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quatizin
05-05-2006, 10:58 AM
So.. now destroyer cant do anything in this game... we are slow, our acc w/bows sux alot, our range sux, crap critrate and now i hit for crap dmg w/ a bow... so what can destros do? now a days we rarely can kill an archer or a nuker... frenzy give us a huge p.atak w/ bows but, when i have hp to use it... anyone can kill me easly and it takes some time to cast to.. so lets see.. a nuker can just 2 nuks me and done.. im dead.. and they can do this very fast w/ 1k++ casting speed >:(
Destros dont need this nerf... we are allready nerfed w/ bows... we have sux acc and range.. and we are pretty slow too.. archers can just run.. nukers can sleep me root and run.. than they can come back and kill me..
Like i said.. frenzy is not that important... but rage.. and they are nerfing this too..

Oh, ofc more skills to Necros and no nerf at all to nukers...lets nerf tyrants... how about that? they look very overpowered u know

lets change the name of this game to "Mages&Archers"

and yes i know.. i can kill any melee... in a fair match... but 90% of the server are nukers/archers

:om_cry2:

zoidlar
05-05-2006, 11:00 AM
its nukers not nuckers

quatizin
05-05-2006, 11:04 AM
ty for the info...

CharlieM
05-05-2006, 11:05 AM
Group with tanks...they can root people.

Assist tank > kill someone.

Simple.

Zenyth
05-05-2006, 11:06 AM
The few Destroyers I know seem to own it up pretty well...

How is rage nerfed? I can't recall seing anything really bad about it.

You get higher accuracy in frenzy if you use a 2hander in C5 than you did before. 90 second frenzy is already overpowered enough, just because they slightly nerfed the p.atk boost with bow doesn't mean that you'll suddenly suck.

Demon.
05-05-2006, 11:07 AM
Maybe it wont drop the patk to much thats the only nerf actually. I hope it doesnt drop drasticlly. From 10k patk to like 5k Cause then i'd just play my sub and never switch back.

Zenyth
05-05-2006, 11:09 AM
it's probably something like a 10-15% reduce. Don't start crying already... jeez. Tyrants have WAY more reasons to cry about the current nerfs...

quatizin
05-05-2006, 11:09 AM
in open field.. when soloing for exeple.. anyarcher/nuker can just come and kill me.. and there are nothing i can do about that..
not fair

Demon.
05-05-2006, 11:10 AM
The few Destroyers I know seem to own it up pretty well...

How is rage nerfed? I can't recall seing anything really bad about it.

You get higher accuracy in frenzy if you use a 2hander in C5 than you did before. 90 second frenzy is already overpowered enough, just because they slightly nerfed the p.atk boost with bow doesn't mean that you'll suddenly suck.


Same thing they did for frenzy they did for Rage. I think Destroyers own with 2 handers but of course in mass pvp all Destroyers love that bow.

quatizin
05-05-2006, 11:13 AM
it's probably something like a 10-15% reduce. Don't start crying already... jeez. Tyrants have WAY more reasons to cry about the current nerfs...

yes i know they have good reasons to cry in C5.... but im a destro... lets wait a tyrant to come here and ask why nerfing tyrants...

and im angry about that too.. i like tyrants very much..

iuztrewq
05-05-2006, 11:15 AM
Warriors are meant to kill tanks and since Destroyers belong to warriors rage gets raped for bows and gets boosted for 2 handers, makes sense doesn't it? ^^

Demon.
05-05-2006, 11:16 AM
it's probably something like a 10-15% reduce. Don't start crying already... jeez. Tyrants have WAY more reasons to cry about the current nerfs...


