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Hellrose
04-26-2006, 11:04 PM
Chronicle 5 Korean PTS Patch Notes
Source: Official Korean L2 Site (http://bbs.lineage2.co.kr/board/testServerInfo/list/view.asp?bbs=testServerInfo&ls=0&lnp=1&bid=18&sm=0&st=&kind=notice)

Please keep in mind that all Names are at best educated guesses. They will most likely be implemented differently when applied to NA.

*Frintessa changed to Printesa

[Hunting Areas]

Rune, Orc, Dwarven territories have been joined with the rest of the continent with the addition of Schuttgart, which features various hunting areas and dungeons.

Rune Territory
3 new dungeons have been added in Rune
Shrine of the Heretics
Situated beneath Rune Castle Town, the Shrine was built by worshippers of the devil Triol in a spacious section of the underground tunnel system. In order to enter the area, the player must become a Heretic, or agree to become a sacrifice to Triol. Featured monsters are levels 80-87 making this dungeon one of the most difficult ingame.
Stakato's Nest
Located to the right of the Swamp of Screams, Stakato's Nest is a cave where the aging Stakato Queen resides with her cohorts, and is also where elite warrior Stakatos are trained. Monsters in this area are levels 72-80 and feature sophisticated combat tactics.
Monastery of Silence
Located to the right of Valley of Saints, the Monastery was built by Priests of Einhasad to stand in opposition to the Shrine.
<br>
Schuttgart Territory
6 new field hunting areas have been added in Schuttgart

Winter's Labyrinth
Located south-east of Schuttgart Castle, Winter's Labyhrinth is a field hunting area made of winding valleys. The paths are mazed like a labyrinth but all lead to the castle of the Ice Queen. The field is ideal for both solo and party hunting. Monsters found here are between levels 53 and 63.
Demon's Dwelling
Found south of Schuttgart, Demon's Dwelling is an area where Ragna Orcs, employing powers of Baranka magic use demons and insects to gain control. Good for both solo and party hunting. Monsters are levels 40 to 50.
Wildlands of Pillage
East of Schuttgart Castle, the area was once an important transportaion route but is now infested with bandits aiming for stolen gold from dwarven merchants. Monsters are levels 30 to 40.
Castle of the Ice Queen
Accessed through Winter's Labyrinth, Schuttgart is the castle of the Ice Queen found south-east of Schuttgart Castle. In order to enter the castle you need to have a specific quest item. The castle requires a 'time attack' strategy. Only one party can enter for 35 minutes, during which the raidboss must be taken. Monsters are levels 55-60.
You're unable to restart once in Ice Queen's Castle. If there is a server restart during the conquering period the partyh must start over.
Burial of Disgrace
Burial of Disgrace is the southwest path to Schuttgart from Orc Town. Good for soloing and partying. Monsters are levels 25 to 32.
Pabel Ruins
South of Schuttgart castle, Pabel Ruins used to be a research laboratory built by a giant named Pabel. The ruins are now occupied by a mad Dwarven scientist "Doctor Kaos". Monsters are levels 46 to 54.

[Changes to Teleports]
Changes have been made to teleportable areas and teleport fees.
The changes are as following:
New teleport points have been added in newbie towns to help new and low-level players get around.
Teleporting between towns has been simplified to ease travelling between territories.
Direct teleport paths added between all castle towns.
Teleport fees to hunting areas have been raised to reflect levels of the area. Therefore, teleport fees in newbie towns are low.
<br>
Gatekeeper teleport capabilities have been reconfigured to reflect its type.
Regular Gatekeeper
Teleports between towns
Teleports to hunting areas (other than Seven Signs dungeons).
Noblesse Teleports
Port points that cannot be travelled through the regular gatekeeper
Central points of hunting areas accessible through the regular gatekeeper
Clan Hall Teleports
Teleports to hunting areas within the territory of the clan hall
Fee is much less than that of the regular gatekeeper
Seven Signs Teleport
During competition period
Both Dawn and Dusk are able to use all teleports
Teleports to dungeons and areas related to Seven Signs
Cannot access regular hunting areas through the Seven Signs NPC
Validation Period
Accessible only to the winning cabal.
Fee is much less than during the competition period
Teleports to dungeons and areas related to Seven Signs
Cannot access regular hunting areas through the Seven Signs NPC[/list[



[Printesa]
Son of the emperor of Elmoraden - Printesa has been added as a new boss monster.
Having earned eternal life from the devil, Printesa requires a unique combat strategy.
*Printesa is planned to be updated next week. The related quest can be completed immediately.
Printesa's location and requirements
Fromtessa resides behind the secret wall connected to the Imperial Tomb, in the last of the sepulchers.
In order to enter the area, players must complete a series of quests.
The quest can be started from the 'Nameless Revenant' NPC in Imperial Tomb
A maximum of 5 parties can enter the tomb. All members must have completed the quest.
The area can be accessed only through the raid chat channel
The Final Sepulcher consists of a long hallway at the end of which is the room where Printessa can be found.
In the hallway on the way to Printesa's room, players will find various items that may be useful in their fight against Printesa
http://static.lineage2.co.kr/bbs/notice/060426c.jpg

