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Denito(WTT)
04-27-2006, 10:44 PM
is MM enough to make TH the worst dagger of C5?

Azhidaahaka
04-27-2006, 10:47 PM
TH the worst dagger cause they don't get MM? What about this skill?

Critical Blow - Treasure Hunter - 55
Launches a potentially lethal attack on the enemy while increasing player's chance of landing lethal attacks. Chance of instant kill. Can be used when equipped with a dagger.

Denito(WTT)
04-27-2006, 10:49 PM
I don't know alot about this skill but I doubt it will be as good as the passive MM

Goldshlager
04-27-2006, 10:59 PM
there was a pic from the korean test server, out of 6 or so hits, 2 of them were instant kills and like all other skills landed.

Halvie
04-27-2006, 11:43 PM
i thought the mm skill was a toggle..if it is I would rather have the th skill than have another toggle that I have to screw with in the middle of a pvp.

Whispred
04-28-2006, 12:48 AM
I think Aw and Pw got screwed again, they will probaly put like 10min cool down on that mm skill

Jetta
04-28-2006, 12:58 AM
I'm more pissed MM is another buff slot I have to use up.

Basically I think you can expect crit blow to be your version of blinding blow. Itll give you insane land rate for 15 seconds and itll take awhile to refresh. Plus cost a ton of mp.

Simmie
04-28-2006, 01:28 AM
I'm more pissed MM is another buff slot I have to use up.

Basically I think you can expect crit blow to be your version of blinding blow. Itll give you insane land rate for 15 seconds and itll take awhile to refresh. Plus cost a ton of mp.

If your talking about MM for pw/aw .. isnt that a toggle like accuracy so it doesnt take a slot of your buff bar? If your talking about the blow for TH it probably will tho :em_swt2:

Tika
04-28-2006, 07:30 AM
TH's dont get the MM buff, the critical blow is cool, as are the chance of insta kills on DB and BS, and the 1 min cool down on dash and it lasting 15 seconds now.

However I think the MM Toggle and the MM buff that AW / PW get will stack, meaning they will not need one of those expensive MM daggers.

Glav
04-28-2006, 07:36 AM
is MM enough to make TH the worst dagger of C5?
TH's get a skill that does damage and give MM to you as a side effect. Each dagger gets MM.

AngelBeats
04-28-2006, 07:40 AM
Id prefer the critical blow over the mm toggle ("short period of time") since it has an often "instant kill" and I already have mm dagger. TH I see is still the better dagger class.

Hahn
04-28-2006, 08:34 AM
We don't know yet if Might Mortal for PW/AW is toggle, active (selfbuff/temp buff like dash) or passive, so you can't complain at all...

And TH's get MM in Critical Blow (and looking at that, i think MM for PW/AW will be a Dash-like skill, you load it, it lasts like 30-60 sec and then its gone again), so no dagger without MM.

CharlieM
04-28-2006, 08:42 AM
Paladins will be C5's next "dagger class"

AngelBeats
04-28-2006, 08:48 AM
We don't know yet if Might Mortal for PW/AW is toggle, active (selfbuff/temp buff like dash) or passive, so you can't complain at all...

And TH's get MM in Critical Blow (and looking at that, i think MM for PW/AW will be a Dash-like skill, you load it, it lasts like 30-60 sec and then its gone again), so no dagger without MM.



Might Mortal - Plains Walker, Abyss Walker - 58
Increases player's chance of landing lethal skills for a short period of time. Can be used when equipped with a dagger


I agree, not sure how its gonna be played. But most likely a active skill similar to dash. Its says "short period of time" there for its definitly not a passive skill (always on)


was wondering if an MM dagger % chance of landing rate would stack on critical blow, or MM skill?? if so that is awesome!! thats like 8 lands out of 10 shots.

Hahn
04-28-2006, 08:51 AM
Might Mortal - Plains Walker, Abyss Walker - 58
Increases player's chance of landing lethal skills for a short period of time. Can be used when equipped with a dagger


its says "short period of time" there for its definitly not a passive skill (always on)
True, so it won't be a toggle either. And because it says short period of time, it probably won't be a selfbuff (20 min) either.

So it will mostlikely be a skill that you active and that lasts for 15 sec (Critical Blow lasts that long, so MM probably does too).

AngelBeats
04-28-2006, 08:55 AM
True, so it won't be a toggle either. And because it says short period of time, it probably won't be a selfbuff (20 min) either.

So it will mostlikely be a skill that you active and that lasts for 15~30 sec.


haha edited post too late =P still was wondering if the landing chance after crit blow, will stack on top of SA MM? or MM skill with SA MM dagger. =D

Hahn
04-28-2006, 09:01 AM
haha edited post too late =P still was wondering if the landing chance after crit blow, will stack on top of SA MM? or MM skill with SA MM dagger. =D
I think it will, otherwise MM dagger would be totally useless. But since daggers now have like 40% chance landing a skill (people usually say ~50%, but lets make it more realistic) and MM skill hopefully adds 40% that makes 80% landrate with only the skill. Add the MM SA of 40% and you will get 100% (120%, but cant go higher than 100%, duh). So MM SA does help, but not as much as when there wouldn't be a MM skill.

(This is how i think it will be, so don't flame me when it turns out different)

CharlieM
04-28-2006, 09:02 AM
Im tellin ya, paladins will be the C5 FOTM.

Think how many faggots rerolled necros...now look at C5 Paladin setup.
Anti-necro.

GG paladins win l2.
kthxbye.

HUSAM
04-28-2006, 09:10 AM
The question IS will this be the last time NC re-"balances" classes or will C6 bring ground breaking changes too?

Nickz
04-28-2006, 09:42 AM
i highly doubt the MM skill for aw/pw is gonna be 40 %. itll be something funny like 5 %

AngelBeats
04-28-2006, 09:52 AM
i highly doubt the MM skill for aw/pw is gonna be 40 %. itll be something funny like 5 %


then it wouldnt be Might Mortal yet its called Might Mortal


40% ftw

affekopp
04-28-2006, 10:19 AM
then it wouldnt be Might Mortal yet its called Might Mortal


40% ftw

Might Mortal has a different % on every dagger so whats your point?

AngelBeats
04-28-2006, 10:56 AM
Might Mortal has a different % on every dagger so whats your point?

Point easily shown, he said 40% (since he was comparing towards the crystal dagger w/MM or Demonsword w/MM forgot which one) and 5% possibility for the active skill.

And there are only 3 different %...wow

HUSAM
04-28-2006, 11:01 AM
if it were 5% it should be called might -_-'al

Drizzen
04-28-2006, 11:07 AM
TH's are going to be fucking badass again. Time to break out the doom heavy and +con