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K-Dog
12-19-2005, 04:44 PM
what tats should i go for my 64 Glad? thanks in advance

stryker1
12-19-2005, 04:51 PM
what tats should i go for my 64 Glad? thanks in advancelots of and lots of hp is good for a glad

ZClaymoreZ
12-19-2005, 05:27 PM
+4 str, -4 con
+4 dex, -4 con

I've done strength and want to gain a few levels before I lose anymore con. At your level, you could prolly do both and be just fine =)

ZClaymoreZ
12-19-2005, 05:28 PM
lots of and lots of hp is good for a glad

no... speed, damage and accuracy are good for glad. Gladiators are not good tanks, imho o.o

K-Dog
12-19-2005, 05:48 PM
thanks :) ill do the +8 -8 con

Duncan
12-19-2005, 06:13 PM
Go right ahead but you cannot go more than +5 on any skill. You can minus all you want though.

TheFallenX
12-19-2005, 06:20 PM
I think he ment +4STR and +4DEX for a total of +8 with -8CON.

stryker1
12-19-2005, 06:44 PM
my glad needs more hp

ZClaymoreZ
12-19-2005, 06:53 PM
my glad needs more hp

level up o.o

stryker1
12-19-2005, 06:59 PM
level up o.owell i would but i love my nuker more,only reson why i made a nuker was of daily pvps and gate wars with tedbundy cost me so many lvls and time but after giving one of my clan members money for her duals and fpa and doing my 40 quest and lvling over and over it left me broke and naked,i started a glad cause they had pretty nice range attacks and skills but after dialy beatings from snoopy and sp i just stuck with my nuker.........just might play dark again but just dont know enough about a gladi to care.

kinkie
12-19-2005, 07:22 PM
Glads are slow and boring ^_^

ZClaymoreZ
12-19-2005, 07:37 PM
Glads are slow and boring ^_^

to each his own ;)

stryker1
12-19-2005, 11:21 PM
Glads are slow and boring ^_^wow u just now figured out what i was saying? grats

alagorn
12-19-2005, 11:44 PM
I am 66 almost 67, playing a Glad is a dychotomy as we are 1/2 DD 1/2 Tank
Glads make great Tanks as we have to be very careful not to pull too many mobs at once...tanks should play Glads first they would play better not just pull whole rooms
Unfortunately, if you go +strth and dex -Con you get stunned frequently, lose massive HP and because we already pull agro due to the damage we do, you will lose hp even faster and drain your healer
You can get HP bonus with Zubei or dual sa
I end up playing Tank more often than I would like, so I have no tats...I tried the strength tat and bad things happened so I got rid of it
If you want to go pure Glad you would go +strength and dex with light armor
you'd rock at pvp but would die in seconds once targeted
it would be nice to play a pure Glad but I hate being stunned

stryker1
12-19-2005, 11:47 PM
I am 66 almost 67, playing a Glad is a dychotomy as we are 1/2 DD 1/2 Tank
Glads make great Tanks as we have to be very careful not to pull too many mobs at once...tanks should play Glads first they would play better not just pull whole rooms
Unfortunately, if you go +strth and dex -Con you get stunned frequently, lose massive HP and because we already pull agro due to the damage we do, you will lose hp even faster and drain your healer
You can get HP bonus with Zubei or dual sa
I end up playing Tank more often than I would like, so I have no tats...I tried the strength tat and bad things happened so I got rid of it
If you want to go pure Glad you would go +strength and dex with light armor
you'd rock at pvp but would die in seconds once targeted
it would be nice to play a pure Glad but I hate being stunnedwow u just answered a shit load of questions i had and i never asked

SwordOfTigris
12-20-2005, 05:45 AM
glads are dd class, thats why u go +str +dex not con...

at 75 for hero pvp in arena go con.

BlackMacabre
12-20-2005, 01:06 PM
Or just leave CON as it is, and get +4 or higher Tsu*SLS. That'll fix your crit rate problem very nicely.

