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Old 04-30-2008, 04:43 PM   #1
dreamangel
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The Chaotic Throne: The 2nd Throne / GRACIA – part 1 Patch Notes Translation

The Chaotic Throne: The 2nd Throne / GRACIA – part 1 Patch Notes Translation

Last Updated On: May 2, 2008 - 11:55AM, updated information is presented in RED

You are not allowed to use this translation in any commercial uses.

Source: http://lineage2.gametsg.com/index.ph...articleid=4416

Please also refer to Diego’s thread for more information.
http://www.l2guru.com/forum/showthread.php?t=103274

Giran Luxury Store Weapon List
http://www.l2guru.com/forum/showthread.php?t=104717

Giran Luxury Store Armor List
http://www.l2guru.com/forum/showthread.php?t=104719

NPC Weapon List
http://www.l2guru.com/forum/showthread.php?t=104722

Shadow Weapon List
http://www.l2guru.com/forum/showthread.php?t=104735

Vitality System
  • Vitality System allows players to gain extra exp when hunting.
  • When players go off line / enter safe zone / killed RAID/BOSS, they will receive Vitality Points (VP)
  • When vp is cumulated, players will be able to level up their Vitality Levels.
  • When players are hunting normal mobs, vp will be used in exchange for higher exp.
  • Players’ total vp/ vitality level can be viewed from the status bar
  • There are a total of 4 levels of vitality levels, at level 4 players will get 4 times the exp, at level 3, 3 times the exp.
  • VP is exhausted based on exp gain, not based on hunting time.
  • When players are in a safe zone for approx 8 – 9 hours, they will gain 1 vitality level. (Unfortunately a lot of us will exhaust our CPU/RAM thanks for this feature.)
  • After killing a RAID / BOSS, the system will notify the players how many vp they have earned.
  • During the PTS, there was a testing of killing 4 (not sure what mob), gaining 1 vitality level.
  • Vitality Level 0 --> 1, exp will increase by 50%
  • Vitality Level 1 --> 2, exp will increase by 33%
  • Vitality Level 2 --> 3, exp will increase by 25%
  • Vitality Level 3 --> 4, exp will increase by 20%
  • In other words, from level 0 --> 4, the exp will be 3 times the original
General Battle System
(Diego’s translation)
  • Song and Dance buffs now have their own buff bar.
  • Player and Monster melee range increased slightly.
  • Target location and the relationship with the attacker now affects damage bonus.
  • Long range physical attacks now have a distance differential to damage.
  • The poison and the bleeding damage has been increased.
(Addition)
  • Songs and Dances buff bar has a total of 12 slots.
  • Increase the effectiveness in the gap in between of Accuracy and Evasion (Daggers will find their evasion being way more effective than before)
  • Each character’s def to debuff will effect debuff duration.
Skills
(As much as I love to translate all of the names, I won’t be able to do so as most of you know that already. I will just translate what each skill does instead. However if you know the skill name, please let me know I shall add it here. Thanks)

Knight Class
  • Knight Class will have a new root skill (someone please fill in the name for me), level 43
  • After switching to this new root skill, increases bonus dmg to 2-hand sword and dual sword
  • After switching to this new root skill, will be able to use new attack skills
  • Total of 3 levels, levels the amount of skills can be used might be affected by level
  • When using 2-handed sword, area atk to nearby enemies, shield block ineffective to this skill
  • Can be used with the root skill mentioned above

