Trade with dead players is possible right now, and has been for as long as I can remember. o.o Was this mis-translated, and they're now making it impossible?
__________________ It is an honor to be despised by fools.
if you pvped any SP should nto be an issue is what I am saying, it has nothing to do with playtime
Please explain.
You don't gain any SP when you die. Someone who pve all day and never dies will have to grind for the exact same amount of time as a hardcore pvper who dies several times a day to get 100m SP. Infact it will take longer for the pvper since he pvps alot plus he have to grind.
Crawe, its really quite simple actually.. lets say player A exp's all day and never gets ganked. He earns all the experience points needed to become level 79. PLayer B however pvp's and dies alot. He has to get all the same experience that Player A got and more!!!! because he dies so much!!! Along with that extra EXP needed, (remember to get back what he lost from dying) he will also get SP!!
So by the time player B finally gets to level 79 he will have accumulated more SP than player A, and thus will have an easier time purchasing the skill, than player A who just grinds without ever taking EXP loss from pvp!!
Crawe, its really quite simple actually.. lets say player A exp's all day and never gets ganked. He earns all the experience points needed to become level 79. PLayer B however pvp's and dies alot. He has to get all the same experience that Player A got and more!!!! because he dies so much!!! Along with that extra EXP needed, (remember to get back what he lost from dying) he will also get SP!!
So by the time player B finally gets to level 79 he will have accumulated more SP than player A, and thus will have an easier time purchasing the skill, than player A who just grinds without ever taking EXP loss from pvp!!
Player A will be lvl 80 and 100% instead. You don't gain any SP by dying, player A and B have to kill the exact same amount of mobs to get 100m SP.
For example, player A and B both play 10 hour a day. Player A xp all of his time and never dies, player B pvp half the time and probably dies some, and xp the rest.
So, A will gain let's say 10% XP and 10m SP, B will gain 0% XP (he lost 5% and then xped back 5%) and 5m SP.
After 10 days player A will have 100m SP and B only 50m because he pvped half his time. Player A wins and will have the skill before B.
Youre right in the regard of who will get their first, but what i was saying is that by the time the player that pvp's and dies more gets to the level where you can first learn the Expensive skill, they will have enough to afford it due to their exp loss and more gain of sp. The person that didnt have to remake alot of sp however won't be able to afford the skill and will come here and bitch and moan about it, while the pvp'er when they finally get around to say.. level 79 will be able to afford their skill.
Last edited by Glothra; 12-09-2006 at 04:25 AM.
Reason: wrote exp instead of sp
Plenty of people who PvP everyday are the ones that bitch and moan about not having enough SP. If you're actually smart about what skills to get, you should be able to afford the key skills. BDs and SwSs are fucked regardless, but most classes don't need Skill Mastery or Health untill they get their 78 skill.
Trade with dead players is possible right now, and has been for as long as I can remember. o.o Was this mis-translated, and they're now making it impossible?
Excactly the same I was thinking. You can already trade with dead people... weird patch notes as always. ( or translation =/ )
Why are we even talking about level 80 skills, how many people do you seriously think are going past 79 ? If you are thinking someone who bots, they dont give a fuck, they'll just set up their program to get however much SP for them and they wont need to PvP -.-
Youre right in the regard of who will get their first, but what i was saying is that by the time the player that pvp's and dies more gets to the level where you can first learn the Expensive skill, they will have enough to afford it due to their exp loss and more gain of sp. The person that didnt have to remake alot of sp however won't be able to afford the skill and will come here and bitch and moan about it, while the pvp'er when they finally get around to say.. level 79 will be able to afford their skill.
It's just that so many say "you will get into SP trouble if you do not pvp often and die". But at higher levels it does not really matter if you can buy the skills immediately when you lvl up, you will still fight the same mobs at lvl 76-80, so it's not as if you immediately NEED the skill. If one player dies often and the other doesn't, they still will have the same SP at the same time (or maybe not, if the one who dies spends too much time on pvp), just one player will have more exp. And, frankly, if I had the choice between being lvl 79.8 on certain day when I get the last missing skill or being 79.01 on the same day and buying the same skills, I'd rather be closer to lvl 80.
So I guess in the end it just is a personal choice, if you like to pvp lots or not. You won't really get into "trouble" if you get your skills at a higher exp %.
i remember in prelude when people said noone would get to 75.
im sure one day i will get to lvl80.
give it til C7 and loads of ppl will be 79/80.
they will raise teh cap again to 85 or summin lol.
With these amounts required.. in my opinion only a BAD pvper will have enough sp to learn them at first. Dieing a lot doesn't mean necessarily pvping 14 hours per day, and die 5 times over 100 kills. May also mean pvp 30 minutes and die 10 times. :P
Anyway i don't care.. i don't have enough irl time to pvp + exp + regrind, so i use bishop rezes whenever i can. And yes, those sp are a issue. I already don't have enough irl time to just exp atm, to say it all. :/
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