Request: Info on attributes, resistances, surrenders etc
Hey it is me again, I am sorry to bother again. But we have an arguement with a few people over how attributes work.
Let me give you an example and you tell me:
Lets say we have a stormscreamer with clean AM. He uses surrender to wind in an enemy so his wind attacks do more dmg. He used dark vortex effectivelly on an enemy and his dark skills do more damage. So far it is as it used to work since the existence of the skills.
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Now lets say I have a stormscreamer with AM + 150 wind on. I hit with wind skills and do more damage, I use surrender to wind and do even more dmg (ideally all these, not taking into consideration breakpoints and staff).
BUT.... (other people say) ... if a stormscreamer with 150 wind on his weapon hits with dark vortex effectivelly, then his dark skills will not do any more damage because his attack attribute is wind while his skill attribute is dark.
What they mean is that if you have wind on your weapon, every wind damage keeps its element and does more dmg, while every NON-wind skill "loses" its element and becomes an non-elemental skill. (It sounded ectremelly stupid to me when I was told this, it is not reasonable)
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This never happened at least untill elemental stones were first implemented and I was still playing. When you have wind on your AM you gain dmg with wind skills but your other skills remain the same, you simply do not gain from any attribute. Your dark vortex would do the same things along with dark skills as if you have no attribute on weapon.
Any info would be accepted. Thanks again for your time.
the other skills ("non-wind" skills) remain the same, and don't get any element bonus from your weapon
The question isn't whether you would get a bonus from the wepon. But if you would get a bonus on (for example) deathspike from the dark vortex effect (decreased resistance to dark attacks) while using a wind mace...
The question isn't whether you would get a bonus from the wepon. But if you would get a bonus on (for example) deathspike from the dark vortex effect (decreased resistance to dark attacks) while using a wind mace...
Only if the vortex effect lowered the dark resistance of the target to a break point at which damage is increased.
In that case the debuff is increasing the attribute damage of the nuke not the weapon.
Also can you tell us if it matters when I have let's say 20 attack attribute if my target has 50 or 350 defense attribute? Will the dmg be the same or will it be different and if different how much different?
Also can you tell us if it matters when I have let's say 20 attack attribute if my target has 50 or 350 defense attribute? Will the dmg be the same or will it be different and if different how much different?
Look at the sticky threads in the skills and classes section.
and 1 more question
if storm screamer has am 150wind he only gets boost in dmg vs non atributed people with wind skills (which would mean that 150wind on am increases dmg only for same atribute skills) or with all atacking nuke skills ?
and 1 more question
if storm screamer has am 150wind he only gets boost in dmg vs non atributed people with wind skills (which would mean that 150wind on am increases dmg only for same atribute skills) or with all atacking nuke skills ?
Only if the vortex effect lowered the dark resistance of the target to a break point at which damage is increased.
In that case the debuff is increasing the attribute damage of the nuke not the weapon.
So in our example I have like 20 wind on my attack attribute just form seed of wind, or even 170 (150 from weapon + seed of wind).
Does this by any chance affect dark vortex or the dark vortex effect or anything to do with dark skills / vulnerabilities / resistances?
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Lets say I hit a mob with 0 vulnerability/resistance to dark. I apply dark vortex (so now it has -30 resistance to dark) do I do more damage with my dark skills or no? And what does this have to do with the wind on my AM?
So duelist or gk can go for any atribute and it will increase skill damage vs non atributed player ?
If you have same element on weapon and skill then we can say theoretical P.Atk increase.
But dmg still depends on PC resist and pdef you are attacking.
Regarding OE for element I would be probably flamed but I remember that by OEing skill for element dmg lowered as long as I was not using elemented weapon.
So from my observation part of skill power is converted to some elemental variable and the non-elemental part is lowered by this way. Of course skill lvl still increase landing. By elementing weapon you are somehow using that elemental variable part.
Probably this is just myu wrong observation as I really not cared about dmg stats without element on weapon.
If you have same element on weapon and skill then we can say theoretical P.Atk increase.
But dmg still depends on PC resist and pdef you are attacking.
So tyrants elemnt is fire and if i would go for wind it wouldnt increase my skill dmg vs non atributed people ?
So tyrants elemnt is fire and if i would go for wind it wouldnt increase my skill dmg vs non atributed people ?
If you have skill elemented for fire all other weapon elements are not effective on skills. The fire element part of your skill will not stuck with wind/water/earth/divine/dark on weapon.
If you have skill elemented for fire all other weapon elements are not effective on skills. The fire element part of your skill will not stuck with wind/water/earth/divine/dark on weapon.