  • When using dual sword, area atk to nearby enemies, shield block ineffective to this skill.
  • Can be used with the root skill mentioned above
  • When using dual sword, double attack to target, shield block ineffective to this skill
  • Can be used with the root skill mentioned above.
Healers
  • Healers will get a new skill (level 44) which will allow them to use magic attack skills.
  • Healers: EE/SE/Bishop (Prophet not included)
  • 3 levels to this root skill (similar to the knight class root skill)
  • Divine Punishment (assuming this might be the skill name)
  • Holy based attack, power 57
  • Can be used under the root skill mentioned above
  • Surrender to Holy: lowers target def to holy atks, also increases target’s dark resist
  • Can be used under the root skill mentioned above
  • Holy Curse: prevents target getting healed at the same time target will continuously reducing hp.
  • Can be used under the root skill mentioned above
  • Holy Storm: Holy based area atk, power 90
  • Can be used under the root skill mentioned above
Skills to be learned after clicking twice
  • AW: Evasion Counter (LV 74) – when evades, probability of putting target into shock status
  • PW: Evasion Chance (LV 74) – when evades, probability of increasing critical chance
  • TH: Evasion Speed (Level 74) – when evades, probability of increasing attack speed
  • All 3 dagger: Shadow Illusion (level 72) – cancels area opponents’ targets
Normal Type Skills
(Learn from skill masters)

(Names copied from Diego's translation)
Warsmith:
  • Repair Golem (L40) – summon Repair Golem
  • Power Golem Might (L43) – Increases golem p.atk + atk speed
  • Golem Armor Plating (L40) – increases golem def and max hp capacity
  • Golem Sharpen Edges (L49) – increases sword type of weapons p.atk & critical chance, 10 minutes party buff. (only 1 type of the 3 weapon buffs can exist at once)
  • Golem Spikes (L49) – increases hammer type weapon p.atk, 10 minutes party buff (only 1 type of the 3 weapon buffs can exist at once)
  • Golem Bow String (L49) – increases bow type distance + p.atk, 10 minutes party buff (only 1 type of the 3 weapon buffs can exist at once)
  • Strengthen Heavy Armor (L46) – increases heavy army p.def, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once)
  • Strengthen Light Armor (L46) – increases light armor p.def + evasion, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once)
  • Strengthen Robe Power (L46) – increases MP regen rate, 10 minutes party buff (only 1 type of the 3 armor buffs can exist at once)
  • Summon Merchant Golem (L62) – uses 5 D crystals, will not follow the WS running around, will just stay at one spot, will be selling normal ss, etc.
Prophet: Mana Steal – when atk, probability of regen mp.

SE: Bless of Blood (LV 40)
PTS Testing Result
At level 56, skill level 3, MP usage 52, Range 600, effect lasts for 15 seconds, cool down time 20 seconds
Continuously regen party HP, when under attack probability of regening HP. During a test in PTS, when under an attack healed with 712 HP, high probability of activation of this skill. Most likely to be getting hit 2 times with a 50% of activating this skill. Some other players calculated it to be 30%)


Kamael All: (v 43) – increases hp/mp/cp regen rate

Berserker:
  • (lv 52) – heals self hp completely, uses 5 souls
  • (lv 55) – increases party hp capacity + hp regen rate, uses 10 souls

Soulbreaker
  • (lv 62) – lowers area opponents’ moving speed, uses 5 souls
Arbalester
  • (lv 68) – stops opponent from using skills, uses 1 dark seed (that name is probably wrong)
  • (lv 64) – when opponent activates the trap, within a certain period of time with probability of cancelling opponents’ targets
Soulbreaker & Inspector:
  • (lv 58) – instant stops pain (invincible), but after the effect is gone, will be out of strength
  • (lv 40) – increases casting speed, lowers cooldown time
Existing Skills added to Existing Classes
  • WS: Fatal Strike
  • BH: Fatal Strike
  • AW: ??
  • Phanton Summoner: Death Spike, Summon Cursed Bone, Poisonous Curse
  • EE: Party Greater Heal
  • BH: Crystalization
Changes to Existing Skills
(Diego’s Translation)
  • Shield mastery: Increase the effectiveness of shield pdef and if wearing heavy armor also increases main pdef while using a shield.
  • Armor Mastery (Warrior & Kamael): MP regeneration increased.
  • Soul collection: Kamaels now can hold 40 souls.
  • Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
  • Cleanse: Raid curse can no longer be removed.
(Addition)
  • Bleed: added effect  lowers moving speed
  • Light Armor Mastery  added effect: increased mp regen rate
  • Summon Blue Eye Unicorn  limited amount of target when casting area atk
  • Cure Poison: casting speed decreased
  • Cure Bleed: casting speed decreased
  • Wild Magic: increase magic critical chance by 10 times, however decreased in critical dmg (from 4x to 3x)
  • Siren’s Dance: increased magic critical chance, however decreased in critical dmg (as above)
  • Fighters/Archers Will: increased p.atk critical + skill critical rate
  • Aggression: increase effectiveness
  • Soul Cry: skill mp usage reduced by 50%
  • Dance of Alignment & Song of Elements: added m.def & elemental def effect
  • Blade Rush: cancelled the penalty of reduced evasion
  • Dodge: increased skill time from 10 seconds to 15 seconds
(Thank God! That was a pain looking at 3 different sites for the right names. Phew!)

