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LordChowder
05-01-2006, 12:36 PM
is it changed? or only "sleep" skill. i hope not =( we cast slow as it is </3

Glav
05-01-2006, 01:18 PM
Is dreaming spirit sleep? No. Does dreaming spirit have the same casting speed as sleep right now? No! Is dreaming spirit changing? No. :hm_happy:

TailChaser
05-01-2006, 03:16 PM
WTB Spell dreaming of playboy bunnies
After a successful cast the target would have the playboy logo floating in white over the target's head.

Raynefear
05-01-2006, 03:22 PM
Hellrose said in the skillchange post that orc sleep is unaffected by the changes. Too bad we don't get Trance like the other healers/buffers do though... that would be great. Oh wait, we get nothing at all. :(

Hahn
05-01-2006, 03:38 PM
Uhm, Trance is to compensate the Sleep nerf for healers. I think Trance and Dreaming Spirit will cast just about the same, so crying about not getting Trance is pretty dumb, because Trance is a shorter lasting sleep.

CrShNbRn
05-01-2006, 03:41 PM
Uhm, Trance is to compensate the Sleep nerf for healers. I think Trance and Dreaming Spirit will cast just about the same, so crying about not getting Trance is pretty dumb, because Trance is a shorter lasting sleep.


Well i wish they would at least give OLs SOMETHING.

Hahn
05-01-2006, 03:50 PM
Well i wish they would at least give OLs SOMETHING.
Because OL's are so gimpy, right?

Magrid
05-01-2006, 04:27 PM
OL's have ton of gimpy skills, seals almost never land and half those that land are probably useless skills anyways or have such a minor impact that the high mp cost associated with using them means they wont EVER be used.

damijin
05-01-2006, 05:20 PM
they said they were going to correct "under used" skills right?

IMO they should take our seals out of the game.

It's a rare occasion that you even have the chance to use them. Every chronicle players become stronger offensively, but defense is not increased nearly as much.

Any character (overlords included) can be killed so easily in pvp that it makes point blank skills with short range very difficult to use in most situations (the exception being when you are fighting zergs with no organization).

Not to mention, that with making us the ONLY CP healers in the game, changes the dynamic completely. If an overlord were to risk his life to attempt a suspension, and it caused him to die with more than zero MP, it would be considered a failure because his "proper place" was to sit in the back of the fight and spam cp heals.

Graffias
05-01-2006, 05:26 PM
The casting room in a castle.

Raynefear
05-01-2006, 05:39 PM
Uhm, Trance is to compensate the Sleep nerf for healers. I think Trance and Dreaming Spirit will cast just about the same, so crying about not getting Trance is pretty dumb, because Trance is a shorter lasting sleep.

Depends on how fast the "fast casting speed" is. Nearly instant-reuse time and only 5 second duration kind of leads to the thought that it may just be used as a nuke interrupt, which is why I wouldn't mind having it.

Anoxia
05-01-2006, 06:22 PM
I think they just increased casting time on sleep to match dreaming spirit which was originally longer already, and trance might be the casting speed of current sleep.

xxShaneOmac
05-01-2006, 07:26 PM
I think they just increased casting time on sleep to match dreaming spirit which was originally longer already, and trance might be the casting speed of current sleep.


ding ding ding

sleep for casters = current wc sleep
sleep for healers = current wc sleep
trance = current sleep

at least my thoughts

Bloodash
05-01-2006, 07:35 PM
so any word if trance is blocked by mental aegis?

Velarieth
05-01-2006, 09:03 PM
absolutly the worst thing NC Soft could ever do to nukers, Spellhowlers will never get groups as a sleeper after C5 and nukers are gona die so much if they solo unbuffed now...such fucking bullshit

xxShaneOmac
05-01-2006, 09:43 PM
hi

Tadu
05-03-2006, 04:41 AM
I'm hoping trance is not resisted by mental aiges, so it will give healers an interupt skill, its only 5 seconds long sleep, so it would not be overpowered. As diego suggested in another thread, if mental doesn't resist trance, then it would allow healers to trance a nuker and then chain drain his MP till he has none, as MP drain doesn't break sleep. :)

