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Old 03-18-2008, 10:18 PM   #1
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Translation: Subclass skills for mainclass

SOURCE: http://lineage2.gametsg.com/index.ph...articleid=3634

KAMAEL PLUS Subclass skills

Please remember that skills described here only apply to the main class, it is unusable by subclasses

Learning Abilities:
It was mentioned before:
- Subclass lvl 65: Main class can obtain a passive that increases atk/defensive strength
- Subclass lvl 70:
Main class can obtain a passive that increases atk/defensive strength
- Subclass lvl 75: Main class obtains a skill , choice depends on subclass class-type.
- Subclass lvl 80: Main class obtains a transformation, transformation type depends on subclass class-type.

Application/Learning the skills:
Each subclass can apply for the skills 4 times, 3 subclasses have a total of 12 skills, after application you will obtain a subclass skill book (untradable), you can then learn the skills on your main class accordingly.

[table describes how you can obtain 12 skills...]

It gets a little complicated here, but this is very important:
1) "Applying for skills" will determine the skills you get according to class-type (of subclass), "learning skills" will allow you to choose from that list.
2) "Applying for skills" cannot be changed or reverted (note: this means that once you've applied for the skill on subclass that's it... no more changing the class-type... for this particular subclass anyway), "learning skills" can be undone/relearnt (note: you can re-choose the skills, but only within the allowed skills set by your subclass's class-type)


Following the above table, 3 subclasses mean you can apply for skills 12 times, after application, for example if my second subclass is a knight, level to lvl 75 and apply for skill, then I've chosen a knight-type application for skill and obtain a knight-type skill book, using this book you can learn a knight-type subclass skill, if you do not like the skill you've chosen you can unlearn the skill and choose from another skill from the knight-type skill list, but your "second lvl 75 subclass skill" is now set for knight-type skills, even if you remove the subclass you cannot apply for another set of skills (note: so if you removed the knight subclass and get a new subclass to lvl75, you won't be allowed to apply for skill again, although your main class can still learn and relearn the knight-type subclass skills)

Class types:
Subclasses are divided into 7 groups, the group also determines the type of transformation the main will get

Warrior: Gladiator, Warlord, Warsmith, Bounty Hunter, Destroyer, Tyrant, Soul Breaker, Berserker
Rouge: Silver Ranger, Phantom Ranger, Hawkeye, Plains Walker, Abyss Walker, Treasure Hunter, Arbalester
Knight: Temple Knight, Shillien Knight, Paladin, Dark Avenger
Summoner: Elemental Summoner, Phantom Summoner, Warlock
Wizard: Spellsinger, Spellhowler, Sorcerer, Necromancer
Healer: Bishop, Elven Elder, Shillien Elder
Enchanter: Prophet, Warcrier, Overlord, Sword Singer, Bladedancer

Lvl 65, 70:
The skills you can learn at these 2 levels are the same, only 4 skills are available, you can choose the same skill at both levels the effects stack, you can even learn the same skill on other subclasses, potentially making a skill learnable for 6 times.

Increase Patk:
Tested with lvl 81 character base patk 937
lvl 1 - +22
lvl 2 - +20
lvl 3 - +18
lvl 4 - +15
lvl 5 - +14
lvl 6 - +10

Increase Matk:
Tested with lvl 81 character base matk 1708
lvl 1 - +11
lvl 2 - +9
lvl 3 - +9
lvl 4 - +8
lvl 5 - +6
lvl 6 - +5

Increase Pdef:

Tested with lvl 81 character base pdef 780
lvl 1 - +9
lvl 2 - +9
lvl 3 - +8
lvl 4 - +9
lvl 5 - +9
lvl 6 - +9

Increase Mdef:

Tested with lvl 81 character base mdef 918
lvl 1 - +15
lvl 2 - +15
lvl 3 - +15
lvl 4 - +16
lvl 5 - +18
lvl 6 - +12


Lvl 75:
There are many skills available at this level, regardless of whether the skill is a common skill or a class specific one, you can only choose *one* lvl 75 skill, with 3 subclasses you can choose 3 in total.