[Life Ore System]

Drops from the many Raid monsters all over the continent are now more varied, and they host a new item combination system.
Many Life Ores can be collected as drops from Raid Monsters lvl40+. Bring the crystals to the Adventurer Guild NPC or Adventurer Guild Leader NPC to create C to A Grade items (weapon, armor, accessories, fashion accessories)
When a castle clan hunt a specific raid monster, an Adventurer Guild Leader NPC that can combine Life Ores to create A Grade weapon/armor.
Life Ores dropped from raid monsters can be converted to other Life Ores needed to create A Grade weapon and armor at the Adventurer Guild NPC.
You can also enjoy gamble by trading in Life Ores for certain items
[Items]
Instant Item
Instant Items have been added for easier soloing.
Instant Items drop only in hunting areas that are for soloing
When hunting monsters in these soloing areas, there will be drops of items that regenerate HP/MP or increase p.atk/m.atk.
Following are the names and effects of Instant Items
Herb of Life - Regenerates HP
Herb of Mana - Regenerates MP
Herb of Strength - Increases p.atk
Herb of Magic - Increases m.atk
Herb of Life and Herb of Mana replenishes the HP/MP at a percentage of total HP/MP.
Herb of Strength and Herb of Magic stack with the effects of other buffs and last 2 minutes.
Instant Items cannot be stored in inventory. The item will take effect as soon as it is acquired.
<br>
The cursed sword 'Demonic Sword Zariche'
The Zariche was a weapon of massacre owned by Bremnon, one of the four devil gods and the symbol of jealousy and inferiority.
Any monster in the world can drop this item. However, only one can exist per server.
Cannot be traded, dropped or destroyed.
When the Zariche drops, darkness will fall on the whole world for a brief moment, the ground will shake and there will be an announcement as a system message.
The character that picked up the item will immediately become chaotic, and his/her CP and MP will be set to 100%.
At this point, the player's Karma will be at Max, and nothing will bring that number down.
The Zariche will auto-equip when picked up. The player cannot unequip the sword at will.
The sword self-destruct itself after a certain amount of time. It will decay faster if no PKs are committed while it is equipped.
When the owner of the Zariche dies, the item dissappears or drops.
Even if the Zariche's owner no longer logs onto the game, the item will disappear after a certain time.
The owner of the Zariche will receive a periodic system message alerting the owner of how much life the item has left.
Fighting and partying
The character with the Zariche will be forced to follow the following:
Cannot attack players under level 20
If a player below level 20 hits a character with the Zariche s/he will be fossilized.
If a player hits the Zariche owner (but not with a physical/magical skill), the player's CP will immediately drop to 0.
Fights between the wielder of Zariche and other players will not result in PK penalties such as XP loss, item drops, increased karma.
The wielder cannot form parties with other players
If a player picks up a Zariche while in a party, s/he will automatically be rejected from the party
The wielder of Zariche cannot use the party matching system nor a raid channel.
The wielder cannot receive outside heals or buffs, nor give them. Self-buffs are allowed.
Pets and summons can be summoned, but the wielder cannot ride any pets.
Olympiad and Hero
Characters with the Zariche cannot compete at olympiad.
If a Hero character acquires a Zariche, the hero is able to use hero skills, and will return to normal hero status when the Zariche is gone.
Relationship between PvP and Zariche's special qualities
When the wielder of Zariche commits a PK, the Zariche's life decreases but its atk powers are increased.
A character holding the Zariche during a siege will be recognized as an enemy by both the attackers and the defenders.
<br>
Adventurer's Guide Book
A Adventurer's Guide Book providing quest, hunting area, raidboss monster information has been added.
Player can verify their raid score and ranking in the information panel
Raid score is calculated at every month. The score resets at every month.
The beginning of every new term is the first of every month at 05:00.
Scores from the previous term are displayed for one week, after which the display will change to scores from the current term.
Scores from the previous term can be found on the website
The book can be purchased at the grocer of every town.
<br>
New Weapons
New C~A Grade weapons added.
Two-Handed Sword
Sword of Paagrio : C Grade : Focus, Health, Crt.Drain
Guidance Sword : B Grade : Health, Crt.Drain, Crt.Bleed
Inferno Master : A Grade : Focus, Crt.Damage, Haste
Magic Sword
Mystery Sword : C Grade : Acumen, Magic Power, Magic Weakness
Sword of Eclipse : C Grade : Empower, Magic Power, Magic Silence
Tears of Wizard : B Grade : Acumen, Magic Power, Conversion
Two-handed Blunt
Dwarven Hammer: C Grade : Health, Anger, Crt.Bleed
Horn of Karik: C Grade : Focus, Haste, Crt.Drain
Star Burster: B Grade : Health, Haste, Rsk.Focus
Ice Storm Hammer: B Grade : Focus, Anger, Crt.Bleed
Destroyer's Hammer: A Grade : Health, Haste, Crt.Drain
Doom Crusher: A Grade: Health, Anger, Rsk.Haste
Staff
Eclipse Axe: C Grade: Conversion, Magic Power, Magic Hold
Spell Breaker: B Grade: Acumen, Magic Mental Shield, Magic Hold
Bone of Kaem Banul: B Grade: Mana up, Magic Silence, Conversion
Eye of Soul: A Grade: Mana Up, Magic Poison, Acumen
Dragon Flame Head : A Grade : Acumen, Magic Power, Magic Silence

