I woke up an hour earlier than I needed to this morning to translate C5 info, only to find that there wasn't much to translate =_=
It seems that NC's doing a mini-tour of Korea, holding conferences in a bunch of cities and will be revealing a little bit at a time at each city.
In anycase, here's what they revealed at the first conference in Pusan.
Source: L2day here.
Second Source: L2inven here
*It's 'Frintessa' not 'Printessa', apparently
*updated with Frintessa concept art
Chronicle 5 Goals Presentation
Presenter: NC Soft Studio E&G Head of Production - Han Jaehyuk
Greater Support for Soloing
According to (Korean) player demand, various game elements will be added to allow for easier soloing with less downtime.
Additions to Clan System
Recognizing that clan-based politics is one of Lineage2's greatest attractions, much more will be added to clan functionality. Some of these include:
Clan Skills
Clan Items
Clan Ranks: Count, Baron, Knight etc.
This clan rank system will be a part of a greater hierarchy of Lord/Lady ,King/Queen, Emperor/Empress and this will form the basis of territorial wars and national wars which will be added in the future.
New Territory
The space between Dwarf town and Orc town will be filled, finishing the Elmore lands.
A new dungeon for the highest level players will be added
Conquer-type Raids added. These raids will require you to fight subservient mobs in order to see the raid boss. (note: isn't this 4 sepulchers?)
New mobs with increased AI
Blue marks the area where the new area will be located
Greater Balance between classes
Elimination of PvP superclass. The classes will be counterbalanced in a RockPaperScissor way. Certain classes will be stronger against some classes over others. (note: necros)
Raid Boss Frintessa
The main Raid Boss of C5. Frintessa is the illfated prince of the empire. His main weapon is a giant organ (musical kind ^.~) which summons mobs. Players will have to determine the proper tactics based on the music he plays. (note: lol)
Frintessa can be expected to be more difficult than any of the current Raid Bosses.
Q: How will the bot problem be solved
A: Bots are continuously being dealt with already. We compile a banlist every few weeks. Better alert methods of sensing 3rd program use is being looked into.
Q: Any plans to change the clan war system?
A: Greater protection for Clans lvl3 and under. Higher clan levels (past lvl5) will be introduced in C5 and rewards will be added to clan wars.
Q: Plans to fix Olympiad explot issues?
A: There will be a patch soon to fix the various exploits.
Q: Bot/Farmer raid parties are a huge issue, especially for quest raid bosses. What are your plans for this?
A: Other than the continued effort to clean out bots, raid mobs will be smarter and harder to take down using bots. (note: I don't believe)
Q: Too many PKers running around thanks to Sin Eater. Comments?
A: We don't think this is a serious issue but we'll look into it.
Q: Gatehopping / peacezone hopping issues, specifically the north bridge in Giran. Comments?
A: We've been thinking of ways to stop gatehopping but we haven't come up with anything. We'll continue to investigate.
Q: Any changes to the rare boss jewllery stats? I.E. B Grade Ant Queen gives +2 Accuracy Jewellery, wheras the A Grade Core ring gives +1 accuracy.
A: No changes are planned. New rare item will be added with the new raid boss.
Q: Various difficulties in raiding, such as sharing chat and ninjalooters. What's being done?
A: We're gonna make it so the raid channel is easier to use, and make drops exclusive to those in the raid channel.
Q: The higher level soul crystals are too hard to get. Comments?
A: We'll make them easier to get over time.
Q: Any plans on a vendor system that lets you sell items offline?
A: Giran will probably explode if we tried to do this -_-. We've looked at an auction system but we can't ignore the plus sides of player-to-player vending and its effect on economics. No changes planned in this area atm.
Q: Any news on combining the less populated servers?
A: We've done polls on this subject and the result was inconclusive. There's too many issues surrounding castle and clanhall ownership etc. and the players couldn't come to an agreement so the idea's been abandoned. (note: this is applicable to korean servers only)
__________________
R.I.P. Ryan Jamieson
a.k.a. Mong - the greatest orc there ever was
The responses that basically mean no we aren't doing a damned thing now go away. ^______^
__________________
manipulate my thinking as you help me speak my mind
and you make decisions as your vision only helps to keep me blind
trampled cleanly underfoot as i'm told to stay where I am put
as you quickly run to your own safety leaving me here all alone to die
littleSAVAGE: Russians are kinda like those little Gremlins from that old 80's movie, when you kill one another 10 fully geared Sgraders just pop up outta nowhere
Would be intresting to see how they will achieve this "Greater Balance between classes"
without making it worse somehow o0;
# Greater Balance between classes
Elimination of PvP superclass. The classes will be counterbalanced in a RockPaperScissor way. Certain classes will be stronger against some classes over others. (note: necros)
Giran will probably explode if we tried to do this -_-. We've looked at an auction system but we can't ignore the plus sides of player-to-player vending and its effect on economics. No changes planned in this area atm.
Giran already explodes, because everyone sits on l2walker/wind free versions on 2nd+ accounts. And there're ways to intelligently deal with the problem - in a way that auction houses are not needed, and giran won't explode.
Maybe it's high time for NC to stop giving silly excuses and provide what bot developers provide instead of them.
I hope NC will reveal more, becuase so far, (and except utterely unbalanced pvp that they noticed by some miracle), ignored everything what is broken.
Q: How will the bot problem be solved
A: Bots are continuously being dealt with already. We compile a banlist every few weeks. Better alert methods of sensing 3rd program use is being looked into.
Greater Balance between classes
Elimination of PvP superclass. The classes will be counterbalanced in a RockPaperScissor way. Certain classes will be stronger against some classes over others. (note: necros)
Greater Balance between classes
Elimination of PvP superclass. The classes will be counterbalanced in a RockPaperScissor way. Certain classes will be stronger against some classes over others. (note: necros)
OMG could it be that ncsoft is trying to do something right?
thx hellrose . but ai gets smarter and more f up each C and at more like players......like now they use ss and bsoe.....so in c5....they use overenchanted weapons?>.<
__________________ Everyone wants to go to heaven but no one wants to die
I always wondered where L2 endgame was gonna go next, now that we have hero competitions only 4 chronicles into the 12 or so that we're supposed to get.
Now I know.
Quote:
Originally Posted by Fallenangelnami
thx hellrose . but ai gets smarter and more f up each C and at more like players......like now they use ss and bsoe.....so in c5....they use overenchanted weapons?>.<
lol srsly. 'Better AI' = 'Ebayer Mobs' in NC's dictionary, me thinks
Oh and I like this part too!
Quote:
rewards will be added to clan wars.
__________________
R.I.P. Ryan Jamieson
a.k.a. Mong - the greatest orc there ever was
__________________
You are the pinball
In the fucking society game
The only difference is that if you mess up
You get struck down not the fucking surface of an arcade