Common skills:
- Increase patk
- Increase Pdef
- Increase Matk
- Increase Mdef
- Increase Critical Rate
- Increase casting speed

Enchanter:
- Counter Celestial: Chance of getting a 10s celestial shield when under attack
- Increase MP: Increase max MP
- Increase MP regen

Wizard:
- Resist magic: Increase chance to resist magic (works against normal nukes too)
- Increase Recharge rate: Increase amount of MP recharged by recharge skill
- Chance MP steal: Chance of MP being recovered when attacking

Warrior:
- Increase CP
- Chance Haste: Chance of increasing attack speed when attacking
- Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs)


Summoner:
- Counter .... : slightly increases patk, matk and casting speed
- Increase HP/MP: increase max hp and mp
- Resist elements: increase resistance against elemental attacks

Knight:
- Counter defense: Chance of increasing pdef/mdef when under attack
- Increase HP: Increase max HP
- Resist critical damage

Healer:
- Divine Protection: Increase resistance against holy and dark attacks
- Counter Heal: Chance of healing yourself when under attack
- Prayer: Increase HP recovered from heals (on self)

Rouge:
- Increase evasion
- Chance critical: Chance of increasing critical rate when attacking a target
- Long shot: increase bow attack range


Lvl 80
Divine transformations... the transformation type is determined by the subclass. If all 3 subclasses are different class-types you get 3 different types of transformations; but if you have a same-type subclass, you can *level up* the transformation, up to level 3 (note: 3 subclasses duh), no1 knows what advantages there are but maybe you get more skills??


Skill cancellation:
If a player dislikes the skill chosen, the player can remove the skill for a fee of 10,000,000
Remember tho, you can only redeem a new skill not the new skill book, so if you had a knight-type skill book, after removing a knight skill you can only choose a knight skill after that.
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Old 03-18-2008, 10:36 PM   #2
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Old 03-18-2008, 11:13 PM   #3
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Old 03-18-2008, 11:36 PM   #4
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Thanks populus! Hopefully the other info will pop up too on how much the 75 skills add.

Quote:
Originally Posted by Populus View Post
...if you do not like the skill you've chosen you can unlearn the skill and choose from another skill from the knight-type skill list, but your "second lvl 75 subclass skill" is now set for knight-type skills, even if you remove the subclass you cannot apply for another set of skills (note: so if you removed the knight subclass and get a new subclass to lvl75, you won't be allowed to apply for skill again, although your main class can still learn and relearn the knight-type subclass skills)
So basically we can lvl a sub we want the skill for now. But say we hate the class, it's too boring or whatever - you can delete it once you get it to 75 and grab a skill, then switch it to some class you actually want to keep. Then you get to have the "optimal" skills u want for your main without being stuck with some crappy class as a sub. Amiright? If I understand this, you could also delete it after the 75 skills, then relevel up a new sub to 80 for whatever lvl 80 transformations you may want. Wrong?

(yeah no kidding about the time it would take)

Edit: To try to make it simpler, you can do this right?

Tyrant Main
HE sub -> Get LongShot skill
SH sub -> Get magic resist
BD sub -> Get crit dmg resist
OH CRAP IM OUT OF SUBS ONO
delete BD sub -> resub to Bishop -> lvl it to 80 -> get Divine Healer
delete HE sub ->resub to Summoner -> lvl it to 80 -> get Divine Summoner
_________________________
leaving the tyrant with
lvl 80 Tyrant
lvl 80 Summoner Subclass -> LongShot passive -> Divine Summoner Transform
lvl 80 SH Subclass -> Magic Resist -> Divine Wizard Transform
lvl 80 Bishop Subclass ->Crit Damage Resist->Divine Healer Transform

Is this possible?
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Last edited by Nyo; 03-18-2008 at 11:49 PM.
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Old 03-18-2008, 11:39 PM   #5
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thanks.. but this translation is hella confusing -_-
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Old 03-19-2008, 12:04 AM   #6
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Quote:
Originally Posted by Nyo View Post
Thanks populus! Hopefully the other info will pop up too on how much the 75 skills add.



