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Reinhart
04-19-2006, 03:16 PM
Ok guys here are some ideas that needed in order for everybody in this game enjoy his character, i'm getting tired of nuke/archer fest on the sieges and PvP runs. I know it is a little childlish but come on everybody loves to dream.....
*
First lets start of the XP part:
** Nukers - they are the fastest grinders in the game. 1-2 shoting mobs and now they have a recharges from EE and SE. SpS went from 74-75 lvl in garden of beasts*in 3-4 days. And they are one of the strongest PvP chars. I'm not even talking about Necros, SHs and Sorc cuz they can lvl a bit faster than SpS, especially SH. Right now they are the strongest PvPers and the faster LvLers hmm doesn't make any sense whatsoever.
Archers - Good lvling almost close to Mages, the only thing i can't get is why HE lvls faster than SR or PR and a little stronger than both those archers.
Melee DDs- well u guys are almost screwered. Not good dmg output compared to Archers/Nukers + requrement for VR if u want to solo, Less wanted in the parties. Daggers are a little better cuz they have SM
Tanks - U guys are totally screwed. LEAST DMG out put. Least Solo ability, and*not wanted in the groups*as drawfs.*DA is a little bit better due to high panther dmg with*SS and now it cosumes less XP....**If*tanks go for PvE dye/equipment set up, tanks usually SUCK in pvp then, Almost no use of them in PvP runs and sieges.
Dwafs - Well u know why u made this char - for money! but still i think that WS needs better ability to solo and BH's spoil should be a little better.
What i heard is that in C5 wolfs would help characters to solo which I'm praying for! What i want is equilibrium of classes to lvl up. If the class is strongest in PvP like SpS then he should be very slow*in lvling.
*
PvP:
Nukers - strongest class, easiest lvlers and way inbalanced, WAY did u hear me WAY. First according to small: i agree that they need to reduce Acumen SA t oaround 6-7% same as haste. make penalty of wearing shields like 15% spell failure. Also i would hope they will make strength is more usefull. (i love diablo's requirements for wearing armor) make it so max what can SpS do is +1con -1 str in order to wear a staff*while SH could do -4con + 4 str. would make sense. For godsake make MEN much more important PLZ> When u saw a DD going with -8 con? Almost never cuz they would just suck in PvP - 1 shotted just like mobs.....And nukers go -8 men easily....While on the other hand fighters that use skills to cast(LEs, DA, DEs) they have pretty low men and do not want to get inerrupted. The only rebalance i see here is reduce m def of nukers*DRAMATICALLY* when they go -8men.
*
Archers - Very strong class good lvlers and PvPers. In order to balance them i believe we should reduce crit rate and crit dmg that give u buffs. According to the small from l2orphus.
Small:
The problem with archers is not the archers themselves but the buffs.... the fact is BD crit dance buff and swords singer song of hunter give too large of a return... simply reduce these buffs to giving a +15-25% to crit rate or crt damage like the porphet buffs give like other BD swordsinger buffs give... maybe even make a buff that rasies speical damage for fighters (non crit ones dagger blows already get benfit from crit buffs)

now let me put a section to what people may say and my counter arguments.
but monster will take longer to kill if you reduce crit rate and crit damage. thats a simple PVE adjsutment reduce HP of mobs ment for groups to kill. kill speed is the same just now all the DD's havea fair chance at groups aka the not a dagger or archer. tyrant glads,destroyers, and even dwarfs would be okay DD's for groups if PVE damage was less crit dependant. which would lead to more variety in game play and better fun for all.
*
But also i would add a little benefit for them is Magical miss. Then archers would be stronger than nukers - the way it supposed to be! And then they have a use of the skill called Ult Evasion. When was the last time u saw and archer using that skill?
*
Daggers:
Evsion from magical crits would rock for daggers. Did u ever see daggers asking for agility? or for song of evasion? NEVER evasion rite now is on the bottom of the defence and nobody wants to use it...But also i would like to add some of my* ideas:
*
On the siege daggers are completely useless! yeah USELESS! Daggers main priority is to be a spy, sneaky, kill fast! here some ideas:
All of the daggers should be able to climb walls during the siege.
*AW gets some sort of cloak stance where he becomes partially invisible: better during then night and slighly worse during the day. Like the predator movie. no reuse cosumes load of mana
*PW gets unlitame speed. Doubles the speed and evasion.....reuse would be like 8 minuts
TH get comaflage stance. Basically if you can target a person u have the ability to copy that target and look just like it. (usable only on humanoids) Imagine copying urself as a castle lord and commin to somebodies back and killing it! or run aside the road and pretend to be a MOB. how fun is that would be.