Don't drop CON too much, go +4 DEX or +4 STR but remember that STR only affects one attribute, DEX affects 5 (or 6 if you're a tank), and only very slightly too.

stryker1
12-20-2005, 02:13 PM
so ok when i rolled a glad it was because they had decent attack speed, i am very use to elven and dark elven classes and never ever in many years had a human class till now, but when i rolled my glad his attack speed was very slow so slow infact i found myself paying for se buffs(vr) and haste buffs from prophets just to get that extra boost. i started spending more adena on heal pots,haste pots just to increase my attack speed,my glad is lvl 41 and was wondering what duals or tats would increase this stat without hurting my hp,i would love to start playing him again but the though of running slow as a dorf and attacking slow as hell has turned me off

Bethra
12-20-2005, 02:16 PM
so ok when i rolled a glad it was because they had decent attack speed, i am very use to elven and dark elven classes and never ever in many years had a human class till now, but when i rolled my glad his attack speed was very slow so slow infact i found myself paying for se buffs(vr) and haste buffs from prophets just to get that extra boost. i started spending more adena on heal pots,haste pots just to increase my attack speed,my glad is lvl 41 and was wondering what duals or tats would increase this stat without hurting my hp,i would love to start playing him again but the though of running slow as a dorf and attacking slow as hell has turned me off


ok.... what tats did you give him... (points to thread (not threat) topic)... you guys are giving me a complex

Bethra
12-20-2005, 02:18 PM
what tats should i go for my 64 Glad? thanks in advance


Heres some info from my clans webpage.... hope it helps


Both tattoos and armor alter the base statistics of a character - but what does all the + and - really translate into --- here is a basic understanding

To work out negative effects turn +'s into -'s

STR:
Under 40 STR, +1 STR = 3% more p. attack
Above 40 STR, +1 STR = 4% more p. attack

DEX:
+1 DEX, add .5 points to accuracy
+1 DEX, add .5 points to evade
+1 DEX, add .75 points to moving speed
+1 DEX, add 3.75 points to Physical Attack Speed
+1 DEX, add 4.75 points to Physical Attack Critial Rate

CON:
+1 CON, add 1-2% more resist to special abilities (stun, etc.)
+1 CON, add about 80HP (dependent on class and level)
+1 CON, add about 50CP (dependent on class and level)

INT:
+1 INT, add 4% more m. attack

WIT:
+1 WIT, add 5% more cast speed
+1 WIT, restore resurrection XP 3.85% more (max 90% restore rate)

MEN:
+1 MEN, increase .75% MP regeneration speed
+1 MEN, add 15MP (dependent on class and level)


With Tats can't add more than +5 to a base stat so don't waste it getting 3 +4 dex tats. The armor statss change will stack with the tat adds to go over the +5 cap. Unless this has changed recently

Cashcrop
12-20-2005, 02:24 PM
One suggestion. Although I am not a glad. If you get a chance try putting on heavy doom here you can see +3 COn and -3 Str and get a good idea what you gain and lose with such a tatt or the reversal of the doom. Str effects one thing PA now as a dwarf my P a is pretty low but for me 1 pt of Strength gives or takes away about 10-15 p attack. 1 point of con give hp's CP, carrying weight, breath gauge,stun resistance and something else I think poison resist or bleed resist. Dexterity effects shield block rate not a concern as a glad, speed, attack rate, Crit rate, accuracy and evasion.
If you drop Con you will get stunned more often you will be able to carry less SS, nad with less HP and CP you will die faster. If you take away con for strength make sure the increase in p a is a lot and noticable. Taking a -4 con hit for less then 25 more damage a hit might not be worth it.

stryker1
12-20-2005, 02:29 PM
ok.... what tats did you give him... (points to thread (not threat) topic)... you guys are giving me a complexhe dont have a tat yet

zenious
12-20-2005, 02:30 PM
Thing to keep in mind is +strength is HUGE if you have a highly OE"ed weapon. If you only have a +3 weapon you won't see as much of a benifit that the +4strength would give.

Either way for pvp/pve I'd go +st/+dex/-con

All the con in the world ain't going to help you when you get targeted by a few mages. DD's are all about BURST damage and without the +st and +dex you just don't have it....

zenious
12-20-2005, 02:31 PM
One suggestion. Although I am not a glad. If you get a chance try putting on heavy doom here you can see +3 COn and -3 Str and get a good idea what you gain and lose with such a tatt or the reversal of the doom. Str effects one thing PA now as a dwarf my P a is pretty low but for me 1 pt of Strength gives or takes away about 10-15 p attack. 1 point of con give hp's CP, carrying weight, breath gauge,stun resistance and something else I think poison resist or bleed resist. Dexterity effects shield block rate not a concern as a glad, speed, attack rate, Crit rate, accuracy and evasion.
If you drop Con you will get stunned more often you will be able to carry less SS, nad with less HP and CP you will die faster. If you take away con for strength make sure the increase in p a is a lot and noticable. Taking a -4 con hit for less then 25 more damage a hit might not be worth it.


Good point! Don't ever lower your breath gauge!

ZClaymoreZ
12-20-2005, 02:34 PM
Good point! Don't ever lower your breath gauge!

Are you being a smartass or is there really a reason for not lowering the breath gauge? lol