MP Consumption of the following skills have increased:
(Diego’s Translation)
Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.

(Addition)
Accuracy, Vicious Stance, Fortitude, Hard March


Changes to all Physical Attack Skills
  • Dmg to all physical attack skills have increased
  • All physical attack skills mp usage decreased
  • All physical attack skills contain overhit
(Diego’s translation, I think this covered it)
Changes to casting time.
Scroll of Escape, Cure Poison and Cure bleeding are now reduced in time.

MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.

(Diego’s Translation)
  • Changes to magic damage
  • Magic damage now applies a random variance between minimum and maximum damage.
  • Depending on the type of weapon the damage variance of spells changes.

Changes to Kamael Spirit Consumption

Skills that use charged souls to enhance the skill have been changed.

Changes to Magic Dmg
  • Magic critical rate will increase to 10 times
  • Magic critical dmg will go down from 4 times to 3 times
  • magical critic rate caped to +20% when buffed (Thanks to NerZ for clarification)
My God! I just spent the whole afternoon translating skills!!
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__________________


Lvl 79 Eva's Saint - subclass lvl 77 SPS
Lvl 62 Warsmith (cheap child labour)

~~~~~~~~~~~~~~~~~~~`
I am not Korean, nor I speak/write/read/understand Korean. Any requests for translation of a Korean site/article/screenshot will be ignored.

Last edited by Diego Vargas; 05-31-2008 at 03:41 PM. Reason: Fixes.
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Old 04-30-2008, 04:45 PM   #2
dreamangel
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Monsters
(Diego’s Translation)
  • Monsters below level 75 (Excluding Festial of Darkness and Seven Sign Dungeons) will now use soul shots and spirit shots to power their skills. They will also use new ranged defense skills at a certain probability to help avoid being kited around by players.
  • Item/XP/SP rewards from monsters using SS/SpS and ranged defense skills were increased.
  • All raid boss rewards were significantly increased.
  • Raid bosses once again drop many normal items in addition to life crystals.
  • Spell books that are normally buyable in NPC shops wont drop from monsters any more.
  • The loot table of all old monsters has been adjusted to include new items and item parts.
(I think that basically covered everything that's there.)

Code:
Hunting Grounds
___________________________________________________________________________
| ------------ | Instant Dungeon 1 | Instant Dungeon 2 | Instant Dungeon 3|
---------------------------------------------------------------------------
|NPC To enter  | Guard Leader      | Guard Leader      | Cyber Cafes      |
---------------------------------------------------------------------------
|Cyber Cafe(C) |   --- N/A ---     |     --- N/A ---   | Cyber Cafe       |
---------------------------------------------------------------------------
|CC Points     |   --- N/A ---     |    --- N/A ---    | 3000 points      |
---------------------------------------------------------------------------
|Players       | 2-6 people        | 2-6 people        | singular         |
---------------------------------------------------------------------------
|Dungeon Type  | With Raid         | With Raid         | normal           |
---------------------------------------------------------------------------
|Dungeon Time  | 30 minutes        | 30 minutes        | 30 minutes       |
---------------------------------------------------------------------------
|Entry Limits  | once per day      | Once per day      | Once per day     |
---------------------------------------------------------------------------
(Sorry for the crappy table?)
  • Added 3 new instant dungeons (I don't know the names in English, so I'll just name it 1/2/3)
  • The Instant Dungeon 3 is a cyber café related dungeon. You can only enter this dungeon from the cyber café. (I doubt that this will apply to NA server)
  • All 3 new instant dungeons, access limit is 1 time per day, the time resets at 6:30 PM
  • Other than the cyber café instant dungeon, the other dungeons can be accessed through NPC in towns
  • Each town belongs to a different instant dungeon level
Instant Dungeon 1
  • Gludio: 20-35
  • Dion: 20-40
  • Heine: 30-50
  • Schuttgard: 45-75
  • Rune: 55-80
Instant Dungeon 2
  • Gludio: 18-31
  • Dion: 28-41
  • Heine: 38-51
  • Oren: 48-61
  • Shuttgard: 58-71
  • Rune: 68-78
Kruma Tower
  • Increase mob drop rewards
  • Added an area boss
  • Players over level 56 will not be able to enter
Monster Related
  • Instant Dungeons mobs will be sent back "home" if they are too far from where they were before.
  • Some hunting areas will consist the same feature as above
Hunting Ground Renovations
Sileno's Camp, Outlaw Forest, Beast Farm will have new looks


Items

Price related Crafting Adjustments
  • Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
  • Rare items can be damaged through use but that damage can be repaired at the blacksmith.
(Addition)
  • After repairing the item, it will contain some kind of special effect (e.g. haste). The name of the item will be shown as "Rare - name - Grade" instead of the normal "name - grade".
  • Rare items can be attributed, SA'ed, augmented and enchanted.
  • These rare item special effects will be shown in the personal skill section.