Gladiators need speed boost. The skill that would give them 15 sec very high speed like 250-300.

Tyrants are well balanced. the only thing mite be good for them is to increase evasion. other than that they have it all actually one of my admirable classes.

Healers: Well if NCSoft would make spell failure when nukers using shields then for healers would should take that offset.

Drawfs
WS should have ability to unseal armors, enchant weapons(lets say just increasing the odd of the enchatment) and maybe using Spirit ores and soul ores to transfer regular enchatments to blessed. We should make boost for all that WS's who do not want take chance with 60% craft.

BH the spoil should affect regular drops as well. lets say +50% of chance on regular drops

(also using oportunity i would like to add more fun for common craft, i hope they will make recipes for craftng regular scrolls of enchants, CP ptions quick healing potions.)

TANKS last but not least.

We all should admit they are pretty useless in the game. nobody focuses on them in the game and sieges. i hope all of the tanks would have taunt ability so they could taunt near enemies at the sieges.

Also nobody needs TANK in the party how rediculus is that. I know making some mobs using SS is kinda handy but still people do not want to get tanks in the party.

DA is way overpowered in PvP compared to regular tanks and he is defenatly on top of all of them. He is one of the best defensive tanks(+30% p def + 30% to m def and with doom/dc almost every single hit is blocking)+ now is defenatly one of the most offensive tanks in the game due to his kitty.

What i suggest is to give SK/TK same bonuses(tk only + p def), or reduce cost of the defense stances especially for guard stance and make guard stance add some m def. Or reduce shield block rate for DA and Pally.

now here new skills for tanks. i believe we should give tanks auras - offensive and defensive so they could be some what usefull in parties and people would want them. usually in other games tanks act like leaders and they do have auras near them which i believe is a rite think to do.

DA - give him aura only - +8% to p def +8% to p atk

Pally - for god sake give him a summon - some sort of phoenix bird that nukes for 500-700 dmg they NEED that,
Aura - +30% to light attacks and +30% to dark attack resist-People would LOVE PALLY's in necros or catas and also good reistances vs DEs.

Now for TK and SK guys thats pathetic to have a summoned cubics that do 200-300 dmg at lvl 70+ ROFL cubics need atleast double the effects and it would be OK to make make 2 times more expensive as well.

TK- For god sake give them the 3rd STUN cubic. It is just rediculus to spend SP on th 2nd cubic MASTERY - being able to summon 3 cubics at the same time with only 2 cubics avialable.
Aura - +8% to run speed +8% to m def

SK- they need more M def.
Aura - +30% Dark Attack and +4% atk speed and 4% cast speed.



Now DUSK vs DAWN - PLZ restrict castle and clanless people to sign up for DAWN and Castle owners sign up for DUSK. make that dawn gives away permissions to participate in dawn to the castle lord for only number of people in alliance. We need to increase competetion between Dusk and Dawn.


Thats pretty much it. I would probably Submit that t NCSOFT but it depends of a number of FeedBacks i will get from readers like u are.

<---------Reinhart OUT

Glav
04-19-2006, 03:37 PM
DA is way overpowered in PvP compared to regular tanks and he is defenatly on top of all of them. He is one of the best defensive tanks(+30% p def + 30% to m def and with doom/dc almost every single hit is blocking)+ now is defenatly one of the most offensive tanks in the game due to his kitty.

Uh...WHAT!? 30% mdef? Uh, what the hell are you talking about? Doom gives no mdef bonuses of any kind. EVERY tank blocks at about 100% when they hit their 70's.

