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Hellrose
05-12-2006, 11:21 AM
As requested by rize
Sources: Playforum (http://www.playforum.net/www/news/article.comm?action=sectionRead&sectionId=0&id=15072), GameABout (http://www.gameabout.com/online/index.asp?pg=/news/view.asp&gubun=3&cts_id=8593)

"For AION, we really tried to find a quality that would set it apart from other MMOGs. The result was that it would have an emergent type of gameplay, where content could be generated endlessly through interactions between players and between players and the environment."
(Quoted from the Program Director, Jang Joohyung)

On May 8th 3pm, NCSoft held a press conference at their head office to discuss AION, their new MMO project. The conference started with a presentation on AION and then the screening of the ingame move, and was followed by a Q&A session.

According to Jang, AION will be shaped by endless war between the Heavens, Demons and the NPC Dragon race. It is for this reason that they define the gameplay as PvPvE, as opposed to naming PvP and PvE separately.

http://image.playforum.net:8080/article/10013001/15072/3.jpg

An emphasis was placed on continuous and lethal combat to heighten the sense of action. As opposed to a mindless 'hack and slash', direction and range will play a vital role in combat tactics. The AI of the monsters are also highly sophisticated, making use of elements in the environment by hiding in bushes, for example.

The combination of chaining weapon skills and the 'DP' system (where energy is accumulated the more you're attacked) is expected to provide a fun combat experience.

Hierarchial Boss fights will occur in instanced zones where cinematics will be used to increase a sense of immersion. These fights will also have en effect on the environment. For example, if the boss is beaten, the cursed land will be transformed into grassy fields.

Herbalism will be implemented in AION in which various items will be combined to create potions. More crafting systems will be added in the future.

http://image.playforum.net:8080/article/10013001/15072/4.jpg
Text reads:
Gameplay Movie
Combat style of each class / PvE and PvP combat
Flying / NPC AI (Goblin reacting to a ringing bell)
Mushroom collecting / Cut Scene (Epilogue)
Environment - giant monster in abnormal state / Instance zone (boss fight)

In conclusion, NCsoft wants the players to get the feel for what they call 'Next Cinema' in their gameworld. Internationally acclaimed newage music composer 'Yang Bang Un' composed AION's score to help with this goal.

Also, 'Cryengine' developed by the German company Crytek has been used to bring the world to life.

http://image.playforum.net:8080/article/10013001/15072/2.jpg
Text reads:
Interaction? Keywords in the realization of Next Cinema
Time ~ Player -> Player ~ Environment
Player's every action is reflected and recorded in the history of the world

[ Q&A ]

Q: Is flying used only for transportation?
A: For now, yes. It's too early to reveal our future plans but we can tell you that there is additional content.

Q: What makes AION unique compared to other MMOGs?
A: The key difference is that we're introducing sophisticated interaction through our PvPvE concept. We really tried to allow players to shape the history of AION. When you play the game, you really get the feeling that each player becomes a main character in a story.

Q: Please explain cut scene cinematics
A: AION's cut scene cinematics will be experienced dynamically. It won't be used only during boss fights, but also for events and various quests to add story and immersion to the character's actions. \

Q: What's the planned schedule and how many people worked on the project?
A: Closed beta is slated for end of this year in Korea. Considering it's a quest-based game, we will be revealing far more content in the closed beta stages.
Nearly 100 people worked on the project.

Q: There were rumours that AION was code-named 'Lineage Forever'
A: Lineage 3 is being developed separately (laugh). AION was conceptualized as a separate project from the beginning. We felt that we needed another MMO in NCSofts development portfolio.

Q: The 'Heavens' race seems to be an attractive choice for players. What features will the 'Demons' have to balance out the races?
A: We are very much aware that graphics play a big role in what race players will choose. The design of 'Demons' has not been released yet but we promise that it will be an equally attractive choice for players.

Q: Will players be siding with a different NPC faction depending on which race they choose?
A: They will mostly be hunting in different areas, but yes. Depending on their race, certain NPCs will not attack them while attacking the other.

Q: Please explain the 'dynamic environment' concept
A: In the client version that we presented at E3, defeating the boss it. In the final client, when the boss is defeated, the environment changes to reflect the action. This is one of many examples that will give the players the feeling that they have an effect on the history of the gameworld. To allow for this we added zones to the gameworld so that all players will be able to experience it.

http://image.playforum.net:8080/article/10013001/15072/5.jpg
Player's movement speed decreases in water. To lure away mobs. the player can ring their lunch bell and loosen their defenses.