(Diego's Translation)
Misc Stores and Smiths
  • Shadow A-Grade equipment can be bought from stores in town but cannot be augmented, strengthened or SA'd.
  • Items in all stores have had their prices reduced.
  • Stores that sell Normal C grade equipment now have Normal B grade items available for purchase.
  • B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
  • Some shops started selling Mirage headdress
Jewellery Augmentation
Earrings, necklaces, rings can now have special augmentations applied to them.

(Addition)
  • However jewellery uses a different type of life orbs, these life orbs can be exchanged with the normal type of life orbs
  • Some of the augmented effects are: increase attacks, increase def, increase attribute attacks and def and so on
  • So far, Queen Ant's ring is not able to augment (perhaps boss jewellery is not yet augmentable?)
(Diego's Translation)
New herbs
  • New buff herbs drop in hunting zones and the duration has been increased to 5 minutes.
  • The new buffs from herbs eg. Vampire Herbs, big head herb

PVP

(Diego's Translation)
PvP Reputation Points
Nobless characters who participate in fortress or castle sieges, Underground Colloseum (Fantasy Isle), Olympiad, Festival of Darkness will gain PvP Reputation points, this value can be exchanged for items and effects:
(Minor Correction: not nobles class, it's everyone that's above lv 40)
  • PvP Weapon and Armor modifications.
  • Siege Items
  • Clan reputation
  • Removing PK count.
Siegefield changes
  • Registered attackers/defenders do not lose XP on death anymore due to PvP point system.
  • Repeated dying does not give death penalty but their combat ability will decline for the siege. (correction: for a period of time)
  • Using a scroll of courage on a siege field will now perform a ressurection effect upon death.
PVP - Flagged Time
Flagged time will be increased to 120 seconds, at which the last 20 seconds they will beign to flash.


Guild
Increased clan points received with the following activities:
  • Activity CT2.1 Present
  • Victory of Siege War +1500, +1000
  • Continuous ownership of castles: +750, +500
  • Lost in castle siege: -3000, -2000
  • Successfully taken clan halls from NPC: +500, +300
  • Continuous ownership of clan halls: +250, +150
  • Victory in fortress wars: +200, +100
  • During fortress siege, destroying the bombs of the fortresses: +30, +15
  • Scored #1 in Ceremony of Darkness: +200, +100
  • When failed in defending clan hals, max points lost is 1000
  • Increase the amount of Knight Badge, Oath of Blood and etc when in exchanging for clan points
  • Increased academy clan points reward: level 16 - Level 40 (including class change) 630 points; from level 39 and up, the minimum is 190 points.

Attributes
(Diego's Translation)
  • Defensive attribute applied to armor now gives +6 points per enchant and has a new max of L4 and 60 points.
  • Attribute stone success rate on armor was increased.
  • Different attribute can be used to increase defense of certain debuffs.
  • Previously enchanted armor will have its attribute corrected to the new system.

Pets / Summons
(Diego's Translation)
  • New Weapons and Armor for Pets
  • Jewelery for pets has been added to increase mdef.
  • When a Pet dies the time it takes for the pet to disappear was increased to 24 hours (real time).
(Addition)
  • Decreased the battle status of wolves
Added Summon Skills
  • Queen of Kat: Blessed Body Effect, Blessed Soul Effect, Haste Effect
  • Unicorn Seraphim: Acumen Effect, Clarity Effect,, Empower Effect, Wild Magic effect
  • Shadow Knight: Death Whisper Effect, Focus Effect, Guidance Effect



Quests
  • (lvl 40): rewards -> hair accessory
  • (level 39): New 2nd class change quest, spend 1.5mil to finish the quest in 6 minutes (oh yay)
  • (lvl 15): repeatable orc village quest
  • (lvl 1: repeatable drwaf village quest
  • To Hellbound Quest: Once HellBound has been activated, players will not need to do the original quest (the one you need to do in CT1 in order to access HellBound), instead there is a new quest

Changes to Existing Quests
  • 1st Class Change: Increased rewards
  • 2nd Class Change: increased rewards & increased quest item drop rate
  • Toma will always stay at one point from now on, quest NPC will show which area Toma will be at (NE coast)
  • Beast Farm: adjustments to the quest

Changes to Overall Settings
  • Increased reward to most of the non-repeatable quests
  • Increased the quest item receive rate to repeatable quests
  • New Player quests allowing players to level up faster


Interface
  • Added a chat window, when certain set words appear in the window, there will be sound notification
  • Players will be able to change their titles in different colors
  • Buffs can be cancelled manually by Alt+left clicking according to self

Other
  • New players buffs are now accessible to all players under level 62, (other than healing crystal? is usable between 16-34, all the rest is usable by everyone under level 62)
  • New players are given a new kind of wrap scroll
  • Raid points will be given rewards accordingly
  • Players under level 40 are given free teleports by gatekeepers
  • Added new social actions (finally..........)
  • Cancelled resets of the shotcut keys

__________________


Lvl 79 Eva's Saint - subclass lvl 77 SPS
Lvl 62 Warsmith (cheap child labour)