The panther is nice, consistant damage until he's targeted. Then it dies. It has less hp than me, less pdef than a C robe user, less mdef than a C grade gladiator, and there's no way for me to heal him. His high patk is all good, until you realize that he has almost no crit rate. For melee, damage is all about the crit Unless your target is in B or C grade, the panther's not going to be doing all that much. Once the panther is down, the DA is useless.

SKs, on the other hand, can act like a heavy armor nuker, which works quite well. If anything, they're the most offesnive tank. But...+30% damage to dark attacks? Can you say, "make necros even more obscenely powerful than they are now"?

Your auras are kinda cool, but it still doesn't fix the problems inherant already: a 30% boost to an archer or nuker will help them alot more than that 30% boost to a low patk or low matk character.

The problem right now is nukers and archers can do too much damage, too fast. Since the attack speed is needed for pve in korea, that means the only thing that can be nerfed is damage. For PVP only, cut nuker damage in half, and we'll be alot better off. Second, for pvp only, cut bow crit rate to 40, and give archer classes passives that increase the crit rate of PVP bow usage to just below sword level, say, 70 base crit rate. That will solve the problem with archer's stupidly powerful damage, and it'll make using a bow for non-bow classes worthless.

Cut down nuker damage, cut down bow crit rate, and you'll have a much more interesting game. Melee will be able to close, and you won't be able to use a wall of nukers to stave off an army. Archers will still be able to kite. Nukers will still be able to slow and kite. PvE will remain the same. However, DoT's, poisons, bleeds, sleeping, enemy management, assisting off each other, healers, all of those things that you don't have to worry about right now would become very important.

Having a mixed fighting force will actually do something, and make large scale pvp's interesting again.

GordonGreedstein
04-19-2006, 04:04 PM
glav for president! I agree 100%

Lance
04-19-2006, 04:08 PM
Ok guys here are some ideas that needed in order for everybody in this game enjoy his character, i'm getting tired of nuke/archer fest on the sieges and PvP runs. I know it is a little childlish but come on everybody loves to dream.....
*
First lets start of the XP part:
** Nukers - they are the fastest grinders in the game. 1-2 shoting mobs and now they have a recharges from EE and SE. SpS went from 74-75 lvl in garden of beasts*in 3-4 days. And they are one of the strongest PvP chars. I'm not even talking about Necros, SHs and Sorc cuz they can lvl a bit faster than SpS, especially SH. Right now they are the strongest PvPers and the faster LvLers hmm doesn't make any sense whatsoever.
Archers - Good lvling almost close to Mages, the only thing i can't get is why HE lvls faster than SR or PR and a little stronger than both those archers.
Melee DDs- well u guys are almost screwered. Not good dmg output compared to Archers/Nukers + requrement for VR if u want to solo, Less wanted in the parties. Daggers are a little better cuz they have SM
Tanks - U guys are totally screwed. LEAST DMG out put. Least Solo ability, and*not wanted in the groups*as drawfs.*DA is a little bit better due to high panther dmg with*SS and now it cosumes less XP....**If*tanks go for PvE dye/equipment set up, tanks usually SUCK in pvp then, Almost no use of them in PvP runs and sieges.
Dwafs - Well u know why u made this char - for money! but still i think that WS needs better ability to solo and BH's spoil should be a little better.
What i heard is that in C5 wolfs would help characters to solo which I'm praying for! What i want is equilibrium of classes to lvl up. If the class is strongest in PvP like SpS then he should be very slow*in lvling.
*
PvP:
Nukers - strongest class, easiest lvlers and way inbalanced, WAY did u hear me WAY. First according to small: i agree that they need to reduce Acumen SA t oaround 6-7% same as haste. make penalty of wearing shields like 15% spell failure. Also i would hope they will make strength is more usefull. (i love diablo's requirements for wearing armor) make it so max what can SpS do is +1con -1 str in order to wear a staff*while SH could do -4con + 4 str. would make sense. For godsake make MEN much more important PLZ> When u saw a DD going with -8 con? Almost never cuz they would just suck in PvP - 1 shotted just like mobs.....And nukers go -8 men easily....While on the other hand fighters that use skills to cast(LEs, DA, DEs) they have pretty low men and do not want to get inerrupted. The only rebalance i see here is reduce m def of nukers*DRAMATICALLY* when they go -8men.
*
Archers - Very strong class good lvlers and PvPers. In order to balance them i believe we should reduce crit rate and crit dmg that give u buffs. According to the small from l2orphus.
Small:
The problem with archers is not the archers themselves but the buffs.... the fact is BD crit dance buff and swords singer song of hunter give too large of a return... simply reduce these buffs to giving a +15-25% to crit rate or crt damage like the porphet buffs give like other BD swordsinger buffs give... maybe even make a buff that rasies speical damage for fighters (non crit ones dagger blows already get benfit from crit buffs)

