View Full Version : New skills for mages?
Viper
05-04-2006, 08:00 AM
Mages get any skills at all? (cant be bothered looking in other post, far too long)
79-80? anything?
:hf_cry2:
No new skils for nukers.
No new skills at 79-80 for anyone.
Sleep cast time is greatly increased <they arent touching AoE sleep tho>.
Only necro get AoE Gloom.
Mages are overpowered, they don't need more skills, now stfuktnxbye.
Viper
05-04-2006, 08:05 AM
necros are most overpowered.....
its other class's skills that are overpowered, such as COV and Prophecy of water etc...
now an over powered thing.. archers with Draconic bow+ focus...........
TheS4ndm4n
05-04-2006, 08:08 AM
overpowered thing: archers + Draconic(focus) + buffs + bishop :P
lvl 79-80 skills havent been announced yet (if there will be any).
Theres a new bonus though.
If you get both your main and your subclass to lvl 80, 100%. an NCsoft employee will drive to your house and shoot you
SulaMoon
05-04-2006, 08:10 AM
TWO ppl are supposed to kill at least one (Archer + Bishop vs a mage)
ONE person ISNT supposed to kill 9 (a necro against a melee party)
Ya, archers are still a bit overpowered, but its nothing compared to a nuker.
Zenyth
05-04-2006, 08:13 AM
I think the only advantage of getting 79 or 80 will be easier OE'ing of skills. that is, higher chance to succeed. But imo, they shouldn't have raised the cap to 80, the majority of the community is still way under lvl 75, and getting to 78 is hard enough as it is. No need to make the difference between the best and the mediocre even bigger.
Viper
05-04-2006, 08:14 AM
true a sps or sorc can kill 2 people or more if they get lucky.
cancel is now better cos its like 25 sec reuse delay and takes alot of buffs if ur higher or around same level as the person ur canceling.
cancel healer sleep, and rip up the other person, or other way round if u wish...
I think the only advantage of getting 79 or 80 will be easier OE'ing of skills. that is, higher chance to succeed. But imo, they shouldn't have raised the cap to 80, the majority of the community is still way under lvl 75, and getting to 78 is hard enough as it is. No need to make the difference between the best and the mediocre even bigger.
But think all updates/changes in game are based on Korean players.
We are just geting translated cronicles.
How many servers KR L2 has ? 20-30 or more.
And we with our 9 servers .. well 4 high populated servers<kain/sieg/bartz/teon> and 5 mid/low populated ones are just non important for KR developers.
They make this game for thier main customers which are koreans.
I think the only advantage of getting 79 or 80 will be easier OE'ing of skills. that is, higher chance to succeed. But imo, they shouldn't have raised the cap to 80, the majority of the community is still way under lvl 75, and getting to 78 is hard enough as it is. No need to make the difference between the best and the mediocre even bigger.
Pff, I want something to do in C5, i want grind 79-80 :hf_luv2:
Zenyth
05-04-2006, 08:31 AM
There has been talks of consolidating certain korean servers. And even though L2 is korean, and ALOT of koreans play l2, I doubt they are all 76+ already. When they aren't even implenting any skills for 79+, they might aswell have dropped those 2 extra levels. It would have been better to keep the cap at 78 and let people concentrate on getting new gear, and evolve their chars gear wise instead of always striving for a higher level.
But as you say, the game is developed for the korean/asian market, and it seems like the majority of koreans prefer to just level their chars day in, day out, and get to max level, and then sub and do the same thing again, without pvp'ing, or whatever, on their way to top level.
Mages get any skills at all? (cant be bothered looking in other post, far too long)
79-80? anything?
:hf_cry2:
Mages get no new skills, they already have a ton of good skills. The only thing mages will be getting in C5 is nerfs.
langlang
05-04-2006, 08:49 AM
necros are most overpowered.....
its other class's skills that are overpowered, such as COV and Prophecy of water etc...
now an over powered thing.. archers with Draconic bow+ focus...........
being over powered at level 78+ is not the same thing as being over powered at 48+
Isabel2002
05-04-2006, 08:52 AM
Archers are MORE overpowered then nukers.
Difference is... a nuker soloing whit 2 buffs given by a lowbie buffer is already overpowered.
Archer to be overpowered needs top buffs + dances + warlock buffs + chant of victory / prophecy of fire.
being over powered at level 78+ is not the same thing as being over powered at 48+
Well nukers cry when archers crit them for 4-5k dmg <cov+warlock>.
You know they can`t stand up some class beeing able to kill them.
Zenyth
05-04-2006, 09:01 AM
well, there is only so much you can do to protect yourself against a fully buffed archer. song of earth, shield lvl 3, and also some of the prophecy buffs such as CoV. But an archer will still crit you for an assload of dmg. While if you have magic barrier, warding, elemental protection and defensive songs, you can cap down nukerdmg to almost nothing. Just like UR did in the BT.
