View Full Version : CT2: Early rough translation
banes have been nerfed in ct1,5 (coupled buffs dont get erased from bane) so if now the summoners' balance is ES -> Warlock
And now explain me please, why ES rocks more than WL (you was stating that because of a bane nerf) considering the fact that WL gets BOTH banes while ES gets just Warrior Bane and no Binding Cubic, which is hax.
Cubos
04-13-2008, 10:22 AM
What about PS?
Really good friends <3?
beleaua
04-13-2008, 10:50 AM
And now explain me please, why ES rocks more than WL (you was stating that because of a bane nerf) considering the fact that WL gets BOTH banes while ES gets just Warrior Bane and no Binding Cubic, which is hax.
that 7x pony has a nuke and stun
seraphim buff helps a lot in oly
that 7x pony has a nuke and stun
seraphim buff helps a lot in oly
I know about Magnus but still WL got both Banes while ES just Warrior.
I was playing ES and WL on PTS too, the banes still land pretty often. WL has still a big advantage with his Mage Bane + Arcane Disruption and I don't wanna talk about the Binding Cubic, which lands pretty often, too.
Mr_kzimir
04-13-2008, 11:18 AM
Additional Information :
12 Slot for BD / SWS Buffs buff grid
Yup Nooby till 62 with (haste ?) effect 2 from lvl 41
http://translate.google.com/translate?u=http%3A%2F%2Flineage2.gametsg.com%2Fin dex.php%3Fview%3Darticle%26k1%3DGRACIA%26articleid %3D4448&langpair=zh%7Cen&hl=fr&ie=UTF-8
blahman
04-13-2008, 11:21 AM
I know about Magnus but still WL got both Banes while ES just Warrior.
I was playing ES and WL on PTS too, the banes still land pretty often. WL has still a big advantage with his Mage Bane + Arcane Disruption and I don't wanna talk about the Binding Cubic, which lands pretty often, too.
Omg. 81 skill gives summon Might3 and Emp3 which stacks with normal buffs. Also ES can use 150 water p.atk AM because it works with summons skills+normal attacks, while Warlock's summon doesn't have attribute skills. How do you think which summon is gonna get the best benefits ? Also don't talk about banes if you don't know shit about them. The point is that banes don't work on combo buffs, got it now ? So don't write they "still land pretty often", lol.
beleaua
04-13-2008, 11:32 AM
i thought 81 skill was servitor barrier or something like that.. i dont really know
langlang
04-13-2008, 11:42 AM
End game warlock vs Es in ct1
Same gear, same enchants, same buffs, warlock has the advantage because:
Warlock can bane both summon and master making them extremely ineffective and wasting a lot of the es's time rebuffing, especially if arcane disruption lands. Over powered unicorn magus not so scary with no buffs on. King the cat can kill the magus faster when it's unbuffed and es can't counter heal fast enough without buffs while disrupted. Es can try tocounter with banes and windshackle, but warlock and self buff both haste and wind walk and cure windshackle. Para cubic landing is an instant win.
End Game warlock vs es in hellbound
Banes don't work at all cuz of combo buffs. Servitor frenzy giving king the cat a measly 300 more p.atk while magus gets thousands of m.atk from it. Arcane disruption gets cured by the smart cubic. Same with para, which totally negates it from the battle but the es main cubic continues to be effective because it's a heal. Both get servitor invul anyways so you can't betray or bane or debuff the servitor so it all comes down to the es raping the warlock while the king the cat stands around like a fucking idiot.
In non-summoner vs summoner pvp
ct1: warlock: lol king the cat, nice 500 p.def you got there fully buffed. Just stand in the back with queen and bane occasionally. The rest of your party will handle the pvp!
es: fuck yeah, aoe craziness. ud that shit and slaughter people wholesale or give poney buff to mage party with 100% crit rate.
Hellbound: king still shitty for pvp, cept for those few seconds of invul but since summons are retarded it gets kited by a unbuffed nuker.