now let me put a section to what people may say and my counter arguments.
but monster will take longer to kill if you reduce crit rate and crit damage. thats a simple PVE adjsutment reduce HP of mobs ment for groups to kill. kill speed is the same just now all the DD's havea fair chance at groups aka the not a dagger or archer. tyrant glads,destroyers, and even dwarfs would be okay DD's for groups if PVE damage was less crit dependant. which would lead to more variety in game play and better fun for all.
*
But also i would add a little benefit for them is Magical miss. Then archers would be stronger than nukers - the way it supposed to be! And then they have a use of the skill called Ult Evasion. When was the last time u saw and archer using that skill?
*
Daggers:
Evsion from magical crits would rock for daggers. Did u ever see daggers asking for agility? or for song of evasion? NEVER evasion rite now is on the bottom of the defence and nobody wants to use it...But also i would like to add some of my* ideas:
*
On the siege daggers are completely useless! yeah USELESS! Daggers main priority is to be a spy, sneaky, kill fast! here some ideas:
All of the daggers should be able to climb walls during the siege.
*AW gets some sort of cloak stance where he becomes partially invisible: better during then night and slighly worse during the day. Like the predator movie. no reuse cosumes load of mana
*PW gets unlitame speed. Doubles the speed and evasion.....reuse would be like 8 minuts
TH get comaflage stance. Basically if you can target a person u have the ability to copy that target and look just like it. (usable only on humanoids) Imagine copying urself as a castle lord and commin to somebodies back and killing it! or run aside the road and pretend to be a MOB. how fun is that would be.

Gladiators need speed boost. The skill that would give them 15 sec very high speed like 250-300.

Tyrants are well balanced. the only thing mite be good for them is to increase evasion. other than that they have it all actually one of my admirable classes.

Healers: Well if NCSoft would make spell failure when nukers using shields then for healers would should take that offset.

Drawfs
WS should have ability to unseal armors, enchant weapons(lets say just increasing the odd of the enchatment) and maybe using Spirit ores and soul ores to transfer regular enchatments to blessed. We should make boost for all that WS's who do not want take chance with 60% craft.

BH the spoil should affect regular drops as well. lets say +50% of chance on regular drops

(also using oportunity i would like to add more fun for common craft, i hope they will make recipes for craftng regular scrolls of enchants, CP ptions quick healing potions.)

TANKS last but not least.

We all should admit they are pretty useless in the game. nobody focuses on them in the game and sieges. i hope all of the tanks would have taunt ability so they could taunt near enemies at the sieges.

Also nobody needs TANK in the party how rediculus is that. I know making some mobs using SS is kinda handy but still people do not want to get tanks in the party.

DA is way overpowered in PvP compared to regular tanks and he is defenatly on top of all of them. He is one of the best defensive tanks(+30% p def + 30% to m def and with doom/dc almost every single hit is blocking)+ now is defenatly one of the most offensive tanks in the game due to his kitty.

What i suggest is to give SK/TK same bonuses(tk only + p def), or reduce cost of the defense stances especially for guard stance and make guard stance add some m def. Or reduce shield block rate for DA and Pally.

now here new skills for tanks. i believe we should give tanks auras - offensive and defensive so they could be some what usefull in parties and people would want them. usually in other games tanks act like leaders and they do have auras near them which i believe is a rite think to do.

DA - give him aura only - +8% to p def +8% to p atk

Pally - for god sake give him a summon - some sort of phoenix bird that nukes for 500-700 dmg they NEED that,
Aura - +30% to light attacks and +30% to dark attack resist-People would LOVE PALLY's in necros or catas and also good reistances vs DEs.