Q: Will there be raids and castle sieges?
A: There won't be castle sieges specifically. But players will experience mass combat.

Q: The game looks like it would have high system requirements
A: That's not really true. We can't tell you the exact specs because we're still working on the client, but graphic cards that support pixelshader 2.0 (GEforce 5700+) should be able to run it.

Q: When can we see the 'Tower of Eternity'
A: That's the name of the tower at the center of the world in AION. We can't reveal exactly what it's about but it plays an important role in the story.

Q: Is there a reason why the Crytek FPS engine was used?
A: The engine has probven quality and stability as seen on Farcry and Crisis. It was the best engine to process the outdoor foliage in AION which is why it was chosen.

[ More Pics ]

http://www.gameabout.com/uploads/news/aion-05.jpg
Skills panel

http://www.gameabout.com/uploads/news/aion-06.jpg
Quest NPC

http://www.gameabout.com/uploads/news/aion-11.jpg
Character panel

http://www.gameabout.com/uploads/news/aion-13.jpg
Chat bubble and skill animation

rize
05-12-2006, 12:41 PM
Thank you very much :ef_luv2:

one of the best games i've waited for a long time

I want to make my own story :ef_luv2:

soltys
05-12-2006, 01:09 PM
PR, PR, PR ... pretty slides, optimistic Q&A...

I'll believe when I see it :)

rize
05-12-2006, 02:28 PM
http://www.4gamer.net/jump.php?http://download.bbgames.jp/4gamer/e3_2006/AION_bossdemo.zip

http://image.playforum.net:8080/ge/movie/e3aion.wmv

Enjoy !!!

Dexstar
05-12-2006, 02:33 PM
I'm turned off :(

damijin
05-13-2006, 06:33 AM
A dangerous concept!

Storytelling and having a story that revolves around the player has been a long discussed/attempted idea in online RPG design. Every attempt I have seen so far has not been able to execute the idea quite right, making some claim that it is a utopia of game design... not really attainable.

I'm not sure I would actually want an MMO that places me as the main character in an epic story though. It seems impossible to me, to create an online RPG with the same depth or story that a single player RPG can offer. So, why not let single player RPGs handle that aspect, and focus on an MMOs strengths? Social structures, guilds, challenges that require mass cooperation.

On the other hand, utopia may only be unattainable because everyone stops trying after a few failures. :D

(I'll be playing for the angels.)

tozim
05-13-2006, 12:28 PM
I'm rather interested in this game ^^. Looks fairly decent and seems to have a fun combat system. The flight thing is cool at first but eh... I'm sure the novelty of it will wear off after the first trip, much like riding a griffon in WoW. If they actually make flight more flexible that would be pretty cool. Aerial sword fights :o
However it remains to be seen if that even makes it in, or how long it will take to be added. Castle sieges and riding wyverns were like the main selling point for L][ and it took 6 months for sieging to be added after retail, and a year and a half for wyverns -_-.

An E3 report of the game can be found here:
http://www.gamespot.com/pc/rpg/aion/news.html?sid=6150937

It seems to be not entirely correct though:
The game uses its own proprietary "Crytec" engine (not to be confused with the Crytek game engine used in the FPS game Far Cry)

The dragon faction is supposed to be a balance keeper for the faction system:
If one player faction ever begins to gain control over the other via world combat, the computer-controlled dragon faction will automatically respond by attacking the winning faction as an attempt to rebalance the world.

none of the ones [mobs] we fought seemed to exhibit the advanced artificial intelligence that was described to us during the directed portion of the demo

LOL so typical. Why does NC keep hyping up their 'improved mob AI' every chronicle when in fact they have some of the shittiest AI since Doom2?

KriZz
07-04-2006, 04:27 PM
Will there be something like AionWalker for this game??

megalomaniac
07-05-2006, 10:26 AM
Only if it's gonna be a mindless repetitive grindfest. Then again, if it's made in Korea the chances for this happening aren't bad...

collin
07-11-2006, 05:32 AM
uhh its an Ncsoft game lets be serious.. never playing another one

Draecke
07-13-2006, 09:27 AM
i like their eyecandy thou o0;

Whispred
07-13-2006, 02:26 PM
I am quting L2 when this shit comes out, i just love the idea that i can actualy move with keyboard, and you actualy need to have some skills, not like L2 when u can run like hell and a mage fireball will always hit you

Tarun
07-13-2006, 04:31 PM
I am quting L2 when this shit comes out, i just love the idea that i can actualy move with keyboard, and you actualy need to have some skills, not like L2 when u can run like hell and a mage fireball will always hit you

If that's your primary attraction for Aion, you could just check out Guild Wars.