~~~~~~~~~~~~~~~~~~~`
I am not Korean, nor I speak/write/read/understand Korean. Any requests for translation of a Korean site/article/screenshot will be ignored.

Last edited by Martzch; 05-06-2008 at 10:09 AM. Reason: made table pretty
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Old 04-30-2008, 04:51 PM   #3
dreamangel
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Is it just me or my format is all wrong?
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Lvl 79 Eva's Saint - subclass lvl 77 SPS
Lvl 62 Warsmith (cheap child labour)

~~~~~~~~~~~~~~~~~~~`
I am not Korean, nor I speak/write/read/understand Korean. Any requests for translation of a Korean site/article/screenshot will be ignored.
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Old 04-30-2008, 04:52 PM   #4
SandsOftime
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Why all things are messed up? Or it's only for me.
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Old 04-30-2008, 04:54 PM   #5
Tatsumasa
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BH: Crystalization

something for BH huh?

Mfg Tatsu
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believe it or not, there are legit people on Teon.
seems you like to go the hard way :P

gz and keep on fighting. i still have some hope left for Teon thanks to guys like you


(<3 my Quistis Treppe )

Faysal - Spectral Master
Tatsumasa - Ghost Hunter
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Old 04-30-2008, 04:55 PM   #6
UglyOrgan
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thats fun to read
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Old 04-30-2008, 04:56 PM   #7
dreamangel
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never mind .... copy and pasted in notepad and copy and pasted it back here.....

Enjoy~
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Lvl 79 Eva's Saint - subclass lvl 77 SPS
Lvl 62 Warsmith (cheap child labour)

~~~~~~~~~~~~~~~~~~~`
I am not Korean, nor I speak/write/read/understand Korean. Any requests for translation of a Korean site/article/screenshot will be ignored.

