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khanrhy
04-12-2008, 11:53 AM
I hope they are talking about warsmith that craft their stuff and not private craft shop. More reward to play warsmith, clan warsmith will be much loved. if warsmith they get a change to craft 2 item, while everyone who use private craft shop make only 1 item. like the good old day as soon as a well know warsmith log-on he get dozen of crafting request:)



I think this is a mistranslation. What it should say is "when crafting you have the chance to make two kinds of items". A certain percent of your crafts might turn out to be rare crafts(think weapons with hero type bonuses).

This might kill some OE tactics though. One OE tactic is to use many weapons enchant them all to the same level, losing a few along the way, but keeping the one that gets enchanted the highest.

With some weapons getting bonuses, you would not want to just blow one of those to reach a higher level of OE. Time to bring in the BEW scrolls.


On mcrit:

My theory on how it will turn out is. Unbuffed mcrit levels increased + buff level decrease = same level of mcrit as before. You will still need a buff army(PoW, Valakas, Passive/active weapon buff, WM2, DoS) to crit 90-100%. However your run of the mill nuker without buffs will finally be able to mcrit one-in-ten instead of one-in-fifty.

dave2041
04-12-2008, 12:01 PM
Hawt, Cheers Diego

GlobalzerO
04-12-2008, 01:45 PM
Phantom Summoner: Death Spike, Summon Cursed Bone, Curse: Poison


WTF!:hf_surp:

Guisantito
04-12-2008, 01:50 PM
WTF!:hf_surp:

http://www.l2guru.com/forum/showthread.php?t=103282

Goldshlager
04-12-2008, 11:28 PM
it dont say that you can craft more as the same cost, it say that you can craft multiple objects...
as in click one time on craft and getting the requester for how many object you want to craft and not click click click click click click.....

Might be a bad translation, but

Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
Rare items can be damaged through use but that damage can be repaired at the blacksmith.

So sometimes when you craft you get the option to craft multiple items at a time? Why is this option to craft multiple items only a chance to do this? Seems like should should be an option everytime if you have all the materials.

Open recipe book: 1 click = 1 item
Open recipe book: 1 click = 1 item
Open recipe book: 1 click = 1 item
Open recipe book: 1 click = ______ enter number of items you want crafted.
Open recipe book: 1 click = 1 item


It is the same wording for a rare item and we know you wont get requested as to how many rare items you want crafted.

Diego Vargas
04-13-2008, 12:36 AM
I think this is a mistranslation. What it should say is "when crafting you have the chance to make two kinds of items". A certain percent of your crafts might turn out to be rare crafts(think weapons with hero type bonuses).

This might kill some OE tactics though. One OE tactic is to use many weapons enchant them all to the same level, losing a few along the way, but keeping the one that gets enchanted the highest.

With some weapons getting bonuses, you would not want to just blow one of those to reach a higher level of OE. Time to bring in the BEW scrolls.


On mcrit:

My theory on how it will turn out is. Unbuffed mcrit levels increased + buff level decrease = same level of mcrit as before. You will still need a buff army(PoW, Valakas, Passive/active weapon buff, WM2, DoS) to crit 90-100%. However your run of the mill nuker without buffs will finally be able to mcrit one-in-ten instead of one-in-fifty.

100% mcrit is dead in CT2, like evla said, all those buffs and item effects cap at 20% max crit rate and damage is nerfed from 4x to 3x.

On average mages with wm2 will magic crit at a slightly worse rate then melee classes for an extra 50% more crit skill damage in CT1.

IMO fighters will and +STR bonus being what it is to increase phys skill crit will make up for it, or at the very least balance it out. I imagine the WM aug/valakas people will be not so happy with this change though.

Diego Vargas
04-13-2008, 01:03 AM
Updated Mcrit info, warsmith and prophet skills.

Ileth
04-13-2008, 01:13 AM
Prophet: Mana Steal (this is a buff that cuases damage done from melee attacks to recover MP)

:o
Tanks with this will keep all toogles on all the time expecially in exp. VR for mana O_o

ZeroUno
04-13-2008, 01:54 AM
Might be a bad translation, but



So sometimes when you craft you get the option to craft multiple items at a time? Why is this option to craft multiple items only a chance to do this?
True, khanrhy seem to have the best interpretation of the translation - still when you have to craft a few towsand of lesser mats in higher mats to make a single weapon craft such requester would be really, really helpfull....

MeoH
04-13-2008, 02:58 AM
Looks like the new dev.team like WS, lots of nice skills.

boo
04-13-2008, 03:52 AM
Prophet: Mana Steal (this is a buff that cuases damage done from melee attacks to recover MP)

:o
Tanks with this will keep all toogles on all the time expecially in exp. VR for mana O_o

screw recharge SEs
I can see dorfs attacking NPCs for crafts lol

Ileth
04-13-2008, 04:24 AM
I think it is pretty nice in exp to keep all toogles on like vicious and so on that give minor impact on pvp and major on exp.

Jarru
04-13-2008, 04:54 AM
"New herbs
...
The new buffs from herbs eg. Vampire Herbs, Deadly herbs..."

Yet another kick in SEs' nuts.

Tatsumasa
04-13-2008, 05:23 AM
any active SE player should write a mail for NC soft about the crap they doing with that class, just to copy and send it...i would sign in

Mfg Tatsu

boo
04-13-2008, 05:32 AM
herbs still don't drop in catas

Varl
04-13-2008, 05:34 AM
Finally some love for PS and LOL @ "Warlocks need a nuke" - They're strong enough with both banes + Para Cubic.
Is the Death Spike full power, Diego?
The Buff from Shadow Knight seems to be cool too. But it doesn't stack with other buffs, right?

This update seems to change the game in its basics and I'm looking forward to it.
Now they just need to increase the attractiveness of the game and maybe put an end to this stupid korean grinding mode with increasing level cap every update.

Aldemir
04-13-2008, 05:42 AM
Why do Daggers keep getting skills every single chronicle. I would say there are some classes that need it more then they do.

Kalimah
04-13-2008, 05:46 AM
the grind is supposd to be shortened from 1 to 76 and yeah dagger will be the class benefiting the most of this mana VR lol they'll just spam blows in pve and get a chance to get mps back in pvp (especialy full stacked with focuses and stuff I guess even in pvp they'll be able to recover mp pretty fast.)

oderon
04-13-2008, 05:46 AM
The following Warsmith skills have a 10 minute duration and can only be used on up to 3 items at a timehey Diego, each of these buffs can be used on 3 items at a time? or any of the buffs can be used on 3 items at a time (in this case is it 3 items or 3 armors and 3 weapons)?

Lane
04-13-2008, 05:54 AM
This mp steal look good for duelist , specially dueslit lol.. imagine the number of normal hit we put in pve... question will be to know if the mp back include skills too ..... in this case, good too in pvp for us..

kholdstare
04-13-2008, 06:08 AM
This mp steal look good for duelist , specially dueslit lol.. imagine the number of normal hit we put in pve... question will be to know if the mp back include skills too ..... in this case, good too in pvp for us..

tyrants > duelist in that regard. besides, its good for ALL melee classes cause its based off of damage dealt, if its true what it says there. looks like its going to be MP VR, so its good for tanks, daggers, tyrants, BH's, etc. its great for all melee classes.

ZeroUno
04-13-2008, 06:29 AM
Finally some love for PS and LOL @ "Warlocks need a nuke" - They're strong enough with both banes + Para Cubic.
Is the Death Spike full power, Diego?
The Buff from Shadow Knight seems to be cool too. But it doesn't stack with other buffs, right?

This update seems to change the game in its basics and I'm looking forward to it.
Now they just need to increase the attractiveness of the game and maybe put an end to this stupid korean grinding mode with increasing level cap every update.

banes have been nerfed in ct1,5 (coupled buffs dont get erased from bane) so if now the summoners' balance is ES -> Warlock -> (lagging far behind) PS, in ct2 will be PS -> ES -> (lagging far behind) Warlock....
While a prominence enhanced warlock will be nice (but a bit too strong) a Hydroblast ehnanced ES will be totally too powerfull (look also the new party buffs from summon), I hope that only PS get direct attack magic skill.

Rewave
04-13-2008, 06:37 AM
Shadow Knight = Nightshade?

Rizza
04-13-2008, 09:07 AM
Don't see anything in those patch notes that will make me want to keep playing, new games are coming out soon and this patch is really nothing amazing.

Cya in WAR / AoC / Aion !

SandsOftime
04-13-2008, 09:15 AM
banes have been nerfed in ct1,5 (coupled buffs dont get erased from bane) so if now the summoners' balance is ES -> Warlock -> (lagging far behind) PS, in ct2 will be PS -> ES -> (lagging far behind) Warlock....
While a prominence enhanced warlock will be nice (but a bit too strong) a Hydroblast ehnanced ES will be totally too powerfull (look also the new party buffs from summon), I hope that only PS get direct attack magic skill.

Warlocks can easily find a party with archers/dagers/meeles, ES with mages. What about PS?