Reinhart
04-19-2006, 03:16 PM
Ok guys here are some ideas that needed in order for everybody in this game enjoy his character, i'm getting tired of nuke/archer fest on the sieges and PvP runs. I know it is a little childlish but come on everybody loves to dream.....
*
First lets start of the XP part:
** Nukers - they are the fastest grinders in the game. 1-2 shoting mobs and now they have a recharges from EE and SE. SpS went from 74-75 lvl in garden of beasts*in 3-4 days. And they are one of the strongest PvP chars. I'm not even talking about Necros, SHs and Sorc cuz they can lvl a bit faster than SpS, especially SH. Right now they are the strongest PvPers and the faster LvLers hmm doesn't make any sense whatsoever.
Archers - Good lvling almost close to Mages, the only thing i can't get is why HE lvls faster than SR or PR and a little stronger than both those archers.
Melee DDs- well u guys are almost screwered. Not good dmg output compared to Archers/Nukers + requrement for VR if u want to solo, Less wanted in the parties. Daggers are a little better cuz they have SM
Tanks - U guys are totally screwed. LEAST DMG out put. Least Solo ability, and*not wanted in the groups*as drawfs.*DA is a little bit better due to high panther dmg with*SS and now it cosumes less XP....**If*tanks go for PvE dye/equipment set up, tanks usually SUCK in pvp then, Almost no use of them in PvP runs and sieges.
Dwafs - Well u know why u made this char - for money! but still i think that WS needs better ability to solo and BH's spoil should be a little better.
What i heard is that in C5 wolfs would help characters to solo which I'm praying for! What i want is equilibrium of classes to lvl up. If the class is strongest in PvP like SpS then he should be very slow*in lvling.
*
PvP:
Nukers - strongest class, easiest lvlers and way inbalanced, WAY did u hear me WAY. First according to small: i agree that they need to reduce Acumen SA t oaround 6-7% same as haste. make penalty of wearing shields like 15% spell failure. Also i would hope they will make strength is more usefull. (i love diablo's requirements for wearing armor) make it so max what can SpS do is +1con -1 str in order to wear a staff*while SH could do -4con + 4 str. would make sense. For godsake make MEN much more important PLZ> When u saw a DD going with -8 con? Almost never cuz they would just suck in PvP - 1 shotted just like mobs.....And nukers go -8 men easily....While on the other hand fighters that use skills to cast(LEs, DA, DEs) they have pretty low men and do not want to get inerrupted. The only rebalance i see here is reduce m def of nukers*DRAMATICALLY* when they go -8men.
*
Archers - Very strong class good lvlers and PvPers. In order to balance them i believe we should reduce crit rate and crit dmg that give u buffs. According to the small from l2orphus.
Small:
The problem with archers is not the archers themselves but the buffs.... the fact is BD crit dance buff and swords singer song of hunter give too large of a return... simply reduce these buffs to giving a +15-25% to crit rate or crt damage like the porphet buffs give like other BD swordsinger buffs give... maybe even make a buff that rasies speical damage for fighters (non crit ones dagger blows already get benfit from crit buffs)
now let me put a section to what people may say and my counter arguments.
but monster will take longer to kill if you reduce crit rate and crit damage. thats a simple PVE adjsutment reduce HP of mobs ment for groups to kill. kill speed is the same just now all the DD's havea fair chance at groups aka the not a dagger or archer. tyrant glads,destroyers, and even dwarfs would be okay DD's for groups if PVE damage was less crit dependant. which would lead to more variety in game play and better fun for all.
*
But also i would add a little benefit for them is Magical miss. Then archers would be stronger than nukers - the way it supposed to be! And then they have a use of the skill called Ult Evasion. When was the last time u saw and archer using that skill?
*
Daggers:
Evsion from magical crits would rock for daggers. Did u ever see daggers asking for agility? or for song of evasion? NEVER evasion rite now is on the bottom of the defence and nobody wants to use it...But also i would like to add some of my* ideas:
*
On the siege daggers are completely useless! yeah USELESS! Daggers main priority is to be a spy, sneaky, kill fast! here some ideas:
All of the daggers should be able to climb walls during the siege.
*AW gets some sort of cloak stance where he becomes partially invisible: better during then night and slighly worse during the day. Like the predator movie. no reuse cosumes load of mana
*PW gets unlitame speed. Doubles the speed and evasion.....reuse would be like 8 minuts
TH get comaflage stance. Basically if you can target a person u have the ability to copy that target and look just like it. (usable only on humanoids) Imagine copying urself as a castle lord and commin to somebodies back and killing it! or run aside the road and pretend to be a MOB. how fun is that would be.
Gladiators need speed boost. The skill that would give them 15 sec very high speed like 250-300.
Tyrants are well balanced. the only thing mite be good for them is to increase evasion. other than that they have it all actually one of my admirable classes.
Healers: Well if NCSoft would make spell failure when nukers using shields then for healers would should take that offset.
