Vulgar
08-21-2005, 01:44 PM
This is the error I get every 5-10 minutes on my roomie's new computer:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2998 MHz with 1023MB RAM
Video: RADEON/MOBILITY 9200 (6505)
General protection fault!
History: FSkinVertexStream::GetStreamData <- FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- DrawSection <- USubSkeletalMeshInstance::DrawSection <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawRadarBack <- NCRadarWnd::OnPaint <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2998 MHz with 1023MB RAM
Video: RADEON/MOBILITY 9200 (6505)
General protection fault!
History: FSkinVertexStream::GetStreamData <- FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- DrawSection <- USubSkeletalMeshInstance::DrawSection <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawRadarBack <- NCRadarWnd::OnPaint <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop