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RedWindBlade
05-09-2006, 05:31 AM
deleted thread...

Icorus
05-09-2006, 05:46 AM
10 range wud suck.. id have to stalk my summon grrr.

and the ammount of dmg transfered is a fixed %???
isnt it already like that?
i have TP5, thats like 50%. i dunno, never tested it.

RedWindBlade
05-09-2006, 05:53 AM
10 range wud suck.. id have to stalk my summon grrr.

and the ammount of dmg transfered is a fixed %???
isnt it already like that?
i have TP5, thats like 50%. i dunno, never tested it.

Well i think it means that.. this is just an exampel: 1.hit 100 dam to ppl and 100 dam to servitor. 2 hit 150 dam to ppl and 50 dam to servitor and so on!!!

But only during Pvp!!! and as i said it is a rumor

Icorus
05-09-2006, 05:57 AM
all sounds like a load of hiphop to me.

10 range means summoner cant use a bow.
also if u get hit by a nuker or archer, ul have to run to them.
as your summon is faster than you, you'll be out of range in a second or two.
then its 700Pdef, 3k HP FTL!

Tadu
05-09-2006, 07:47 AM
I hate rumours, need hard facts!

In my opinion they should just remove necros summons completely, as necros are a perfectly viable nuker even without their summon. Most necros only use their summon as a HP boost for PVP and nothing more. I've never seen a necro lvling with a summon out, so they can hardly say they need them to be effective.

farthammer
05-09-2006, 07:56 AM
I leveled with mine for a while. Works pretty good.

Zagarth
05-09-2006, 07:59 AM
Sorry, it was me farting...

trag
05-09-2006, 09:54 AM
4: The necro summon cant be killed while shooting the necro, but it will still take 90% of the damage when it has 1 hp.
thats dumb

Batman
05-09-2006, 09:58 AM
LOL, necro's TP no big deal. Cancel is still what needs nerfing.

beleaua
05-09-2006, 10:12 AM
I hate rumours, need hard facts!

In my opinion they should just remove necros summons completely, as necros are a perfectly viable nuker even without their summon. Most necros only use their summon as a HP boost for PVP and nothing more. I've never seen a necro lvling with a summon out, so they can hardly say they need them to be effective.

i leveled with cursed man pretty fast on PTS. more good then nuke nuke.. wait for mana.. just use beast ss and sometimes heal the summon. the summon has ~2k p.atk unbuffed lol.

KiLLaH
05-09-2006, 10:13 AM
LOL, necro's TP no big deal. Cancel is still what needs nerfing.
1 necro can take a party of 5 of equal lvl out... i say thats where the game is wrong.
i say Curse gloom has to be nerfed big time so it doesnt go trough 900mdef and mental eagis that easily...

Hahn
05-09-2006, 10:28 AM
thats dumb
You do realize that he's just being sarcastic..?

Nox
05-09-2006, 10:30 AM
1 necro can take a party of 5 of equal lvl out... i say thats where the game is wrong.
i say Curse gloom has to be nerfed big time so it doesnt go trough 900mdef and mental eagis that easily...

you suck if a group of 5 cant kill 1 necro equal lvl. Unless that group is all melee then maybe, archers/mages can kill a necro.

IcedOrka
05-09-2006, 10:31 AM
my guess is they will just nerf the TP for necro's, real summoners dont need a TP nerf.

TheS4ndm4n
05-09-2006, 10:59 AM
10 range = definate bullshit.

heres come example's to get you an insight in L2 range.

40+ archers have range 900
melee range = 150 (polearms) or 50 (swords, daggers)
1 step of your character = about 35 range

this would mean you would have to get closer to your pet as the game will allow.....

range 10 would mean your practiacally standing inside your summon,

chintin
05-09-2006, 11:00 AM
i heard a rumor too:

when you crit a necro, you will automatically drop your helmet, dunno if this is true but my friend told me and he is a good christian.

langlang
05-09-2006, 11:07 AM
1 necro can take a party of 5 of equal lvl out... i say thats where the game is wrong.
Thats bullshit unless you are trying to take out a necro with a group of se's/ee's. I don't see how a necro could kill 5 mages or 5 archers of the same level with equal level gear. Unless every single one of them was unbuffed, botted, and missing their thumbs I don't see how it is possible.

What I do see happning is 6x scrubs trying to take on 76+ necros and getting the shit beat out of them but thats exactly whats suppose to happen so stop crying about it.

Valdier*
05-09-2006, 11:19 AM
I didn't know there were only groups of 5 nukers and 5 archers and no such thing as a melee group. :dem_swt:

SoulGlo
05-09-2006, 12:15 PM
It's nothing overpowered about a summoner in 1v1 pulling out a bow and standing far accross from their summon while they make it attack you and they hit you with arrows at the same time.. kitting around like an archer while their summons nuke you and attack you from behind. Or if you decide to attack the summon the summoner moves back in 600 range and shoots you with bow and heal the summon. Their is nothing wrong with this, nothing!

The_One
05-09-2006, 12:15 PM
If you summon your summon, at 3-4 pm EST, on a wednesday (doesnt matter the day #) transfer pain increases to 75%!

Also, if you run from giran to oren x2 in under 30 minutes, your summon gains 1000 more HP, and transfer pain increases to 80%!

Only in c5.

Only a rumor I heard.

From a friend.

But he doesnt play l2.

The_One
05-09-2006, 12:16 PM
And you can have no gear, and you must have all your inventory slots full.

AlphaCentori
05-09-2006, 12:31 PM
For Necros, TP has been replaced by TD:

Transfer Drama: redirect part of the opponent whine to the Necro - constantly use forum time.

Highest level of TD makes Necro nearly whine once per post.. crazy skill, utter pwnage! Koreans PTS reported that a Drama queen reroll train is already happening: the queens couldn't stand a drama chance versus the C5 Necro's TD skillz.

[KE] GrandSavage
05-09-2006, 12:52 PM
lol..

Cinage
05-09-2006, 01:04 PM
When they changed the summoner & necro classes in C4 and the nuker classes as well, they meant to up summoners in general. Of course they forgot that Necro's are half summoner half nuker. So what happens when you nerf the one skill that made a nuker "MAJORLY" different from the necro skillwise? (Aura Flare for those who don't know what I'm talking about.) You have the new over powered 1 vs. 1 class. The problem that everyone already recognizes with Necro's is that they have around 800 P. Def, a summon taking half their damage and helping deal damage in great amounts, they hit hard as hell with there nukes and regain hp through the vamp nuke, they paralize, they silence, they sleep ya, they cast faster than the other silencer (SpellHowler), not to mention they can debuff you in almost every way possible and slow you ensuring your death 1 vs. 1 if you are not a Necromancer yourself. Ok so that's not really a problem its uber. NC Soft doesn't need to change the summoners part of this problem. Instead they need to find a solution that will bring ONLY THE NECROMANCER'S POWER DOWN. I said that in caps cause if we complain about Transfer Pain being what overpowers summoners, then summoners will be gimped again. TP needs no nerfing unless they make it a Necromancer only TP nerf and leave the other summoners alone. You guys get what I'm saying? Flame on.

GordonGreedstein
05-09-2006, 01:30 PM
I think for c5 melee weapons should 2-hit anything in light armor and 1-hit anything in robes. Problems solved.