Last edited by dreamangel; 05-01-2008 at 02:00 PM.
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Old 04-30-2008, 05:02 PM   #8
NerZ
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the screenshot links arn't working thou
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Old 04-30-2008, 05:03 PM   #9
dreamangel
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Quote:
Originally Posted by NerZ View Post
the screenshot links arn't working thou
I don't think they allow direct linking to their images... I remember linking their stuff before and they were all showing as broken links
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Lvl 79 Eva's Saint - subclass lvl 77 SPS
Lvl 62 Warsmith (cheap child labour)

~~~~~~~~~~~~~~~~~~~`
I am not Korean, nor I speak/write/read/understand Korean. Any requests for translation of a Korean site/article/screenshot will be ignored.
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Old 04-30-2008, 05:07 PM   #10
laraa
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dorf bufers? wtf?
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Old 04-30-2008, 05:08 PM   #11
UglyOrgan
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hey its fixed!
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Old 04-30-2008, 05:08 PM   #12
NerZ
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Quote:
Originally Posted by dreamangel View Post
[*]Magic critical probability will to up to a max of 20% (not that I know what this means)[/list]

magical critic rate caped to +20% when buffed
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Old 04-30-2008, 05:10 PM   #13
NerZ
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Quote:
Originally Posted by dreamangel View Post
I don't think they allow direct linking to their images... I remember linking their stuff before and they were all showing as broken links
if you have the screenshots upload them then link, curious about new animations!
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Old 04-30-2008, 07:23 PM   #14
Blitzball
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i cant understand their infinite love to daggers.

are you sure this is correct?
There are a total of 4 levels of vitality levels, at level 4 players will get 4 times the exp, at level 3, 3 times the exp.
VP is exhausted based on exp gain, not based on hunting time.
When players are in a safe zone for approx 8 – 9 hours, they will gain 1 vitality level. (Unfortunately a lot of us will exhaust our CPU/RAM thanks for this feature.)
After killing a RAID / BOSS, the system will notify the players how many vp they have earned.
During the PTS, there was a testing of killing 4 (not sure what mob), gaining 1 vitality level.
Vitality Level 0 --> 1, exp will increase by 50%
Vitality Level 1 --> 2, exp will increase by 33%
Vitality Level 2 --> 3, exp will increase by 25%
Vitality Level 3 --> 4, exp will increase by 20%
In other words, from level 0 --> 4, the exp will be 3 times the original

if 'from level 0 --> 4, the exp will be 3 times the original ' then how 'There are a total of 4 levels of vitality levels, at level 4 players will get 4 times the exp, at level 3, 3 times the exp' ?
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Old 04-30-2008, 07:48 PM   #15
SlyCutter
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thanks DA

2 questions, a description for the se skill bless the blood?

and no new areas or anything?
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Old 04-30-2008, 09:32 PM   #16
Welna
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thx da good work
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Old 04-30-2008, 10:59 PM   #17
notBigBadShaman
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Quote:
Summon Merchant Golem (L62) – uses 5 D crystals, will not follow the WS running around, will just stay at one spot, will be selling normal ss, etc.
lol oO
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Old 05-01-2008, 01:35 AM   #18
NerZ
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Quote:
Originally Posted by Blitzball View Post
i cant understand their infinite love to daggers.

are you sure this is correct?
There are a total of 4 levels of vitality levels, at level 4 players will get 4 times the exp, at level 3, 3 times the exp.
VP is exhausted based on exp gain, not based on hunting time.