Drawfs
WS should have ability to unseal armors, enchant weapons(lets say just increasing the odd of the enchatment) and maybe using Spirit ores and soul ores to transfer regular enchatments to blessed. We should make boost for all that WS's who do not want take chance with 60% craft.
BH the spoil should affect regular drops as well. lets say +50% of chance on regular drops
(also using oportunity i would like to add more fun for common craft, i hope they will make recipes for craftng regular scrolls of enchants, CP ptions quick healing potions.)
TANKS last but not least.
We all should admit they are pretty useless in the game. nobody focuses on them in the game and sieges. i hope all of the tanks would have taunt ability so they could taunt near enemies at the sieges.
Also nobody needs TANK in the party how rediculus is that. I know making some mobs using SS is kinda handy but still people do not want to get tanks in the party.
DA is way overpowered in PvP compared to regular tanks and he is defenatly on top of all of them. He is one of the best defensive tanks(+30% p def + 30% to m def and with doom/dc almost every single hit is blocking)+ now is defenatly one of the most offensive tanks in the game due to his kitty.
What i suggest is to give SK/TK same bonuses(tk only + p def), or reduce cost of the defense stances especially for guard stance and make guard stance add some m def. Or reduce shield block rate for DA and Pally.
now here new skills for tanks. i believe we should give tanks auras - offensive and defensive so they could be some what usefull in parties and people would want them. usually in other games tanks act like leaders and they do have auras near them which i believe is a rite think to do.
DA - give him aura only - +8% to p def +8% to p atk
Pally - for god sake give him a summon - some sort of phoenix bird that nukes for 500-700 dmg they NEED that,
Aura - +30% to light attacks and +30% to dark attack resist-People would LOVE PALLY's in necros or catas and also good reistances vs DEs.
Now for TK and SK guys thats pathetic to have a summoned cubics that do 200-300 dmg at lvl 70+ ROFL cubics need atleast double the effects and it would be OK to make make 2 times more expensive as well.
TK- For god sake give them the 3rd STUN cubic. It is just rediculus to spend SP on th 2nd cubic MASTERY - being able to summon 3 cubics at the same time with only 2 cubics avialable.
Aura - +8% to run speed +8% to m def
SK- they need more M def.
Aura - +30% Dark Attack and +4% atk speed and 4% cast speed.
Now DUSK vs DAWN - PLZ restrict castle and clanless people to sign up for DAWN and Castle owners sign up for DUSK. make that dawn gives away permissions to participate in dawn to the castle lord for only number of people in alliance. We need to increase competetion between Dusk and Dawn.
Thats pretty much it. I would probably Submit that t NCSOFT but it depends of a number of FeedBacks i will get from readers like u are.
<---------Reinhart OUT
*
First lets start of the XP part:
** Nukers - they are the fastest grinders in the game. 1-2 shoting mobs and now they have a recharges from EE and SE. SpS went from 74-75 lvl in garden of beasts*in 3-4 days. And they are one of the strongest PvP chars. I'm not even talking about Necros, SHs and Sorc cuz they can lvl a bit faster than SpS, especially SH. Right now they are the strongest PvPers and the faster LvLers hmm doesn't make any sense whatsoever.
Archers - Good lvling almost close to Mages, the only thing i can't get is why HE lvls faster than SR or PR and a little stronger than both those archers.
Melee DDs- well u guys are almost screwered. Not good dmg output compared to Archers/Nukers + requrement for VR if u want to solo, Less wanted in the parties. Daggers are a little better cuz they have SM
Tanks - U guys are totally screwed. LEAST DMG out put. Least Solo ability, and*not wanted in the groups*as drawfs.*DA is a little bit better due to high panther dmg with*SS and now it cosumes less XP....**If*tanks go for PvE dye/equipment set up, tanks usually SUCK in pvp then, Almost no use of them in PvP runs and sieges.
Dwafs - Well u know why u made this char - for money! but still i think that WS needs better ability to solo and BH's spoil should be a little better.
What i heard is that in C5 wolfs would help characters to solo which I'm praying for! What i want is equilibrium of classes to lvl up. If the class is strongest in PvP like SpS then he should be very slow*in lvling.
*
PvP:
Nukers - strongest class, easiest lvlers and way inbalanced, WAY did u hear me WAY. First according to small: i agree that they need to reduce Acumen SA t oaround 6-7% same as haste. make penalty of wearing shields like 15% spell failure. Also i would hope they will make strength is more usefull. (i love diablo's requirements for wearing armor) make it so max what can SpS do is +1con -1 str in order to wear a staff*while SH could do -4con + 4 str. would make sense. For godsake make MEN much more important PLZ> When u saw a DD going with -8 con? Almost never cuz they would just suck in PvP - 1 shotted just like mobs.....And nukers go -8 men easily....While on the other hand fighters that use skills to cast(LEs, DA, DEs) they have pretty low men and do not want to get inerrupted. The only rebalance i see here is reduce m def of nukers*DRAMATICALLY* when they go -8men.
*
Archers - Very strong class good lvlers and PvPers. In order to balance them i believe we should reduce crit rate and crit dmg that give u buffs. According to the small from l2orphus.