Nah I aint crying bro. That post was random but Like i said after it's not a big nerf just a nerf where it counts. Of course nuthin compares to the tyrant nerf which for the life of me i can understand. I think of it pvp wise in mass pvp you pop rage and bow ppl down until u feel like meleeing but if sword > bow dmg then it defeats the purpose. Zenyth you no you:dwf_luv: me.

in open field.. when soloing for exeple.. anyarcher/nuker can just come and kill me.. and there are nothing i can do about that..
not fair

LOL we cant beat them anyway. The drop in patk means nuthin vs a archer they dont get hit anyway. Nukers well thats a mixed one.

quatizin
05-05-2006, 11:19 AM
yes but, wile i can kill a tank.. a nuker can kill many warriors or tanks or anything.. and archer can kill many warriors easly too..

and its not that easy to put down a DA u know, but sure a nuker can put me down in 20secs

quatizin
05-05-2006, 11:20 AM
LOL we cant beat them anyway. The drop in patk means nuthin vs a archer they dont get hit anyway. Nukers well thats a mixed one.

i said that in the first post... but luckly i have a chance w/ bow+rage

iuztrewq
05-05-2006, 11:21 AM
And that's exactly the circle^^
Defensive Mages (although I'd rather bet my money on archers^^)>Nukers>Fighters>Defensive Mages

warriors>tanks>rogues>warriors

You kill tanks and healers, you get killed by rogues and nukers that's how it's planned to be at least and the frenzy nerf only fits you more into that role^^

SoulGlo
05-05-2006, 11:33 AM
The few Destroyers I know seem to own it up pretty well...

How is rage nerfed? I can't recall seing anything really bad about it.

You get higher accuracy in frenzy if you use a 2hander in C5 than you did before. 90 second frenzy is already overpowered enough, just because they slightly nerfed the p.atk boost with bow doesn't mean that you'll suddenly suck.


Higher accuracy and higher patk my man. Not a nerf imo, NCsoft I’m sure never had in mind destroyers 1 shoting people with a bow. Use orcs just have to roll with the punches. Tyrant's are not being gimped by any means they are being revamped for the new pvp system, that sadly besides healer draining their mp they are out the loop of. Destroyers are suppose to kill slow targets, heavy armors, tanks really it makes no sense for a destroyer to kill anything else because he is slow as hell and needs targets he can catch up to. Frenzy with a bow allowed destroyers to 1 shot range IF they didn't get killed before they could get a shot off - wit the new pvp system that can't be. I figure with a bow it will be nowhere near 1 shoting people, will lower a few stats I believe. Destroyers stop worrying about frenzy with a bow you don't need that shit, just man up and die with your 2handers in your hands. More accuracy and more patk with 2handed sword frenzy is good imo.

Same thing for tyrants just except it, NCSoft has new plans, and because tyrant is so radically different from the other warrior’s changes had to be implemented. Tyrants mostly in mass pvp would go directly after lights and robes, range/daggers exclusively being that they are the fastest class in game and had cripple. But with the new system they making things go in the opposite way, tyrant has to kill tanks now, although since things are still based on pdef and there is nothing like physical resist on range use warriors can still kill those bastards good if tanks root them. If you look at the new skills, tyrant gets a critical and critical damage increasing totem to cut through tanks, tyrant and destroyers get a frenzy type toggle Zealot at 58, which comes after frenzy since that is a lvl 55 learned skill. Although they can't completely take away tyrants speed, tyrant wears light armor, has cripple, has runspeed passives, and has wofl & rabbit. And there not going to take out passives, rabbit spirit, or cripple, just harmonizing tyrants with this new system. I for one know that wolf totem spirit was only meant to run around when you have that particular buff on, back in the old days monks were slow ass hell and wolf was only for running around imo, but now they applied it to pvp and added negatives like the rest of the totems. Use orcs just got to embrace the change, because if you didn't notice I been seeing a lot of tanks running around, and a lot of people subbing tanks - so yeah they'll be around.

SoulGlo
05-05-2006, 11:47 AM
And that's exactly the circle^^
Defensive Mages (although I'd rather bet my money on archers^^)>Nukers>Fighters>Defensive Mages

warriors>tanks>rogues>warriors

You kill tanks and healers, you get killed by rogues and nukers that's how it's planned to be at least and the frenzy nerf only fits you more into that role^^