<br>
Charm of Courage
A new charm that prevents XP loss during sieges has been added
Like Charm of Luck, Charm of Courage is used by double clicking in inventory
Only charms of same expertise skill level or higher can be used
If a player dies while under the effect of Charm of Courage while in siege zone, no XP penalties will apply. The effect only applies in siege zones.
Charm of Courage does not take up room on the buff bar, it applies separately. Lasts 2 hours.
It can be purchased from Merchant Lapin at Ivory Tower
The charm can be sold and traded.
<br>
Clan Armor
Clan armor set - Apella set can be purchased using clan reputation points.
Academy members can earn the Clan armor set - Promise set through quests.
Clan armor pieces are as follows:
Promise Set (D Grade)
Heavy: Breastplate of Promise, Promise Gauntlets, Boots of Promise, Helmet of Promise
Light: Shirt of Promise, Leather Gloves of Promise, Shoes of Promise, Helmet of Promise
Robes: Coat of Promise, Silk Gloves of Promise, Sandles of Promise, Helmet of Promise
Apella Set (A Grade)
Heavy: Apella Breastplate, Apella Gauntlets, Apella Boots, Apella Helmet
Light: Apella Shirt, Apella Leather Gloves, Apella Shoes, Apella Helmet
Robes: Apella Coat, Apella Silk Gloves, Apella Sandles, Apella Helmet

Formal Wear
Weapons can now be equipped when wearing formal wear
Other Items
12 different hair accessories
Raid Challenger's Circlet: Raid Challenger's Beginner Circlet
Raid Explorer's Circlet: Raid Explorer's Intermediate Circlet
Raid Master's Circlet: Raid Master's Expert Circlet
Ice Fairy Shir's Circlet: Drops from Ice Fairy Shir
Academy Circlet: Circlet given to Academy graduates
Rune Circlet: A rose patterned circlet. Can be used by the castle owning clan leader and members, but not alliance members.
Schuttgart Circlet: Circlet with a pattern of a hammer and a torch. Can be used by the castle owning clan leader and members, but not alliance members.
Pointy Hat: A pointy hat accessory. Takes up two hair accessory slots.
Fancy Chapeau: Fancy hat with feather and rim. Takes up two hair accessory slots.
Craftsman's Goggles: Large goggles that protect the eyes. Takes up two hair accessory slots.
Small Angel Wings: wing-shaped hair accessory
Fairy Antennae: Cute antennae-like hair accessories with stars on the ends


done I think.. prolly a lot of mistakes >.>

Kuladan
04-26-2006, 11:07 PM
<3

Keep it coming!

TailChaser
04-26-2006, 11:07 PM
Just want to say thanks to Hellrose for all the translations.

MooMooCow
04-26-2006, 11:12 PM
Sweet teleporting changes =)

Obsidian
04-26-2006, 11:26 PM
South of Schuttgart castle, Pabel Ruins used to be a research laboratory built by a giant named Pabel. The ruins are now occupied by a mad Dwarven scientist "Doctor Kaos".

Bwuh?

http://i4.photobucket.com/albums/y147/strafe/professor_chaos.jpg

Professor, Doctor. Potato, Potah-to.
Thank you, Hellrose. <3

Kasper
04-26-2006, 11:27 PM
6th- and this looks awsome-->Direct teleport paths added between all castle towns.



thank you hellrose

Macer
04-26-2006, 11:35 PM
Is there any info on this Help Soloers thing? id like to know if a SpS can solo w/o
recharger now or not, also for those WC's out there who cant buff and have mp left to drain for hp..keep us updated plz hell, thanks alot ^^

bats
04-26-2006, 11:53 PM
who is that in the sig?

soltys
04-27-2006, 12:58 AM
who is that in the sig?