Necros with emp3 and dance of mystic were doing 350 dmg per nuke to a glad after landing gloom... With a +4 arcana mace. Whatever buffs you have, a nuker will still get crit for 3k dmg if the archer has 3 critbuffs and/or boss jewelry.
shaene
05-04-2006, 09:39 AM
fact is the archer need to critic
i pvp'ed vs an sr with ch buff + drac bow w/sa focus not long ago, and she just crit'ed once on 10+ arrows (for 1k only)~ wasn't enough to kill me as a 69 destroyer with wc buffs (not 76+ sadly ~)
a nuker with just acumen would just have sleep/root/slow/para then killed me without any magic critic ~
then tell me again archers are the overpowered one and nuker are weak.
Zenyth
05-04-2006, 09:48 AM
once more prophets and and warcryers/SEs start reaching lvl 78, you'll see archers owning up people alot more. Not to mention people actively using/leveling warlocks to high levels to get the effect 3 crit buffs.
Yeah, the fact that a stacked archer group needs 4 or more support classes to obtain a similar level of power to a stacked mage group which requires only 1 or 2 support classes, is what makes mages so unbalanced. And when it comes to small pvp, archers never have that kind of support, so mages almost always come out on top, in almost every situation except sieges.
beleaua
05-04-2006, 10:00 AM
ok, nukers are overpowered but
- sps has 2 vortex skills
- sh has 2 vortex skills
-necro, half nuker half summoner, already overpowered, 1 vortex, TP,
sorc. has only 1 vortex and only prominence
aura flare/cancel + c5 sleep nerf
sorc. is the worst choise?
GordonGreedstein
05-04-2006, 10:06 AM
Yeah, the fact that a stacked archer group needs 4 or more support classes to obtain a similar level of power to a stacked mage group which requires only 1 or 2 support classes, is what makes mages so unbalanced. And when it comes to small pvp, archers never have that kind of support, so mages almost always come out on top, in almost every situation except sieges.
I dont think this is really true, because you haven't compared the mage group with similar support. If you add the sws songs (skill reuse timer decrease, reduced mp) and elemental summoner buffs (skill reuse, etc.), and boss jewel effects, that might be even more devastating than archer/bd/sws/prophet/warlock combo.
On the other hand, you can give melees (except daggers I guess) every buff in the world and they'll still suck.
Bottom line: all ranged classes are overpowered, so what's the difference which one is more overpowered than the other? NCsoft needs to buff up the warriors and knights BIGTIME!
Kistu
05-04-2006, 10:31 AM
A nuker group needs
1) SE
2) Prophet/OL
3) BD
4) SWS (has to be 77+ to be useful)
5) ES
An archer group needs
1) Prophet
2) BD
3) SWS
4) Warlock
The best way to nerf archers is to lower their damage output from where it is now to 25% and greatly boost skills and in return make shooting bows cost no MP. As well increase skill use time by 50% and increase skill damage from archers by 2.5x. If archers need to spam specials to kill classes like every melee has to it will put them on the same level. Instead of lowering the P.Atk of bows to 25% of their value currently you could decrease the attack speed of bows to make the DPS equivelant. Sure they will suck in 1v1, but if archers focus fire they should still be proficient and useful. Nukers damage is ok, but if they somehow nerfed all casting speed bonuses across the board and make MEN useful then we'll see more nuker setups rather than see lvl 78 nukers with 6k m.atk and 2k cast speed. We may see nukers with 6.5k m.atk with 600 cast speed at max levels. That would be much more balanced and the nukes will still do their devastating damage especially with Dance of Siren.
On topic, yes you will see more decked out groups with Warlock buffs. But you will also see more mage groups decked out with BD/SWS/ES and the BD being 78 for Dance of Siren.
A nuker group needs
1) SE
2) Prophet/OL
3) BD
4) SWS (has to be 77+ to be useful)
5) ES
An archer group needs
1) Prophet
2) BD
3) SWS
4) Warlock
Nuker group needs only SE BD and Propeth to be as deadly as archer group.
Also super pony buff and sws song halving recoil time dont stack.
Any of them is enought to make spells recoil before they are casted < nukes/heals/recharges >
SwS dosent have to be 77 earth/wind/warding are quite nice.
Next thing nukers need WAY less buffs than archer for full potential and they can be buffed with MORE defensive buffs.
PLS dont try to make nukers look weak.. everyone know how good they are.
Most of all you are forgeting about damn one thing.
Nukers hit for CONSTANT dmg with ocasional crits.Also that constant dmg is quite high.They nuke way faster then archer shoots.
Archers rely on crits.
Next thing do you know how HARD is to obtain lv 13 crystal for drac focus ?
Nukers can go easy with OE`d homo sword or just SoM < lv 12 is way easier than lv 13> and do quite alot dmg.
Zenyth
05-04-2006, 10:58 AM
I agree that nukers are too strong when they have little support. With accumen and empower they do way too much dmg. An option could be to lower the effect of accumen/empower, and make mystic/concentration slightly more effective.
Also nerf accumen SA some, and maybe also nerf the DC set some. Then again, the crit dmg multipliers in the game needs a slight nerf too, and bow masteries should be way smaller than they are atm.
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