Xan
05-03-2006, 05:09 AM
absolutly the worst thing NC Soft could ever do to nukers, Spellhowlers will never get groups as a sleeper after C5 and nukers are gona die so much if they solo unbuffed now...such fucking bullshit
O.o about time nukers geting nerfed.
PvE for nukers is so easy and makes huge profits.
600a to kill mob droping 800-1,5k a , mats , quest items.
2 Shooting stuff before it comes close to you.
After 2 chronicles beeing overpowered eat that SMALL nerf.
And yeah its nothing big compared what they did to dagers by removing MM<good idea> and giving them shity CP <less than healers lol...>

Hahn
05-03-2006, 05:42 AM
absolutly the worst thing NC Soft could ever do to nukers, Spellhowlers will never get groups as a sleeper after C5 and nukers are gona die so much if they solo unbuffed now...such fucking bullshit
In prelude nukers didn't even have Sleep (besides Sleep Cloud, lol), and nukers could still level pretty good. And what about melee's? They don't have sleep to save their lives, some don't even have stun, and you don't hear them complain, do you?

beleaua
05-03-2006, 05:46 AM
UD,UE,fake death, dash... so many skills to save u life :)

Macer
05-03-2006, 05:57 AM
Dude if its getting changed to the speed of Dreaming Spirit u can still use sleep unbuffed, my buffed cast speed is like a unbuffed sps or some sht, its crazy slow, and most nukers have a life drain to save there lives and i kno sps can spam greater battle heal like no other.

Inno
05-03-2006, 06:27 AM
UD,UE,fake death, dash... so many skills to save u life :)

Because we all know how good UD is at saving your life in pve. You usually die before it wears off. And every single non-nuker class has dash or fake death.
I hate these faggots that talk about things they know nothing about. @Soultaker and every other jackass - stfu.

Slower casting sleep? Ok, but what does it change? It changes nothing in pve, sleep will still work. Nukers will still have an adventage over any other class type in pvp, even without bothering to sleep. So what does it change? Spellsinger's sleep will still be faster than stun shot, or any other non-magic attack.

beleaua
05-03-2006, 06:41 AM
"And every single non-nuker class has dash or fake death."
i didnt said.

C4 - sleep is useless when target has wisdom (76)
C5 - sleep useless
a nuker who doesnt know to play his class without sleep is dead

"I hate these faggots that talk about things they know nothing about. @Soultaker and every other jackass - stfu. "
say something smart not only blabla

Zenyth
05-03-2006, 07:05 AM
absolutly the worst thing NC Soft could ever do to nukers, Spellhowlers will never get groups as a sleeper after C5 and nukers are gona die so much if they solo unbuffed now...such fucking bullshit
if you can only get group as a sleeper, you're already a waste to that group anyways. If you're a spellhowler, you should solo, it's by far the most efficient way to level.

The only thing that sucks about the longer casting time for sleep is that it'll be harder to sleep your way through areas with bunch of mobs. Such as soloing your way up to ToI 10th, or down to second bridge in AL, or some of the varka/ketra spots. Other than that, the sleep nerf shouldn't really affect you that much.

Sleep in PvP is usually only useful if you're up against noobs who don't have mental aegis, but why would you bother to pvp noobs anyways? As long as slow isn't nerfed substantially, spellhowlers have no room to complain.

Kuladan
05-03-2006, 07:49 AM
they said they were going to correct "under used" skills right?

IMO they should take our seals out of the game.

It's a rare occasion that you even have the chance to use them. Every chronicle players become stronger offensively, but defense is not increased nearly as much.

Any character (overlords included) can be killed so easily in pvp that it makes point blank skills with short range very difficult to use in most situations (the exception being when you are fighting zergs with no organization).

Not to mention, that with making us the ONLY CP healers in the game, changes the dynamic completely. If an overlord were to risk his life to attempt a suspension, and it caused him to die with more than zero MP, it would be considered a failure because his "proper place" was to sit in the back of the fight and spam cp heals.

Spot on.

The only Seal worth using is Suspension. Disease is useful sometimes but why waste 100mp for a chance at halfing the heals on a specific target and those near him. Necros already had Disease and have been able to do this since C3.

Our job is to buff at the start and hide spamming Honour of Paagrio until we're out of MP.

There is hope for Despair at level 78, if it lasts 2minutes it might actually be worth it. But it still doesn't come anywhere near to negating the insane Prophecy buffs, it likely doesn't even come close to negating basic buffs either now that I think about it.