Now for TK and SK guys thats pathetic to have a summoned cubics that do 200-300 dmg at lvl 70+ ROFL cubics need atleast double the effects and it would be OK to make make 2 times more expensive as well.

TK- For god sake give them the 3rd STUN cubic. It is just rediculus to spend SP on th 2nd cubic MASTERY - being able to summon 3 cubics at the same time with only 2 cubics avialable.
Aura - +8% to run speed +8% to m def

SK- they need more M def.
Aura - +30% Dark Attack and +4% atk speed and 4% cast speed.



Now DUSK vs DAWN - PLZ restrict castle and clanless people to sign up for DAWN and Castle owners sign up for DUSK. make that dawn gives away permissions to participate in dawn to the castle lord for only number of people in alliance. We need to increase competetion between Dusk and Dawn.


Thats pretty much it. I would probably Submit that t NCSOFT but it depends of a number of FeedBacks i will get from readers like u are.

<---------Reinhart OUT
...or you can just make a Necro and forget all about it ^^;;

Xan
04-19-2006, 04:12 PM
...or you can just make a Necro and forget all about it ^^;;
^_^v

Icorus
04-19-2006, 04:15 PM
FUCK OFF AM I GONA READ ALL OF THAT!

Serinda Arnimane
04-19-2006, 04:43 PM
Uh...WHAT!? 30% mdef? Uh, what the hell are you talking about?

Iron Will.

Reinhart
04-19-2006, 04:50 PM
1st do not act a retard by quoting my post do not read if u do not want to just close the window . BYE

To Glav U have selfbuffs +30% m def and + 30% Pdef. People usually do not waste time to kill panther they go for other more important classes : nukers or archers in ur group. Panther usually dies last. 30% i agree number mite be too big but if we lower 15% acumen SA to 8% and make nukers to use less +int tats then dmg out put would be not that differ.

To IHOPE yeah and whats ur class smarty?

Drawf - meat tanks withough taunt ability?! Dude just think plz its not that hard. Drawf are meat tanks according to what u said- but how can they be meat tanks withought taunt....and if they are suppose to die a lot they make far less XP than nukers.....Tanks during the siege? Glads using the SIEGE? During the giran siege the great TYRANT OrmJaevel with fully S grade sh1t was hiding at the gates cuz he was afraid to be droped in SECONDS. Melee suck in PvP in 1` vs 1 in group vs group in freaking sieges. read my ideas to daggers and sh1t like that. dude u behaving urself like a real retard post something usefull or get the hell outa my thread. Or whats the ratio of range vs melee right now?

Do
you
see
the
imbalance
now?

Serinda Arnimane
04-19-2006, 04:51 PM
TK- For god sake give them the 3rd STUN cubic. It is just rediculus to spend SP on th 2nd cubic MASTERY - being able to summon 3 cubics at the same time with only 2 cubics avialable.
Aura - +8% to run speed +8% to m def

Getting a third cubic will not magically bring balance to us. With mass summons these days, it's kind moot any ways. I've had several opportunities to sport all three cubics these days.

The only way TK will become a force in open PvP (they are already dangerous in Olympiad style combat) will be through balancing damage in this game.

Mages and Archers hit too hard, too fast, and have too much P.Def given their distance advantages and the DTPS afforded to them by kiting. M.Def as a whole is also terribly broken.

It's gonna take serious nerfs. Painful gut wrenching make people fucking quit the game because they don't have god mode anymore nerfs to fix this game.

Nukers and archers doing 200 damage instead of 1K+ damage kind of nerfs.

Damage has spiraled out of control in this game and there is only one way to fix it. I'm not sure NC has the balls to do it.

Course they fixed daggers but good in C2 so the day of reckoning may well be on the horizon.

Charmille
04-19-2006, 05:06 PM
Hey, where's the Destroyers and Warlords? If you wanna balance things, then you need to take all classes into consideration. You sure as hell noticed some gimpy glads and wimpy tank classes but not the biggest melee DD and the true AoE specialist?