The only problem about this is a dagger still not going to be able to kill a tyrant/destroyer close up, but then again daggers are not suppose to be played like that. While a destroyer/tyrant is busy killing tanks/healers a dagger goes behind him, lol it will take like 7 stabs but daggers stab fast though. However LOL I don't know how it's going to apply at lvl 76-78, warrior get skills which will gimp daggers dmg on them considerably. In parry stance daggers ain't going to do no dmg against destroyers/dwarves, especially if they have EE shield buff. Skills going to do like 200 dmg. And glad and tyrants get riposte stance, which will reflect bluff, hex, powerbreak, the cp 1 shot on skills, and reflect all their crits. I dunno about 77+, but below 75 should be interesting. The way I’m seeing it only archers have that honor of putting us down consistently. So most of this rps stuff is counterbalances for mass pvp and is not really measured on domination in fights. Healers won’t own nukers, they will merely counterbalance them – most of these changes are counterbalances. So don’t think because on some chart it says rogue > warrior, only people that’s killing melees is archers and nukers like it’s always been. Think about it, nukers>melees/archers on the chart, but who’s going to kill nukers??? Only melees, archers, and other nukers can! The only way that this rps thing would reduce some classes to pure dominance would be if they added resist and vulnerabilities. Like archers and daggers being physical resist, that would basically make them own melees without a doubt. But the only thing owning melees with that hp/cp and possible pdef is range like now.

Thraug
05-05-2006, 12:10 PM
I still don't see how Warriors > Tanks. A tank should rarely lose to a Glad, Warlord, Tyrant, or dwarf, with Destroyers having a close battle. What skills do Warriors get in C5 that any tank needs to be concerned about? I don't see any.

CharlieM
05-05-2006, 12:23 PM
gladiators cant kill tanks in c4, nothing has changed skillwise in c5 from c4, so whats going to change ?

Sure destroyers get a lil bit stronger with the sword, but at low health...what other warriors are we to be afraid of ?

the 1 or 2 warlords on each server ?

pfft.

quatizin
05-05-2006, 12:32 PM
I still don't see how Warriors > Tanks. A tank should rarely lose to a Glad, Warlord, Tyrant, or dwarf, with Destroyers having a close battle. What skills do Warriors get in C5 that any tank needs to be concerned about? I don't see any.

it is not warrior>tank.. it is warrior>knight

dest/glads/tyrants/wls can kill most of kinght classes

sws/bd/tk/paly they are easy.. DA and SK have chance but in c5 it will probably change...

soltys
05-05-2006, 12:34 PM
After reading everything what has been so far posted regarding C5 - there's no new pvp system or real balancing.

So called "balance" are just: tons of pretty pictures, marketing BS, and half-assed additions or semi-fixes. Nothing more, nothing less. Ranged classes (first nukers, then archers) will still roll over any other classes and laugh in the process of doing it. Amount of stuff NC forgot when they designed this new "system" is stunning.

We'll talk about balance, when NC sits and starts from the very beginning - changing matt/mdef and patt/pdef equations, so they make sense after 40, and after factoring all the set bonuses/SAs/buffs. That's not a hard work, but with every junk they managed to add to L2 over last 4 chronicles, it's quite a chunk of work.

ps.

And WL nerfs really bring tear of ... I think laugh.. to my eyes. It was really so necessary to increase mp cost of already quite useless skill of theirs. And 5% on revival .. for some mobs it's under one hit's damage, not mentioning casting mobs. And revival is not an instant skill. At level 61, I died many times while it was "activating" [by spamming]. The end effect was dead WL and skill used up. That was at 10% :]

Galaxya
05-05-2006, 12:41 PM
I want to know what kind of setup a mage must have to 2 shot somebody... particularly an orc with tons of cp/hp.

Only guess is if a mage crited u twice in a roll. Even there, the mage has to be higher lvl than u.

Demon.
05-05-2006, 12:48 PM
Yea

Demon.
05-05-2006, 12:50 PM
anyway Dest can destroy tanks now Glads i never thought cud but then again it's possible if the Glad goes all out and thinks, warlords beat tanks?

quatizin
05-05-2006, 12:52 PM
I want to know what kind of setup a mage must have to 2 shot somebody... particularly an orc with tons of cp/hp.

Only guess is if a mage crited u twice in a roll. Even there, the mage has to be higher lvl than u.

read carefuly.. i said when im up to use frenzy.. so it doesn't matter if it gives me 10k patak... a nuker can just 2 nuke me to death.. and they can do this very fast!