When players are in a safe zone for approx 8 – 9 hours, they will gain 1 vitality level. (Unfortunately a lot of us will exhaust our CPU/RAM thanks for this feature.)
After killing a RAID / BOSS, the system will notify the players how many vp they have earned.
During the PTS, there was a testing of killing 4 (not sure what mob), gaining 1 vitality level.
Vitality Level 0 --> 1, exp will increase by 50%
Vitality Level 1 --> 2, exp will increase by 33%
Vitality Level 2 --> 3, exp will increase by 25%
Vitality Level 3 --> 4, exp will increase by 20%
In other words, from level 0 --> 4, the exp will be 3 times the original

if 'from level 0 --> 4, the exp will be 3 times the original ' then how 'There are a total of 4 levels of vitality levels, at level 4 players will get 4 times the exp, at level 3, 3 times the exp' ?
.....ok lets make it simple...
there is a barre for VP like for xp, so lets say it's lv0 at 42%, you have 50% bonus, if mob give you 10k xp before now it will give you (15k xp) , total of 150% xp
at lvl1+ you have 33% bonus of 150% which means 150/3=50 so 150+50= 200%, xp x2 (20k xp)
at lv2+ same way u get 250% total bonus xp (25k xp)
at lv3+ you get 300% bonus xp, so x3 (30k xp)
the lvl4 is lvl3 maxed, to avoid saying lvl3.100% u call it lvl4.0, so there is no xp x4, just x3
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Old 05-01-2008, 03:52 AM   #19
sArcom
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I am curious about this

Quote:
Originally Posted by dreamangel View Post
[*]Soul Cry: skill mp usage reduced by 50%


MP Consumption of the following skills have increased:
(Diego’s Translation)
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
Both Diego and you mention Soul Cry as increased MP consumption, but you also mention a -50% reduce Oo
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Old 05-01-2008, 04:39 AM   #20
boo
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what I'm wondering is how long does the vitality xp boost last?
1 mob? 2? 10?
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Old 05-01-2008, 05:29 AM   #21
Isida
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i wonder if this vitality can be increased, can it be decreased also?
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Old 05-01-2008, 06:05 AM   #22
SylvioII
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Quote:
Originally Posted by dreamangel View Post
All 3 dagger: Shadow Staff (level 72) – cancels area opponents’ targets
o.o shadow staff shouldnt be teleport??
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Old 05-01-2008, 07:00 AM   #23
Xadhoom
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Quote:
Existing Skills added to Existing Classes WS: Critical Hit?
BH: As above
hmm i think diego had that translated to Fatal Strike, same as Destroyers have.
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Old 05-01-2008, 09:12 AM   #24
dreamangel
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Quote:
Originally Posted by NerZ View Post
.....ok lets make it simple...
there is a barre for VP like for xp, so lets say it's lv0 at 42%, you have 50% bonus, if mob give you 10k xp before now it will give you (15k xp) , total of 150% xp
at lvl1+ you have 33% bonus of 150% which means 150/3=50 so 150+50= 200%, xp x2 (20k xp)
at lv2+ same way u get 250% total bonus xp (25k xp)
at lv3+ you get 300% bonus xp, so x3 (30k xp)
the lvl4 is lvl3 maxed, to avoid saying lvl3.100% u call it lvl4.0, so there is no xp x4, just x3
I KNEW IT! I knew someone would read that and start calculating all those numbers and start asking why I would say 3 times as before!!

For your information, I did not calculate the numbers myself. It's the testing result from PTS and I just translated what it said on mylineage2.com
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Old 05-01-2008, 09:27 AM   #25
EquilibriumOne
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Quote:
Originally Posted by dreamangel View Post
Existing Skills added to Existing Classes WS: Critical Hit?
  • BH: As above
  • AW: ??
  • Phanton Summoner: Death Spike, Summon Cursed Bone, Poisonous Curse
  • EE: Greater Heal
  • BH: Crystalization
EE already has Greater Heal, please take a look on that one. Hopefully its greater group heal, that would be useful
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