Reinhart
04-19-2006, 07:03 PM
Hey, where's the Destroyers and Warlords? If you wanna balance things, then you need to take all classes into consideration. You sure as hell noticed some gimpy glads and wimpy tank classes but not the biggest melee DD and the true AoE specialist?
to be honest i do not think Dest or Warlords need anything in C4 :(( The point of warlord - is crowd control and he does that well. With reduced nuke dmg and archer crits warlord will automatically be mroe usefull in sieges.

Destroyers-Maybe taunt ability so they could soak up dmg. They have pretty much everything else lots of HP good dmg. S bow with focus and people would complain about destroyers :):):L)

Glav
04-19-2006, 07:13 PM
1st do not act a retard by quoting my post do not read if u do not want to just close the window . BYE

To Glav U have selfbuffs +30% m def and + 30% Pdef. People usually do not waste time to kill panther they go for other more important classes : nukers or archers in ur group. Panther usually dies last. 30% i agree number mite be too big but if we lower 15% acumen SA to 8% and make nukers to use less +int tats then dmg out put would be not that differ.


Try 15%, and it doesn't stack with the regular Mdef buf. Second, Majesty is only 15%. It's shield 3 that stacks with shield 3. It used to be they'd ignore my panther. Not anymore. It gets dropped before I even realize it's being attacked.

Serinda Arnimane
04-19-2006, 07:21 PM
Try 15%, and it doesn't stack with the regular Mdef buf

Iron Will level 3 (Level 55 skill) is 30% boost to M.Def.

Same as Magic Barrier 2 and Spirit Barrier 3.

Glav
04-19-2006, 07:37 PM
BZZT! We were both wrong. it's a 20% boost.

Before Iron will, I had an mdef of 669. After, I had 837. That's a 20% increase.

Also, I'm not so sure about majesty anymore. I think it's been changed. Lemme do some more tests when it wears off.

n1ck
04-19-2006, 07:42 PM
anyone want to sum up what the guy wrote...i mean who wants to sit here and read a freaking book >< i dont have the energy for it

Reinhart
04-19-2006, 07:44 PM
anyone want to sum up what the guy wrote...i mean who wants to sit here and read a freaking book >< i dont have the energy for it
then do not come here simple as that............

Serinda Arnimane
04-19-2006, 07:45 PM
http://l2p.bravehost.com/mdef.html

Iron Will 1 1.15
Iron Will 2 1.23
Iron Will 3 1.30

Magic Barrier 1 1.23
Magic Barrier 2 1.30

Spirit Barrier 1 1.15
Spirit Barrier 2 1.23
Spirit Barrier 3 1.30

It's 30%. The discrepecy comes due to the design of the formula. Masteries are added after the buff multiplies the value.

M.Def. = (Jewelry M.Def.*Level Modifier*MEN Modifier*Armor Bonus)*Buffs+M.Def. Mastery+Ultimate Defense

The final M.Def. is rounded down.

Hellrose
04-19-2006, 07:46 PM
All of the daggers should be able to climb walls during the siege.


ahahah awesome

I like this:
now here new skills for tanks. i believe we should give tanks auras - offensive and defensive so they could be some what usefull in parties and people would want them. usually in other games tanks act like leaders and they do have auras near them which i believe is a rite think to do.

And don't forget the healers!
They need some sort of cloaking ability so they can get around without needing escorts. And a MP regen skill for siege, because it's boring to use up all your MP in the first half-hour and then sit around.

TemplarZ
04-19-2006, 07:47 PM
I only read a little bit, but dead on for Agility for daggers. Almost useless to have, theres 10 modifiers for Accuracy but only two (one of which never gets used) modifier of evasion.

Glav
04-19-2006, 09:00 PM
Awesome, yet another way they gimp tanks!

