress or castle sieges, Underground Colloseum (Fantasy Isle), Olympiad, Festival of Darkness will gain PvP Reputation points, this value can be exchanged for items and effects:

PvP Weapon and Armor modifications.
Siege Items
Clan reputation
Removing PK count.


Source: http://lineage2.plaync.co.kr/board/testserver/Article?articleID=140

Finaly a reward system for pvp , lol thats sound awesome ^^