Whispred
07-14-2006, 03:00 AM
If that's your primary attraction for Aion, you could just check out Guild Wars.

http://www.l2guru.com/forum/showthread.php?t=40181 ;)

Gw is like whateva, Necromancer with his uber posion skills owns everyone, NCSoft

Exz
08-25-2006, 04:28 AM
very nice gfx. Interesting gameplay. Will try this one out once it released..

HUSAM
08-26-2006, 10:43 AM
GW >>>>>>> L2 imo. I quit L2 a while ago and am playing GW Factions , and recently added prophecies to my account.
GW is actually a game that requires skill. It takes brains to come out with a build to counter certain builds and basically anyone can own anyone if he is smart. All classes have strengths and weaknesses, and nothing is carved in stone. Not happy with your setup you can always redistribute your attribute points and change your skill set fro something more powerful / efficient for a certain given situation.
You can PVP 24/7 or PVE, and even then its much more interesting and challenging than L2. Monsters have very good AI and use most of the skills players do to great effect.
Unlike L2 , GW is actually an mmoRPG. If you like the element of RPG then there is a story line which you follow and missions and quests for you to do. There are also scores of other non-plot quests and elite and challenge missions to keep you busy. Its really hard to get bored.
If you all you like is the open PK/griefing/trash talking then certainly L2 is for you. If you like to play a game that requires skills and planning and non mind numbing grind then you definitely need to try GW.
I am not sure about AION, but it will certainly need to be a hell of a game to make me consider paying monthly subscriptions for a game ever again.

Harmana
09-24-2006, 11:57 PM
GW >>>>>>> L2 imo. I quit L2 a while ago and am playing GW Factions , and recently added prophecies to my account.
GW is actually a game that requires skill. It takes brains to come out with a build to counter certain builds and basically anyone can own anyone if he is smart. All classes have strengths and weaknesses, and nothing is carved in stone. Not happy with your setup you can always redistribute your attribute points and change your skill set fro something more powerful / efficient for a certain given situation.
You can PVP 24/7 or PVE, and even then its much more interesting and challenging than L2. Monsters have very good AI and use most of the skills players do to great effect.
Unlike L2 , GW is actually an mmoRPG. If you like the element of RPG then there is a story line which you follow and missions and quests for you to do. There are also scores of other non-plot quests and elite and challenge missions to keep you busy. Its really hard to get bored.
If you all you like is the open PK/griefing/trash talking then certainly L2 is for you. If you like to play a game that requires skills and planning and non mind numbing grind then you definitely need to try GW.
I am not sure about AION, but it will certainly need to be a hell of a game to make me consider paying monthly subscriptions for a game ever again.



Bullshit, GW gives you everything from the start. A prebuilt build is better than most of those player builds out there, and that takes all the fun away.


AION looks like they stole elements of L2's GUI, and then stole the menus and displays from GW. The graphics also seem very GWish.

Fuck you NCSoft.

Tarun
09-25-2006, 12:05 AM
How is it "stolen" when it's made by the same people? O.o

Harmana
09-25-2006, 12:14 AM
How is it "stolen" when it's made by the same people? O.o

Stolen, as in rehashed.

It's not the same game, therefore it is 'stolen'.

LordBelial
10-31-2006, 06:19 AM
any news about beta realease ?aion seems interesting imo !

Solo
10-31-2006, 10:18 AM
this game looks nice and all, but to me it seems to have a arcade feel to it! i mean that dmg apearing like that and all..dunno, i'd like to test it!

Vishka
11-01-2006, 06:42 PM
Im somewhat interested but i gotta say im more interested in L3 ><

LordBelial
11-02-2006, 04:12 AM
well yea i m more interested in l3 too but from what i know we ll have to w8 a year maybe for l3 ?:om_swt:

*CCCP*
11-02-2006, 11:55 AM
well yea i m more interested in l3 too but from what i know we ll have to w8 a year maybe for l3 ?:om_swt:

Since there has been no news about L3 what they will change from L2, Im not that exicted yet.

Altough when beta hits im in it ^^

kemanurel
11-02-2006, 09:40 PM
Q: Is flying used only for transportation?
A: For now, yes. It's too early to reveal our future plans but we can tell you that there is additional content.


oh that suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuux