View Full Version : Help me, Critical error: UGameEngine::Tick <- UpdateWorld <- MainLoop
Suidziro
06-15-2007, 10:12 AM
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2003 MHz with 2047MB RAM
Video: NVIDIA GeForce 7900 GS (9371)
Negative delta time!
History: UGameEngine::Tick <- UpdateWorld <- MainLoop
who is problem? :dwm_cry::dwm_cry::dwm_cry:
please help me
IlCapitano
06-20-2007, 03:04 PM
I've the same problem.
Mainloop -> crash
And i cant restart the game,i can only reboot system and than log in.
Video: ATI X1900 GT
I try also update and install new driver,uninstall L2 etc...nothing happens.
Unregistered
12-16-2007, 05:43 AM
Hy if U Have Dual Core Processor uncheck 2 core using(process-> combat.exe->Affinity proc #0 only) in the taskcontroller after when the game started! Have a good game!!! it's work 100%
"OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2003 MHz with 2047MB RAM
Video: NVIDIA GeForce 7900 GS (9371)
Negative delta time!
History: UGameEngine::Tick <- UpdateWorld <- MainLoop
who is problem? :dwm_cry::dwm_cry::dwm_cry:
please help me"
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1997 MHz with 1023MB RAM
Video: NVIDIA GeForce 7300 SE/7200 GS (6906)
Failed to enter Entry: Can't find file 'Entry'
History: UGameEngine::Init <- InitEngine
killer2009
04-19-2009, 12:18 AM
2009.4.19 07:49:01
OS : Windows XP 5.1 (Build: 2600)
CPU : Intel Core 2 Duo @ 2524 MHz with 2047MB RAM
Video : NVIDIA GeForce 8500 GT (6218)
PosCode : LS1:0:0:0 2/0
ParticleMaterial80 : FD3DL2Shader VS compile failed: (168): error X3004: undeclared identifier 'tex1'
History: FD3DShaderCache::Cache <- FD3DWaterEffectShader::CompileShaderCode <- FD3DShaderCacheManager::GetCachedShader <- UD3DRenderDevice::GetShaderCache <- SetMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FD3DRenderInterface::SetMaterial <- UBeamEmitter::RenderParticles <- this=23_15.BeamEmitter0 Owner=23_15.Emitter3 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FInWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i don`t know wath to do?help me plz....:((:((:((
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