Reinhart
04-19-2006, 11:36 PM
ahahah awesome

I like this:


And don't forget the healers!
They need some sort of cloaking ability so they can get around without needing escorts. And a MP regen skill for siege, because it's boring to use up all your MP in the first half-hour and then sit around.
healers get special ability called naked strength. when the healer withought her clothes she gets twice healing and mp regeneration effect. (works only for female healer)

Symphony
04-19-2006, 11:57 PM
>** Nukers - they are the fastest grinders in the game. 1-2 shoting mobs and now they have a recharges from EE and SE. SpS went from 74-75 lvl in garden of beasts*in 3-4 days. And they are one of the strongest PvP chars. I'm not even talking about Necros, SHs and Sorc cuz they can lvl a bit faster than SpS, especially SH. Right now they are the strongest PvPers and the faster LvLers hmm doesn't make any sense whatsoever. <



A solo nuker burns his mp in 1 buff round and has to sit for 10~15 minutes. By the endgame he needs to 3 or 4 shot.

Melee need Vr to solo, and nukers need emp/recharge to solo.

Try killing an HE with a nuker and then tell me that archers arent as powerful?

Stop bitching.

>Gladiators need speed boost. The skill that would give them 15 sec very high speed like 250-300. <

Gee, I wonder what class you play, dipshit?
How old are you, 10?

Reinhart
04-20-2006, 02:00 AM
>** Nukers - they are the fastest grinders in the game. 1-2 shoting mobs and now they have a recharges from EE and SE. SpS went from 74-75 lvl in garden of beasts*in 3-4 days. And they are one of the strongest PvP chars. I'm not even talking about Necros, SHs and Sorc cuz they can lvl a bit faster than SpS, especially SH. Right now they are the strongest PvPers and the faster LvLers hmm doesn't make any sense whatsoever. <



A solo nuker burns his mp in 1 buff round and has to sit for 10~15 minutes. By the endgame he needs to 3 or 4 shot.

Melee need Vr to solo, and nukers need emp/recharge to solo.

Try killing an HE with a nuker and then tell me that archers arent as powerful?

Stop bitching.

>Gladiators need speed boost. The skill that would give them 15 sec very high speed like 250-300. <

Gee, I wonder what class you play, dipshit?
How old are you, 10?
SK. WHat class are u playing? Burning MP have u ever heard of B2M. SE/EE buff bots? Whats up with Hotsprings? Reduce mp cosumtion by 20%? Bitching? I said rebalance. Nukers at the sieges? how many people rerolled to nukers and said they are EASY to lvl up ask even those people and what they think about nukers.

thinking before posting sometimes help u know......

Nyo
04-20-2006, 02:49 AM
Also, I'm not so sure about majesty anymore. I think it's been changed. Lemme do some more tests when it wears off.

Easy way to figure it out is to see if you have the same P.Def. with Majesty but no Shield on as you have with Shield but no Majesty on. If they are equal, it's +15%. But it's like mdef, your mastery isn't boosted by it so you'll end up getting less than 15%. If you don't mind I'd like to hear about your results because I don't have a human knight available to test those things.

I'd get onto those armor masteries so you could have the amount heavy armor mastery adds at 74 but I cringe at the thought of figuring out mastery. >_<

Glav
04-20-2006, 04:11 AM
A solo nuker burns his mp in 1 buff round and has to sit for 10~15 minutes. By the endgame he needs to 3 or 4 shot.

Melee need Vr to solo, and nukers need emp/recharge to solo.

Try killing an HE with a nuker and then tell me that archers arent as powerful?

Stop bitching.

>Gladiators need speed boost. The skill that would give them 15 sec very high speed like 250-300. <

Gee, I wonder what class you play, dipshit?
How old are you, 10?

Hmm, I wonder what FOTM reroll you play? :p I can tell it's not necro, because a necro wouldn't glance twice at a HE. Let's see...bitchy, probably got their skills nerfed recently and doesn't want to loose more...worried about runspeed...3 or 4 shots to kill a mob, by god, we have a SPELLSINGER!!!

Find yourself a good EE or SE friend, and you'll do alot better. The simple fact that you can even GO for a buf round selfed buffed is amazing. A Melee soloing, self buffed, fights more along these lines: attack attack attack skill attack attack attack attack attack attack attack attack skill attack next target attack skill attack attack attack attack skill attack attack attack attack attack skill attack sit for 10 minutes to get hp back, repeat.

Suck it up, fotm. Just because you're not playing the game to the fullest doesn't mean others aren't.