Queen the cat... shit now. Lol archer resist songs. Guess you need to make some dagger friends now. Btw, your banes do not work at all. GF for wasting all that sp learning them.
es: looooooooooooooooooool 150 water attribute invul 7k. matk summon with 200 power aoe spell. gf guys. If the es doesn't feel like raping face, they can still get in that 100% m.crit mage party which will be even more effective now that archers can't counter them on equal terms.
in pve
king the cat, not a bad thing. pretty strong for killing single monsters... but anyone high enough to have king knows how retardedly slow exp is killing singles. Maybe you can join an aoe group, if someone isn't already boxing a warlock for them.
magus: PVE EASY MODE. Why party with anyone and bring 10 oop healers/buffers when your poney can solo it, fog, and dark water dragons with minimal support?
tldr; es has the better party summon, es has the better pve summon, es has the better pvp summon, es benefits the most from attribute changes while warlock does not benefit at all.
langlang
04-13-2008, 11:47 AM
i thought 81 skill was servitor barrier or something like that.. i dont really know
summoners get 3 lvl 81 skills
servitor barrier, which is invul
excessive loyalty/frenzy, which is a stackable might 3/emp3
and mutal responce, which is some bizzar reverse chance vr for hp and mp... it's really worthless and not worth mentioning.
can't believe this thread has 5 pages about phantom summoners...
langlang
04-13-2008, 01:03 PM
can't believe this thread has 5 pages about phantom summoners...
flavor of the month baby.
Blitzball
04-13-2008, 03:15 PM
i dont get the mp increase in riposte.as it is already its painful for tyrants literally eats your mp and has many stat nerfs.if they increase mp consumption they should at least make its nerfs smaller.not fair considering the tank one is same but no decreases.
dang, no more raping enemy nuker partys with mass mage bane????
SandsOftime
04-13-2008, 04:48 PM
Additional Information :
12 Slot for BD / SWS Buffs buff grid
Yup Nooby till 62 with (haste ?) effect 2 from lvl 41
http://translate.google.com/translate?u=http%3A%2F%2Flineage2.gametsg.com%2Fin dex.php%3Fview%3Darticle%26k1%3DGRACIA%26articleid %3D4448&langpair=zh%7Cen&hl=fr&ie=UTF-8
oO It's more then enough, i was afraid that they'll make like 6 or 8 dance songs(well 8 is enough tho but still)
Tatsumasa
04-13-2008, 04:53 PM
a Warlock Cry and cry and cry about his pet and skills but the Phantom Summoner is not even worth to mention! gf
Mfg Tatsu
blahman
04-13-2008, 05:11 PM
Phantom Summoner is not even worth to mention
/quoted for truth
langlang
04-13-2008, 06:34 PM
a Warlock Cry and cry and cry about his pet and skills but the Phantom Summoner is not even worth to mention! gf
Mfg Tatsu
id rather have spectral knight than king the cat. corpse burst > lolroot :|
X2Sagat
04-13-2008, 06:54 PM
LOL and i thought im dumb with a ps sub finally it pays off. Orc PS gogo
Dushatar
04-13-2008, 07:25 PM
Man you are going to be so stacked on buffs in T2 :S
Now a group can actually favor from having 2 sws:s.
Imagine having 23 buffs, 4 dances, and 8 songs. (fire, fury, warrior(?), con, earth, wind, wardning, hunter, vitality, renewal, meditation, champion).
Or take the regular 4 and 4 mage resists.
Blitzball
04-13-2008, 07:53 PM
haha funny shit 1h pvps
collin
04-13-2008, 08:01 PM
:dwf_luv: Yes Yes dual sword should be able to block and deflect back projectal attack:dwf_luv::dwf_luv: dreaming of counter projectal skill,, spam that skill and ranged attacker has a chane to get hit with thier own attack - what a happy dream :dwf_luv: plz plz more info..
jesus you are stupid.
collin
04-13-2008, 08:02 PM
Man you are going to be so stacked on buffs in T2 :S
Now a group can actually favor from having 2 sws:s.
Imagine having 23 buffs, 4 dances, and 8 songs. (fire, fury, warrior(?), con, earth, wind, wardning, hunter, vitality, renewal, meditation, champion).
Or take the regular 4 and 4 mage resists.
You can't stack 12 song/dances and keep their MP up at the same time...
langlang
04-13-2008, 08:36 PM
inner rythme passive skill, augment, s80 armor... maybe not 10 but more than usual but don't cuz of buff limitations o_O
forumfreak
04-13-2008, 08:39 PM
If these changes are well done I hope NCSOFT supports it with advertising not just a new box release.
It looks like everything players have been asking for since Prelude days.
This could actually bring new people into the game...omg!!
Still need a time limit on CP pots or allow players to only carry a set amount regardless of weight ie 100 CP pots is max you can carry.
Shiverr
04-13-2008, 08:59 PM
Well, cancel stick nerf and boost for some useless hero weapons would be nice but maybe I want too much for single update. Nvm, it looks like that game is going better step by step.
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