A woman :dwm_happy

MiseryLou
04-27-2006, 03:02 AM
The cursed sword 'Demonic Sword Zariche'

I want that sword. That sounds like to much fun :D
If a player below level 20 hits a character with the Zariche s/he will be fossilized.

haha, if I got the sword, I'd run around near gludin, and get noobs to flag on me :P

Forgotten
04-27-2006, 04:06 AM
I want that sword. That sounds like to much fun :D

haha, if I got the sword, I'd run around near gludin, and get noobs to flag on me :P

SOO true. The Demonic Sword Zariche sounds like a blast, but it seems like the chances of getting it will be VERY low. Consider all the farmers on the server... killing 24/7. Then add in the factor of real players... your chances are VERY VERY small.. :hf_cry2: :hf_cry2: :hf_cry2: :hf_cry2:

Agent Unknown
04-27-2006, 04:35 AM
new 2h blunts yiha ^_ ^

Dushatar
04-27-2006, 04:38 AM
SOO true. The Demonic Sword Zariche sounds like a blast, but it seems like the chances of getting it will be VERY low. Consider all the farmers on the server... killing 24/7. Then add in the factor of real players... your chances are VERY VERY small.. :hf_cry2: :hf_cry2: :hf_cry2: :hf_cry2:

lol, if a farmer get the sword.

He is gonna be, wtf, where did my party go? :<

InmanUK
04-27-2006, 04:40 AM
SOO true. The Demonic Sword Zariche sounds like a blast, but it seems like the chances of getting it will be VERY low. Consider all the farmers on the server... killing 24/7. Then add in the factor of real players... your chances are VERY VERY small.. :hf_cry2: :hf_cry2: :hf_cry2: :hf_cry2:

lol imagine farmers getting it though, auto drop party and then the rest auto log out from red character ^^.

Hahn
04-27-2006, 04:48 AM
lol imagine farmers getting it though, auto drop party and then the rest auto log out from red character ^^.
lol that way farmers clean up themselves :P

TrickedOut
04-27-2006, 05:37 AM
Tight shit ;)

Justino
04-27-2006, 07:50 AM
hmm, nothing about overenchanting armor?

Dalai-Lama
04-27-2006, 08:12 AM
SOO true. The Demonic Sword Zariche sounds like a blast, but it seems like the chances of getting it will be VERY low. Consider all the farmers on the server... killing 24/7. Then add in the factor of real players... your chances are VERY VERY small.. :hf_cry2: :hf_cry2: :hf_cry2: :hf_cry2:
Farmer are farming (i know it's a bit logical but some ppl missed it i think), so u can't have that sword when u farm, because u need to kill the guy that wear it to have it.

InmanUK
04-27-2006, 08:33 AM
Farmer are farming (i know it's a bit logical but some ppl missed it i think), so u can't have that sword when u farm, because u need to kill the guy that wear it to have it.

Any monster in the world can drop this item. However, only one can exist per server.

kk?

Dalai-Lama
04-27-2006, 08:37 AM
kk?
Mobs drop it after the sword is destroy, the other way to get it is to kill the guy that wear it.

kk ?

Caelir
04-27-2006, 10:19 AM
hehe Zariche sounds fun ^^
But when you kill during your Zariche periods, do you gain PK count? Do you lose xp/items when killed while you are wielding Zariche?
The text seems a bit vague on the subject, it doesnt specify whether the effects of not losing exp/items and gaining PK count carry towards the wielder, the opponents or both.

Frogman
04-27-2006, 10:34 AM
Mobs drop it after the sword is destroy, the other way to get it is to kill the guy that wear it.

kk ?

Learn to read idiot.

The sword loses health once the person picks it up, it is set on a timer. The more people you killed, the faster the timer goes but the more powerful the sword becomes.

If you kill no one, it still disappears after a short period of time.

kk ?

Frogman
04-27-2006, 10:37 AM
hehe Zariche sounds fun ^^
But when you kill during your Zariche periods, do you gain PK count? Do you lose xp/items when killed while you are wielding Zariche?
The text seems a bit vague on the subject, it doesnt specify whether the effects of not losing exp/items and gaining PK count carry towards the wielder, the opponents or both.

I'm starting to think that Devianne is the only intelligent server. Re-read man.

You karma goes to max (I'm assuming you don't know, so that means 999999+) and you do not drop items or take xp losses. Whoever you pk just makes the sword stronger, no one really loses from this because the person that you kill doesn't lose exp.

Climb2Be
04-27-2006, 02:16 PM
Thanks HellRose for the translations ^_^

Dont you guys feel that the items implemented r kinda weak? Beside the Zariche wich is unique there r not cool items to aim. Theres no Frintessa Epic Jewelry and, in the Q&A that Dev answered, he said that lvl 14 Crystals were supposed to be hard, i had the idea that meant Top S or maybe another grade.

The_One
04-27-2006, 02:23 PM
Nice translations, C5 is going to be....interesting..