Small:
The problem with archers is not the archers themselves but the buffs.... the fact is BD crit dance buff and swords singer song of hunter give too large of a return... simply reduce these buffs to giving a +15-25% to crit rate or crt damage like the porphet buffs give like other BD swordsinger buffs give... maybe even make a buff that rasies speical damage for fighters (non crit ones dagger blows already get benfit from crit buffs)
now let me put a section to what people may say and my counter arguments.
but monster will take longer to kill if you reduce crit rate and crit damage. thats a simple PVE adjsutment reduce HP of mobs ment for groups to kill. kill speed is the same just now all the DD's havea fair chance at groups aka the not a dagger or archer. tyrant glads,destroyers, and even dwarfs would be okay DD's for groups if PVE damage was less crit dependant. which would lead to more variety in game play and better fun for all.
*
But also i would add a little benefit for them is Magical miss. Then archers would be stronger than nukers - the way it supposed to be! And then they have a use of the skill called Ult Evasion. When was the last time u saw and archer using that skill?
*
Daggers:
Evsion from magical crits would rock for daggers. Did u ever see daggers asking for agility? or for song of evasion? NEVER evasion rite now is on the bottom of the defence and nobody wants to use it...But also i would like to add some of my* ideas:
*
On the siege daggers are completely useless! yeah USELESS! Daggers main priority is to be a spy, sneaky, kill fast! here some ideas:
All of the daggers should be able to climb walls during the siege.
*AW gets some sort of cloak stance where he becomes partially invisible: better during then night and slighly worse during the day. Like the predator movie. no reuse cosumes load of mana
*PW gets unlitame speed. Doubles the speed and evasion.....reuse would be like 8 minuts
TH get comaflage stance. Basically if you can target a person u have the ability to copy that target and look just like it. (usable only on humanoids) Imagine copying urself as a castle lord and commin to somebodies back and killing it! or run aside the road and pretend to be a MOB. how fun is that would be.
Gladiators need speed boost. The skill that would give them 15 sec very high speed like 250-300.
Tyrants are well balanced. the only thing mite be good for them is to increase evasion. other than that they have it all actually one of my admirable classes.
Healers: Well if NCSoft would make spell failure when nukers using shields then for healers would should take that offset.
Drawfs
WS should have ability to unseal armors, enchant weapons(lets say just increasing the odd of the enchatment) and maybe using Spirit ores and soul ores to transfer regular enchatments to blessed. We should make boost for all that WS's who do not want take chance with 60% craft.
BH the spoil should affect regular drops as well. lets say +50% of chance on regular drops
(also using oportunity i would like to add more fun for common craft, i hope they will make recipes for craftng regular scrolls of enchants, CP ptions quick healing potions.)
TANKS last but not least.
We all should admit they are pretty useless in the game. nobody focuses on them in the game and sieges. i hope all of the tanks would have taunt ability so they could taunt near enemies at the sieges.
Also nobody needs TANK in the party how rediculus is that. I know making some mobs using SS is kinda handy but still people do not want to get tanks in the party.
DA is way overpowered in PvP compared to regular tanks and he is defenatly on top of all of them. He is one of the best defensive tanks(+30% p def + 30% to m def and with doom/dc almost every single hit is blocking)+ now is defenatly one of the most offensive tanks in the game due to his kitty.
What i suggest is to give SK/TK same bonuses(tk only + p def), or reduce cost of the defense stances especially for guard stance and make guard stance add some m def. Or reduce shield block rate for DA and Pally.
now here new skills for tanks. i believe we should give tanks auras - offensive and defensive so they could be some what usefull in parties and people would want them. usually in other games tanks act like leaders and they do have auras near them which i believe is a rite think to do.
DA - give him aura only - +8% to p def +8% to p atk
Pally - for god sake give him a summon - some sort of phoenix bird that nukes for 500-700 dmg they NEED that,
Aura - +30% to light attacks and +30% to dark attack resist-People would LOVE PALLY's in necros or catas and also good reistances vs DEs.
Now for TK and SK guys thats pathetic to have a summoned cubics that do 200-300 dmg at lvl 70+ ROFL cubics need atleast double the effects and it would be OK to make make 2 times more expensive as well.
TK- For god sake give them the 3rd STUN cubic. It is just rediculus to spend SP on th 2nd cubic MASTERY - being able to summon 3 cubics at the same time with only 2 cubics avialable.
Aura - +8% to run speed +8% to m def
SK- they need more M def.
Aura - +30% Dark Attack and +4% atk speed and 4% cast speed.
Now DUSK vs DAWN - PLZ restrict castle and clanless people to sign up for DAWN and Castle owners sign up for DUSK. make that dawn gives away permissions to participate in dawn to the castle lord for only number of people in alliance. We need to increase competetion between Dusk and Dawn.
Thats pretty much it. I would probably Submit that t NCSOFT but it depends of a number of FeedBacks i will get from readers like u are.
<---------Reinhart OUT