draw
01-20-2007, 03:40 AM
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1698 MHz with 510MB RAM
Video: ATI MOBILITY RADEON 9700 (6430)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
is the crit error i get, any clue how to fix it? ty
CPU: GenuineIntel PentiumPro-class processor @ 1698 MHz with 510MB RAM
Video: ATI MOBILITY RADEON 9700 (6430)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
is the crit error i get, any clue how to fix it? ty