So basically we can lvl a sub we want the skill for now. But say we hate the class, it's too boring or whatever - you can delete it once you get it to 75 and grab a skill, then switch it to some class you actually want to keep. Then you get to have the "optimal" skills u want for your main without being stuck with some crappy class as a sub. Amiright? If I understand this, you could also delete it after the 75 skills, then relevel up a new sub to 80 for whatever lvl 80 transformations you may want. Wrong?

(yeah no kidding about the time it would take)

Edit: To try to make it simpler, you can do this right?

Tyrant Main
HE sub -> Get LongShot skill
SH sub -> Get magic resist
BD sub -> Get crit dmg resist
OH CRAP IM OUT OF SUBS ONO
delete BD sub -> resub to Bishop -> lvl it to 80 -> get Divine Healer
delete HE sub ->resub to Summoner -> lvl it to 80 -> get Divine Summoner
_________________________
leaving the tyrant with
lvl 80 Tyrant
lvl 80 Summoner Subclass -> LongShot passive -> Divine Summoner Transform
lvl 80 SH Subclass -> Magic Resist -> Divine Wizard Transform
lvl 80 Bishop Subclass ->Crit Damage Resist->Divine Healer Transform

Is this possible?
no clue lol it doesn't say but it looks like your logic makes sense so maybe it's true lol
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Old 03-19-2008, 12:53 AM   #7
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Quote:
Originally Posted by Nyo View Post
Thanks populus! Hopefully the other info will pop up too on how much the 75 skills add.



So basically we can lvl a sub we want the skill for now. But say we hate the class, it's too boring or whatever - you can delete it once you get it to 75 and grab a skill, then switch it to some class you actually want to keep. Then you get to have the "optimal" skills u want for your main without being stuck with some crappy class as a sub. Amiright? If I understand this, you could also delete it after the 75 skills, then relevel up a new sub to 80 for whatever lvl 80 transformations you may want. Wrong?

(yeah no kidding about the time it would take)

Edit: To try to make it simpler, you can do this right?

Tyrant Main
HE sub -> Get LongShot skill
SH sub -> Get magic resist
BD sub -> Get crit dmg resist
OH CRAP IM OUT OF SUBS ONO
delete BD sub -> resub to Bishop -> lvl it to 80 -> get Divine Healer
delete HE sub ->resub to Summoner -> lvl it to 80 -> get Divine Summoner
_________________________
leaving the tyrant with
lvl 80 Tyrant
lvl 80 Summoner Subclass -> LongShot passive -> Divine Summoner Transform
lvl 80 SH Subclass -> Magic Resist -> Divine Wizard Transform
lvl 80 Bishop Subclass ->Crit Damage Resist->Divine Healer Transform

Is this possible?
Might be once you get an enchanter skill you have to stay on that path, meaning you can only get an enchanter transformation.

Who knows, would need a lot of time to test it out.
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Old 03-19-2008, 01:27 AM   #8
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yea I think it's pointless to even think about it.... cancelling a lvl 75 subclass is by itself unthinkable....
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Old 03-19-2008, 02:27 AM   #9
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OK... did I miss something, or does the "enchanter" class states "Overlord"? Is can't be subbed, so why whould they try to confuse us?
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Old 03-19-2008, 02:38 AM   #10
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Same as Warsmith's in warrior list
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Old 03-19-2008, 03:26 AM   #11
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All these damn English translations of French translations of Korean translations are fuzzy as hell. Real people > Google translator.

It would make more sense that your 3 skills you get to choose are based off your main class.

If your main is a Wizard, you would have the selection of these 3 skills,

Wizard:
- Resist magic: Increase chance to resist magic
- Increase Recharge rate: Increase amount of MP recharged by recharge skill
- Chance MP steal: Chance of MP being recovered when attacking

The skills only benefit the main class anyways. Makes sense right?

Cause I mean WTH would a SH main with HE sub need long shot/ boost evasion/ chance crit for? It just doesn't compute.

This is why I miss hellrose

EDIT: That's probably why Overlord and War Smith are listed also.
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Old 03-19-2008, 03:40 AM   #12
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Quote:
All these damn English translations of French translations of Korean translations are fuzzy as hell. Real people > Google translator.

It would make more sense that your 3 skills you get to choose are based off your main class.

If your main is a Wizard, you would have the selection of these 3 skills,

Wizard:
- Resist magic: Increase chance to resist magic
- Increase Recharge rate: Increase amount of MP recharged by recharge skill
- Chance MP steal: Chance of MP being recovered when attacking

The skills only benefit the main class anyways. Makes sense right?

Cause I mean WTH would a SH main with HE sub need long shot/ boost evasion/ chance crit for? It just doesn't compute.

This is why I miss hellrose

EDIT: That's probably why Overlord and War Smith are listed also.
The only thing that doesn't make sense here is your post, and the translation is accurate. You can choose between some basic passives (+m.atak/+m.def/+p.def/+p.atak) and 1 out of 3 skills depending on your subclass. The entire idea was that the subclass gives you some skills on your main, but those skills are based on the subclass. If you don't like the sub-based skills just take one of the basic passives or change your subclass :P
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Old 03-19-2008, 04:15 AM   #13
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Quote:
Originally Posted by Nyo View Post
Thanks populus! Hopefully the other info will pop up too on how much the 75 skills add.



So basically we can lvl a sub we want the skill for now. But say we hate the class, it's too boring or whatever - you can delete it once you get it to 75 and grab a skill, then switch it to some class you actually want to keep. Then you get to have the "optimal" skills u want for your main without being stuck with some crappy class as a sub. Amiright? If I understand this, you could also delete it after the 75 skills, then relevel up a new sub to 80 for whatever lvl 80 transformations you may want. Wrong?

(yeah no kidding about the time it would take)

Edit: To try to make it simpler, you can do this right?

Tyrant Main
HE sub -> Get LongShot skill
SH sub -> Get magic resist
BD sub -> Get crit dmg resist
OH CRAP IM OUT OF SUBS ONO
delete BD sub -> resub to Bishop -> lvl it to 80 -> get Divine Healer
delete HE sub ->resub to Summoner -> lvl it to 80 -> get Divine Summoner
_________________________
leaving the tyrant with
lvl 80 Tyrant
lvl 80 Summoner Subclass -> LongShot passive -> Divine Summoner Transform
lvl 80 SH Subclass -> Magic Resist -> Divine Wizard Transform
lvl 80 Bishop Subclass ->Crit Damage Resist->Divine Healer Transform

Is this possible?
Ofc not, are you retarded or something? If you delete the subclass you'll lose the passive.
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Old 03-19-2008, 04:16 AM   #14
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u're retarded with this hella ugly bitch in ur sig ...
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Old 03-19-2008, 04:23 AM   #15
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Quote:
Originally Posted by Fayina View Post
All these damn English translations of French translations of Korean translations are fuzzy as hell. Real people > Google translator.

It would make more sense that your 3 skills you get to choose are based off your main class.

If your main is a Wizard, you would have the selection of these 3 skills,

Wizard:
- Resist magic: Increase chance to resist magic
- Increase Recharge rate: Increase amount of MP recharged by recharge skill
- Chance MP steal: Chance of MP being recovered when attacking

The skills only benefit the main class anyways. Makes sense right?

Cause I mean WTH would a SH main with HE sub need long shot/ boost evasion/ chance crit for? It just doesn't compute.

This is why I miss hellrose

EDIT: That's probably why Overlord and War Smith are listed also.
this makes much more sence

also wth would SH need Divine transformation of sagi???
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Old 03-19-2008, 04:23 AM   #16
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How does my post not make sense LogOut? Please expound other than "STFU, I'm right and you are wrong".

We'll see once we get official patch notes. Blah generally isn't a reliable source for 100% accurate information. It only to gives us a general idea of what is to come.
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Old 03-19-2008, 04:31 AM   #17
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Quote:
Increase Patk:
Tested with lvl 81 character base patk 937
lvl 1 - +22
lvl 2 - +20
lvl 3 - +18
lvl 4 - +15
lvl 5 - +14
lvl 6 - +10

Increase Matk:
Tested with lvl 81 character base matk 1708
lvl 1 - +11
lvl 2 - +9
lvl 3 - +9
lvl 4 - +8
lvl 5 - +6
lvl 6 - +5

Increase Pdef:
Tested with lvl 81 character base pdef 780
lvl 1 - +9
lvl 2 - +9
lvl 3 - +8
lvl 4 - +9
lvl 5 - +9
lvl 6 - +9

Increase Mdef:
Tested with lvl 81 character base mdef 918
lvl 1 - +15
lvl 2 - +15
lvl 3 - +15
lvl 4 - +16
lvl 5 - +18
lvl 6 - +12
going for pdef and especially matk (SA:magic power anyone?) seems quite stupid imo lol
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Old 03-19-2008, 04:31 AM   #18
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Originally Posted by Elial View Post
Ofc not, are you retarded or something? If you delete the subclass you'll lose the passive.
You're asking someone who plays L2 or posts on a L2 forum if they're retarded? Of course I am. And so are you. Then again I guess that makes you even more retarded since you don't have a concept of context.
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Old 03-19-2008, 05:39 AM   #19
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How does my post not make sense LogOut?
Title of the topic: "Translation:Subclass skills for mainclass"

This suggests that the skills you're earning depends on your subclass, not mainclass. And since that's what NCSoft is planning, you should reroll your sub or just take the m.def bonus all the way.
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Old 03-19-2008, 05:40 AM   #20
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Originally Posted by Levar View Post
going for pdef and especially matk (SA:magic power anyone?) seems quite stupid imo lol
True, tho leveling 3 subs just for a 10% bonus isn't that clever also >.<
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Old 03-19-2008, 08:55 AM   #21
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Any1 has an idea if subbing healer would help for summoners ? By enchanting power of Servitor Heal (healer -> prayer)?

Btw, that pic rox:
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Old 03-19-2008, 09:01 AM   #22
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Healer sub can increase the amount you are healed for, not how much you heal anyone else. I'd go for knight and passive chant of protection, or counter celestial from a buffer.
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Old 03-19-2008, 10:03 AM   #23
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Quote:
Originally Posted by Fayina View Post
All these damn English translations of French translations of Korean translations are fuzzy as hell. Real people > Google translator.

It would make more sense that your 3 skills you get to choose are based off your main class.

If your main is a Wizard, you would have the selection of these 3 skills,

Wizard:
- Resist magic: Increase chance to resist magic
- Increase Recharge rate: Increase amount of MP recharged by recharge skill
- Chance MP steal: Chance of MP being recovered when attacking

The skills only benefit the main class anyways. Makes sense right?

Cause I mean WTH would a SH main with HE sub need long shot/ boost evasion/ chance crit for? It just doesn't compute.

This is why I miss hellrose

EDIT: That's probably why Overlord and War Smith are listed also.
I think it have been discuss a long time here, that the skills choice depend of your sub and applied to your main...

i explain: if you have 3 sub and have a warrior based main.. this mean you will allways and only get choice of the same skills if this is only a question of main.. so finally you can sub what ever you want, the result will be the same..

in the case it's applied cause the type of your sub .. this mean more choice...

Its more interesant to get choice following the sub.... and in continuity, for nc....this mean too some will want to resub for get one type or another type..
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Old 03-19-2008, 10:38 AM   #24
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Originally Posted by Lane View Post
in the case it's applied cause the type of your sub .. this mean more choice...
This means that the people that already have 3 subs ( note - im not one of them ) at 75+ have no choice, and they subbed different things for variety of gameplay. In the end it turns out they're screwed for subing different stuff long before they knew about the system. So they either have to live with that or cancel and level again. wtg ncsoft.
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Old 03-19-2008, 10:56 AM   #25
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well if those rly want different passives then yea... but with proper support lvling 40-75 shouldnt take too long.. only those having 2-3 subs lvl79-80 are screwed hard xD
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